/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtQuick3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qglteapot.h" #include "qglteapot_data_p.h" QT_BEGIN_NAMESPACE /*! \class QGLTeapot \brief The QGLTeapot class represents a 3D teapot object. \since 4.8 \ingroup qt3d \ingroup qt3d::geometry The classic 3D "Utah Teapot" was originally drawn by Martin Newell in 1975. The vertex data was made publicly available by him and it has been a standard 3D test object ever since. For more information on the history of the "Utah Teapot", see Wikipedia, http://en.wikipedia.org/wiki/Utah_teapot. The following example code uses QGLTeapot to draw a teapot of size 0.5 at the origin: \code QGLBuilder builder; builder << QGLTeapot(); teapot = builder.finalizedSceneNode(); painter.modelViewMatrix().scale(0.5f); teapot->draw(painter); \endcode The QGLTeapot object contains a lot of vertex data once it has been subdivided into triangles. It is recommended that instances of this class be created at startup, added to a QGLBuilder, and then the finalized scene node can be reused over and over. \sa QGLBezierPatches */ /*! Constructs a new 3D teapot geometry object. */ QGLTeapot::QGLTeapot() { QVector3DArray positions; for (int pindex = 0; pindex < teapotPatchCount * 16; ++pindex) { int vindex = teapotPatchData[pindex]; positions.append(teapotBezierVertexData[vindex * 3], teapotBezierVertexData[vindex * 3 + 1], teapotBezierVertexData[vindex * 3 + 2]); } setPositions(positions); setSubdivisionDepth(teapotDepth); } /*! Destroys this teapot geometry object. */ QGLTeapot::~QGLTeapot() { } QT_END_NAMESPACE