/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtQuick3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qlogicalvertex.h" #include "qvector_utils_p.h" #include QT_BEGIN_NAMESPACE /*! \class QLogicalVertex \brief The QLogicalVertex class references QGeometryData at a single vertex. \since 4.8 \ingroup qt3d \ingroup qt3d::geometry QLogicalVertex instances are a convenience class for use with QGeometryData. A QLogicalVertex simply references through to the data in a QGeometryData for a particular vertex, providing accessors to fetch position, texture coordinates, and other values. Create a QLogicalVertex referring to a particular QGeometryData instance: \code QGeometryData data; data.appendVertex(QVector3D(1, 2, 3)); // construct a QLogicalVertex referring to the first vertex in data // the QGeometryData is implicitly shared with lv QLogicalVertex lv(data, 0); // lv.vertex() == QVector3D(1, 2, 3) \endcode This is inexpensive and no new storage is allocated for the actual data, just the reference and index. With logical vertices instances referencing large QGeometryData instances, avoid modifying the instance: \code // careful - assigning to a QLogicalVertex which refers to an external // QGeometryData will result in a possibly expensive copy-on-write lv.setVertex(3, 2, 1); \endcode Create a QLogicalVertex with its own QGeometryData internally: \code QLogicalVertex lv; // no copy on write here - internal QGeometryData is not shared lv.setVertex(1, 2, 3); \endcode Assign an instance of QLogicalVertex: \code QLogicalVertex lv2; lv2 = data.logicalVertexAt(0); \endcode Although lv2 gets its own internal QGeometryData which is then immediately thrown away by the assignment, because of lazy initialization in QGeometryData the cost is negligible. Use the fields() and hasField() functions to determine if a particular field is present in the vertex. Accessing non-existent data will cause an assert in debug mode (from the underlying QArray), and give undefined behaviour in release mode. \sa QGeometryData, QGLBuilder */ /*! \fn QLogicalVertex::QLogicalVertex() Constructs a new invalid QLogicalVertex which has no data. */ /*! \fn QLogicalVertex::QLogicalVertex(QGeometryData data, int index) Constructs a new QLogicalVertex referencing the \a data at \a index. Note that if this QLogicalVertex is modified, by calling vertex() or setNormal() for example, then a copy-on-write for \a data will be triggered. */ /*! \fn QLogicalVertex::QLogicalVertex(const QVector3D &a) Constructs a new QLogicalVertex with a vertex set to \a a. */ /*! \fn QLogicalVertex::QLogicalVertex(const QVector3D &a, const QVector3D &n); Constructs a new QLogicalVertex with a vertex set to \a a, and normal set to \a n. */ /*! \fn QLogicalVertex::QLogicalVertex(const QVector3D &a, const QVector3D &n, const QVector2D &t) Constructs a new QLogicalVertex with its vertex value set to \a a, normal set to \a n, and texture set to \a t. By default \a n is the null QVector3D, and \a t is the InvalidTexCoord. If \a n is null then hasType(QLogicalVertex::Normal) will return false. Likewise if \a t is the InvalidTexCoord then hasType(QLogicalVertex::Texture) will return false. */ /*! \fn QLogicalVertex::QLogicalVertex(const QVector3D &a, QColor4ub color) Constructs a new QLogicalVertex with its vertex value set to \a a, color value set to \a color. */ /*! \fn QLogicalVertex::~QLogicalVertex() Destroys this QLogicalVertex reclaiming any resources. */ /*! \fn const QVector3D &QLogicalVertex::vertex() const Returns a const reference to the vertex value for this vertex. */ /*! \fn void QLogicalVertex::setVertex(const QVector3D &v) Sets the vertex value for this vertex to \a v. */ /*! \fn QVector3D &QLogicalVertex::vertex() Returns a modifiable reference to the vertex value. */ /*! \fn QLogicalVertex::operator QVector3D () Returns a copy of the vertex value, by casting as a QVector3D. This allows passing of a QLogicalVertex to functions that expect a QVector3D. */ /*! \fn QVariant QLogicalVertex::attribute(QGL::VertexAttribute field) const Returns the attribute value for \a field. The \a field defaults to QGL::CustomVertex0. */ /*! \fn void QLogicalVertex::setAttribute(float value, QGL::VertexAttribute field) Sets the float attribute \a value at \a field. The \a field defaults to QGL::CustomVertex0. */ /*! \fn void QLogicalVertex::setAttribute(const QVector2D &v, QGL::VertexAttribute field) Sets the QVector2D attribute \a v at \a field. The \a field defaults to QGL::CustomVertex0. */ /*! \fn void QLogicalVertex::setAttribute(const QVector3D &v, QGL::VertexAttribute field) Sets the QVector3D attribute \a v at \a field. The \a field defaults to QGL::CustomVertex0. */ /*! \fn float &QLogicalVertex::floatAttribute(QGL::VertexAttribute field) Returns a modifiable reference to the attribute at \a field, which must be a float. The \a field defaults to QGL::CustomVertex0. */ /*! \fn QVector2D &QLogicalVertex::vector2DAttribute(QGL::VertexAttribute field) Returns a modifiable reference to the attribute at \a field, which must be a QVector2D. The \a field defaults to QGL::CustomVertex0. */ /*! \fn QVector3D &QLogicalVertex::vector3DAttribute(QGL::VertexAttribute field = QGL::CustomVertex0); Returns a modifiable reference to the attribute at \a field, which must be a QVector3D. The \a field defaults to QGL::CustomVertex0. */ /*! \fn float QLogicalVertex::floatAttribute(QGL::VertexAttribute field) const Returns the attribute at \a field. The \a field defaults to QGL::CustomVertex0. The attribute must be a float value. */ /*! \fn QVector2D QLogicalVertex::vector2DAttribute(QGL::VertexAttribute field) const Returns the attribute at \a field. The \a field defaults to QGL::CustomVertex0. The attribute must be a QVector2D value. */ /*! \fn QVector3D QLogicalVertex::vector3DAttribute(QGL::VertexAttribute field) const Returns the attribute at \a field. The \a field defaults to QGL::CustomVertex0. The attribute must be a QVector3D value. */ /*! \fn QCustomDataArray::ElementType QLogicalVertex::attributeType(QGL::VertexAttribute field) Returns the element type for the attribute \a field. */ /*! \fn const QVector3D &QLogicalVertex::normal() const Returns a const reference to the normal value for this vertex. */ /*! \fn void QLogicalVertex::setNormal(const QVector3D &n) Sets the normal value for this vertex to \a n. */ /*! \fn QVector3D &QLogicalVertex::normal() Returns a modifiable reference to the normal value for this vertex. */ /*! \fn QVector2D QLogicalVertex::texCoord(QGL::VertexAttribute field) const Returns a copy of the texture coordinate value at \a field for this vertex. The \a field defaults to QGL::TextureCoord0. */ /*! \fn void QLogicalVertex::setTexCoord(const QVector2D &t, QGL::VertexAttribute field) Sets the texture coordinate at \a field for this vertex to \a t. The \a field defaults to QGL::TextureCoord0. */ /*! \fn QVector2D &QLogicalVertex::texCoordRef(QGL::VertexAttribute field) Returns a modifiable reference to the texture coordinate for this vertex. The \a field defaults to QGL::TextureCoord0. */ /*! \fn QColor4ub QLogicalVertex::color() const Returns a const reference to the color value for this vertex. */ /*! \fn void QLogicalVertex::setColor(const QColor4ub &c) Sets the color value for this vertex to \a c. */ /*! \fn QColor4ub &QLogicalVertex::colorRef() Returns a modifiable reference to the color value for this vertex. */ /*! \fn bool QLogicalVertex::hasField(QGL::VertexAttribute type) const Returns true if this vertex has data field \a type, and false otherwise. In general check to see if a logical vertex has a particular field type before attempting to access it. In debug mode accessing a non-existent field will cause an assert; but in release mode the behaviour is undefined. */ /*! \fn quint32 QLogicalVertex::fields() const Returns a bit-mask of the fields in this logical vertex. Test the fields like this: \code if (vertex.fields() & QGL::fieldMask(QGL::TextureCoord0)) tex = vertex.texCoord(); \endcode \sa QGeometryData::fields() */ /*! \fn int QLogicalVertex::index() const Returns the index at which this logical vertex's data is located in its associated QGeometryData; or -1 if this vertex is null. */ /*! \fn QGeometryData QLogicalVertex::data() const Returns a copy of the QGeometryData underlying this vertex. Note that the copy is not expensive in terms of performance due to implicit sharing unless the copy is modified (causing a copy-on-write). \sa QLogicalVertex::index() */ /*! \fn QGeometryData data() const Returns a copy of the QGeometryData associated with this vertex. Note that as long as the copy is not modified, this method is not expensive. */ /*! \fn bool QLogicalVertex::isNull() const Returns true if this vertex is null. \sa QLogicalVertex() */ /*! Returns true if \a rhs has exactly the same fields as this logical vertex, and each of those are equal to the corresponding field of the \a rhs. If either are null, then false is returned. */ bool QLogicalVertex::operator==(const QLogicalVertex &rhs) const { if (isNull() || rhs.isNull()) return false; if (this == &rhs) return true; if (m_data.fields() != rhs.fields()) return false; const quint32 mask = 0x01; quint32 fields = m_data.fields(); for (int field = 0; fields; ++field, fields >>= 1) { if (mask & fields) { QGL::VertexAttribute attr = static_cast(field); if (attr < QGL::TextureCoord0) { if (attr == QGL::Position) { if (!qFskCompare(vertex(), rhs.vertex())) return false; } else if (attr == QGL::Normal) { if (!qFskCompare(normal(), rhs.normal())) return false; } else { if (color() != rhs.color()) return false; } } else if (attr < QGL::CustomVertex0) { if (!qFskCompare(texCoord(attr), rhs.texCoord(attr))) return false; } else { if (attribute(attr) != rhs.attribute(attr)) return false; } } } return true; } #ifndef QT_NO_DEBUG_STREAM QDebug operator<<(QDebug dbg, const QLogicalVertex &lv) { dbg.nospace(); dbg << "QLogicalVertex("; if (lv.isNull()) { dbg << " NULL"; } else { if (lv.hasField(QGL::Position)) dbg << "V:" << QVector3D(lv.vertex()); else dbg << " (No Vertex)"; if (lv.hasField(QGL::Normal)) dbg << "N:" << QVector3D(lv.normal()); else dbg << " (No Normal)"; if (lv.hasField(QGL::TextureCoord0)) dbg << "T:" << QVector2D(lv.texCoord()); else dbg << " (No Texture)"; if (lv.hasField(QGL::Color)) dbg << "C:" << QColor4ub(lv.color()); else dbg << " (No Color)"; } dbg << " )"; return dbg.space(); } #endif QT_END_NAMESPACE