/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGLRENDERSTATE_H #define QGLRENDERSTATE_H #include "qglnamespace.h" #include "qglscenenode.h" #include QT_BEGIN_NAMESPACE class QGLAbstractEffect; class QGLMaterial; class QGLRenderStatePrivate; class Q_QT3D_EXPORT QGLRenderState { public: QGLRenderState(); QGLRenderState(const QGLRenderState &other); virtual ~QGLRenderState(); QGLRenderState &operator=(const QGLRenderState &rhs); virtual void updateFrom(const QGLSceneNode *node); QGLAbstractEffect *userEffect() const; QGL::StandardEffect standardEffect() const; bool hasEffect() const; QGLMaterial *material() const; QGLMaterial *backMaterial() const; const QGLSceneNode *node() const; uint hash() const; bool operator==(const QGLRenderState &rhs) const { if (userEffect() != rhs.userEffect()) return false; if (standardEffect() != rhs.standardEffect()) return false; if (hasEffect() != rhs.hasEffect()) return false; if (material() != rhs.material()) return false; if (backMaterial() != rhs.backMaterial()) return false; return true; } bool isValid() const; private: void detach(); QGLRenderStatePrivate *d; }; inline uint qHash(const QGLRenderState &s) { return s.hash(); } #ifndef QT_NO_DEBUG_STREAM #include Q_QT3D_EXPORT QDebug operator<<(QDebug dbg, const QGLRenderState &order); #endif QT_END_NAMESPACE #endif // QGLRENDERSTATE_H