/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtQuick3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGLSCENENODE_P_H #define QGLSCENENODE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qglnamespace.h" #include "qglscenenode.h" #include "qgraphicstransform3d.h" #include #include #include #include class QGLAbstractEffect; class QGLPickNode; class QGLSceneNodePrivate { public: QGLSceneNodePrivate() : palette(0) , localEffect(QGL::FlatColor) // 0 - zero , customEffect(0) , hasEffect(false) , material(-1) , backMaterial(-1) , start(0) , count(0) , options(0) , pickNode(0) , boxValid(false) , drawingMode(QGL::Triangles) , culled(false) { } // This constructor is used by QGLSceneNode::clone(). QGLSceneNodePrivate(const QGLSceneNodePrivate *other) : geometry(other->geometry) , palette(other->palette) , localTransform(other->localTransform) , translate(other->translate) , localEffect(other->localEffect) , customEffect(other->customEffect) , hasEffect(other->hasEffect) , material(other->material) , backMaterial(other->backMaterial) , start(other->start) , count(other->count) , options(other->options) , pickNode(0) // Explicitly not cloned. , bb(other->bb) , boxValid(other->boxValid) , drawingMode(other->drawingMode) , drawingWidth(1.0) , culled(other->culled) { } inline void invalidateParentBoundingBox() const { QList::const_iterator it = parentNodes.constBegin(); for ( ; it != parentNodes.constEnd(); ++it) (*it)->invalidateBoundingBox(); } QGeometryData geometry; QGLMaterialCollection *palette; QMatrix4x4 localTransform; QVector3D translate; QList transforms; QGL::StandardEffect localEffect; QGLAbstractEffect *customEffect; QList childNodes; QList parentNodes; bool hasEffect; int material; int backMaterial; int start; int count; QGLSceneNode::Options options; QGLPickNode *pickNode; mutable QBox3D bb; mutable bool boxValid; QGL::DrawingMode drawingMode; qreal drawingWidth; bool culled; }; #endif // QGLSCENENODE_P_H