/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: http://www.qt-project.org/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGLTEXTURECUBEMAP_H #define QGLTEXTURECUBEMAP_H #include "qglnamespace.h" #include "qgltexture2d.h" #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Qt3D) class QGLTextureCubePrivate; class Q_QT3D_EXPORT QGLTextureCube { public: QGLTextureCube(); ~QGLTextureCube(); enum Face { PositiveX, NegativeX, PositiveY, NegativeY, PositiveZ, NegativeZ }; bool isNull() const; bool hasAlphaChannel() const; QSize size() const; void setSize(const QSize& value); QSize requestedSize() const; QImage image(QGLTextureCube::Face face) const; void setImage(QGLTextureCube::Face face, const QImage& image); void clearImage(QGLTextureCube::Face face); void copyImage(QGLTextureCube::Face face, const QImage& image, const QPoint& offset = QPoint(0, 0)); QGLTexture2D::BindOptions bindOptions() const; void setBindOptions(QGLTexture2D::BindOptions options); QGL::TextureWrap horizontalWrap() const; void setHorizontalWrap(QGL::TextureWrap value); QGL::TextureWrap verticalWrap() const; void setVerticalWrap(QGL::TextureWrap value); bool bind() const; static void release(); GLuint textureId() const; static QGLTextureCube *fromTextureId(GLuint id, const QSize& size); private: QScopedPointer d_ptr; Q_DISABLE_COPY(QGLTextureCube) Q_DECLARE_PRIVATE(QGLTextureCube) }; QT_END_NAMESPACE QT_END_HEADER #endif