/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include class tst_QScene : public QObject { Q_OBJECT public: tst_QScene() : QObject() {} ~tst_QScene() {} private slots: void addObservable(); void addNodeObservable(); void removeObservable(); void removeNodeObservable(); void addChildNode(); void removeChildNode(); void addEntityForComponent(); void removeEntityForComponent(); }; class tst_Observable : public Qt3D::QObservableInterface { public: void registerObserver(Qt3D::QObserverInterface *observer) { m_arbiter = dynamic_cast(observer); QVERIFY(m_arbiter != Q_NULLPTR); } void unregisterObserver(Qt3D::QObserverInterface *observer) { QVERIFY(m_arbiter == observer); } protected: void notifyObservers(const Qt3D::QSceneChangePtr &) {} private: Qt3D::QChangeArbiter *m_arbiter; }; class tst_Node : public Qt3D::QNode { public: tst_Node() : Qt3D::QNode() {} protected: Qt3D::QNode *doClone(Qt3D::QNode *clonedParent) const { return new tst_Node(); } }; class tst_Component : public Qt3D::QComponent { public: tst_Component() : Qt3D::QComponent() {} protected: Qt3D::QNode *doClone(Qt3D::QNode *clonedParent) const { return new tst_Component; } }; void tst_QScene::addObservable() { Qt3D::QNode *node1 = new tst_Node(); Qt3D::QNode *node2 = new tst_Node(); QList observables; for (int i = 0; i < 10; i++) observables.append(new tst_Observable()); Qt3D::QScene *scene = new Qt3D::QScene; scene->setArbiter(new Qt3D::QChangeArbiter()); for (int i = 0; i < 5; i++) scene->addObservable(observables.at(i), node1->uuid()); for (int i = 0; i < 5; i++) scene->addObservable(observables.at(i + 5), node2->uuid()); Qt3D::QObservableList obs1 = scene->lookupObservables(node1->uuid()); Qt3D::QObservableList obs2 = scene->lookupObservables(node2->uuid()); QCOMPARE(obs1.count(), 5); QCOMPARE(obs2.count(), obs1.count()); Q_FOREACH (Qt3D::QObservableInterface *o, obs1) { QVERIFY(scene->nodeIdFromObservable(o) == node1->uuid()); QVERIFY(scene->lookupNode(node1->uuid()) == Q_NULLPTR); } Q_FOREACH (Qt3D::QObservableInterface *o, obs2) { QVERIFY(scene->nodeIdFromObservable(o) == node2->uuid()); QVERIFY(scene->lookupNode(node2->uuid()) == Q_NULLPTR); } } void tst_QScene::addNodeObservable() { QList nodes; for (int i = 0; i < 10; i++) nodes.append(new tst_Node()); Qt3D::QScene *scene = new Qt3D::QScene; scene->setArbiter(new Qt3D::QChangeArbiter()); for (int i = 0; i < 10; i++) scene->addObservable(nodes.at(i)); Q_FOREACH (Qt3D::QNode *n, nodes) { QVERIFY(n == scene->lookupNode(n->uuid())); QVERIFY(scene->lookupObservables(n->uuid()).isEmpty()); } } void tst_QScene::removeObservable() { Qt3D::QNode *node1 = new tst_Node(); Qt3D::QNode *node2 = new tst_Node(); QList observables; for (int i = 0; i < 10; i++) observables.append(new tst_Observable()); Qt3D::QScene *scene = new Qt3D::QScene; scene->setArbiter(new Qt3D::QChangeArbiter()); for (int i = 0; i < 5; i++) scene->addObservable(observables.at(i), node1->uuid()); for (int i = 0; i < 5; i++) scene->addObservable(observables.at(i + 5), node2->uuid()); Qt3D::QObservableList obs1 = scene->lookupObservables(node1->uuid()); Qt3D::QObservableList obs2 = scene->lookupObservables(node2->uuid()); QCOMPARE(obs1.count(), 5); QCOMPARE(obs2.count(), obs1.count()); scene->removeObservable(observables.at(0), node1->uuid()); QCOMPARE(scene->lookupObservables(node1->uuid()).count(), 4); scene->removeObservable(observables.at(0), node1->uuid()); QCOMPARE(scene->lookupObservables(node1->uuid()).count(), 4); scene->removeObservable(observables.at(6), node1->uuid()); QCOMPARE(scene->lookupObservables(node1->uuid()).count(), 4); QCOMPARE(scene->lookupObservables(node2->uuid()).count(), 5); scene->removeObservable(observables.at(0), node2->uuid()); QCOMPARE(scene->lookupObservables(node2->uuid()).count(), 5); QVERIFY(scene->nodeIdFromObservable(observables.at(0)) == QUuid()); } void tst_QScene::removeNodeObservable() { Qt3D::QNode *node1 = new tst_Node(); Qt3D::QNode *node2 = new tst_Node(); QList observables; for (int i = 0; i < 10; i++) observables.append(new tst_Observable()); Qt3D::QScene *scene = new Qt3D::QScene; scene->setArbiter(new Qt3D::QChangeArbiter()); scene->addObservable(node1); scene->addObservable(node2); for (int i = 0; i < 5; i++) scene->addObservable(observables.at(i), node1->uuid()); for (int i = 0; i < 5; i++) scene->addObservable(observables.at(i + 5), node2->uuid()); Qt3D::QObservableList obs1 = scene->lookupObservables(node1->uuid()); Qt3D::QObservableList obs2 = scene->lookupObservables(node2->uuid()); QCOMPARE(obs1.count(), 5); QCOMPARE(obs2.count(), obs1.count()); scene->removeObservable(node1); QVERIFY(scene->lookupNode(node1->uuid()) == Q_NULLPTR); QVERIFY(scene->lookupObservables(node1->uuid()).empty()); QVERIFY(scene->nodeIdFromObservable(observables.at(0)) == QUuid()); QVERIFY(scene->lookupNode(node2->uuid()) == node2); QCOMPARE(scene->lookupObservables(node2->uuid()).count(), 5); QVERIFY(scene->nodeIdFromObservable(observables.at(9)) == node2->uuid()); } void tst_QScene::addChildNode() { Qt3D::QScene *scene = new Qt3D::QScene; QList nodes; Qt3D::QNode *root = new tst_Node(); root->setScene(scene); scene->addObservable(root); for (int i = 0; i < 10; i++) { Qt3D::QNode *child = new tst_Node(); if (nodes.isEmpty()) root->addChild(child); else nodes.last()->addChild(child); nodes.append(child); } QVERIFY(scene->lookupNode(root->uuid()) == root); Q_FOREACH (Qt3D::QNode *n, nodes) { QVERIFY(scene->lookupNode(n->uuid()) == n); } } void tst_QScene::removeChildNode() { Qt3D::QScene *scene = new Qt3D::QScene; QList nodes; Qt3D::QNode *root = new tst_Node; root->setScene(scene); scene->addObservable(root); for (int i = 0; i < 10; i++) { Qt3D::QNode *child = new tst_Node; if (nodes.isEmpty()) root->addChild(child); else nodes.last()->addChild(child); nodes.append(child); } while (!nodes.isEmpty()) { Qt3D::QNode *lst = nodes.takeLast(); QVERIFY(scene->lookupNode(lst->uuid()) == lst); if (lst->parentNode() != Q_NULLPTR) { lst->parentNode()->removeChild(lst); QVERIFY(scene->lookupNode(lst->uuid()) == Q_NULLPTR); } } } void tst_QScene::addEntityForComponent() { Qt3D::QScene *scene = new Qt3D::QScene; QList entities; QList components; for (int i = 0; i < 10; i++) { Qt3D::QEntity *entity = new Qt3D::QEntity(); Qt3D::QComponent *comp = new tst_Component(); entity->setScene(scene); comp->setScene(scene); entities << entity; components << comp; } for (int i = 0; i < 10; i++) { Qt3D::QEntity *e = entities.at(i); for (int j = 0; j < 10; j++) { e->addComponent(components.at(j)); } } for (int i = 0; i < 10; i++) { QList uuids = scene->entitiesForComponent(components.at(i)->uuid()); QCOMPARE(uuids.count(), 10); } } void tst_QScene::removeEntityForComponent() { Qt3D::QScene *scene = new Qt3D::QScene; QList entities; QList components; for (int i = 0; i < 10; i++) { Qt3D::QEntity *entity = new Qt3D::QEntity(); Qt3D::QComponent *comp = new tst_Component(); entity->setScene(scene); comp->setScene(scene); entities << entity; components << comp; } for (int i = 0; i < 10; i++) { Qt3D::QEntity *e = entities.at(i); for (int j = 0; j < 10; j++) { e->addComponent(components.at(j)); } } for (int i = 0; i < 10; i++) { Qt3D::QEntity *e = entities.at(i); for (int j = 0; j < 10; j++) { e->removeComponent(components.at(j)); QCOMPARE(scene->entitiesForComponent(components.at(j)->uuid()).count(), 10 - (i + 1)); } } } QTEST_APPLESS_MAIN(tst_QScene) #include "tst_qscene.moc"