/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include class tst_QScene : public QObject { Q_OBJECT public: tst_QScene() : QObject() {} ~tst_QScene() {} private slots: void addObservable(); void addNodeObservable(); void removeObservable(); void removeNodeObservable(); void addChildNode(); void removeChildNode(); void addEntityForComponent(); void removeEntityForComponent(); void hasEntityForComponent(); }; class tst_LockableObserver : public Qt3DCore::QLockableObserverInterface { public: void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &) Q_DECL_OVERRIDE {} void sceneChangeEventWithLock(const Qt3DCore::QSceneChangePtr &) Q_DECL_OVERRIDE {} void sceneChangeEventWithLock(const Qt3DCore::QSceneChangeList &) Q_DECL_OVERRIDE {} }; class tst_Observable : public Qt3DCore::QObservableInterface { public: void setArbiter(Qt3DCore::QLockableObserverInterface *observer) { m_arbiter = observer; } protected: void notifyObservers(const Qt3DCore::QSceneChangePtr &) {} private: Qt3DCore::QLockableObserverInterface *m_arbiter; }; class tst_Node : public Qt3DCore::QNode { Q_OBJECT public: tst_Node() : Qt3DCore::QNode() {} ~tst_Node() { QNode::cleanup(); } protected: QT3D_CLONEABLE(tst_Node) }; class tst_Component : public Qt3DCore::QComponent { Q_OBJECT public: tst_Component() : Qt3DCore::QComponent() {} ~tst_Component() { QNode::cleanup(); } protected: QT3D_CLONEABLE(tst_Component) }; void tst_QScene::addObservable() { // GIVEN Qt3DCore::QNode *node1 = new tst_Node(); Qt3DCore::QNode *node2 = new tst_Node(); QList observables; for (int i = 0; i < 10; i++) observables.append(new tst_Observable()); Qt3DCore::QScene *scene = new Qt3DCore::QScene; scene->setArbiter(new tst_LockableObserver); // WHEN for (int i = 0; i < 5; i++) scene->addObservable(observables.at(i), node1->id()); for (int i = 0; i < 5; i++) scene->addObservable(observables.at(i + 5), node2->id()); Qt3DCore::QObservableList obs1 = scene->lookupObservables(node1->id()); Qt3DCore::QObservableList obs2 = scene->lookupObservables(node2->id()); // THEN QCOMPARE(obs1.count(), 5); QCOMPARE(obs2.count(), obs1.count()); Q_FOREACH (Qt3DCore::QObservableInterface *o, obs1) { QVERIFY(scene->nodeIdFromObservable(o) == node1->id()); QVERIFY(scene->lookupNode(node1->id()) == Q_NULLPTR); } Q_FOREACH (Qt3DCore::QObservableInterface *o, obs2) { QVERIFY(scene->nodeIdFromObservable(o) == node2->id()); QVERIFY(scene->lookupNode(node2->id()) == Q_NULLPTR); } } void tst_QScene::addNodeObservable() { // GIBEN QList nodes; for (int i = 0; i < 10; i++) nodes.append(new tst_Node()); Qt3DCore::QScene *scene = new Qt3DCore::QScene; scene->setArbiter(new tst_LockableObserver); // WHEN for (int i = 0; i < 10; i++) scene->addObservable(nodes.at(i)); // THEN Q_FOREACH (Qt3DCore::QNode *n, nodes) { QVERIFY(n == scene->lookupNode(n->id())); QVERIFY(scene->lookupObservables(n->id()).isEmpty()); } } void tst_QScene::removeObservable() { // GIVEN Qt3DCore::QNode *node1 = new tst_Node(); Qt3DCore::QNode *node2 = new tst_Node(); QList observables; for (int i = 0; i < 10; i++) observables.append(new tst_Observable()); Qt3DCore::QScene *scene = new Qt3DCore::QScene; scene->setArbiter(new tst_LockableObserver); // WHEN for (int i = 0; i < 5; i++) scene->addObservable(observables.at(i), node1->id()); for (int i = 0; i < 5; i++) scene->addObservable(observables.at(i + 5), node2->id()); Qt3DCore::QObservableList obs1 = scene->lookupObservables(node1->id()); Qt3DCore::QObservableList obs2 = scene->lookupObservables(node2->id()); // THEN QCOMPARE(obs1.count(), 5); QCOMPARE(obs2.count(), obs1.count()); // WHEN scene->removeObservable(observables.at(0), node1->id()); // THEN QCOMPARE(scene->lookupObservables(node1->id()).count(), 4); // WHEN scene->removeObservable(observables.at(0), node1->id()); // THEN QCOMPARE(scene->lookupObservables(node1->id()).count(), 4); // WHEN scene->removeObservable(observables.at(6), node1->id()); // THEN QCOMPARE(scene->lookupObservables(node1->id()).count(), 4); QCOMPARE(scene->lookupObservables(node2->id()).count(), 5); // WHEN scene->removeObservable(observables.at(0), node2->id()); // THEN QCOMPARE(scene->lookupObservables(node2->id()).count(), 5); QVERIFY(scene->nodeIdFromObservable(observables.at(0)) == Qt3DCore::QNodeId()); } void tst_QScene::removeNodeObservable() { // GIVEN Qt3DCore::QNode *node1 = new tst_Node(); Qt3DCore::QNode *node2 = new tst_Node(); QList observables; for (int i = 0; i < 10; i++) observables.append(new tst_Observable()); Qt3DCore::QScene *scene = new Qt3DCore::QScene; scene->setArbiter(new tst_LockableObserver); // WHEN scene->addObservable(node1); scene->addObservable(node2); for (int i = 0; i < 5; i++) scene->addObservable(observables.at(i), node1->id()); for (int i = 0; i < 5; i++) scene->addObservable(observables.at(i + 5), node2->id()); // THEN Qt3DCore::QObservableList obs1 = scene->lookupObservables(node1->id()); Qt3DCore::QObservableList obs2 = scene->lookupObservables(node2->id()); QCOMPARE(obs1.count(), 5); QCOMPARE(obs2.count(), obs1.count()); // WHEN scene->removeObservable(node1); // THEN QVERIFY(scene->lookupNode(node1->id()) == Q_NULLPTR); QVERIFY(scene->lookupObservables(node1->id()).empty()); QVERIFY(scene->nodeIdFromObservable(observables.at(0)) == Qt3DCore::QNodeId()); QVERIFY(scene->lookupNode(node2->id()) == node2); QCOMPARE(scene->lookupObservables(node2->id()).count(), 5); QVERIFY(scene->nodeIdFromObservable(observables.at(9)) == node2->id()); } void tst_QScene::addChildNode() { // GIVEN Qt3DCore::QScene *scene = new Qt3DCore::QScene; QList nodes; Qt3DCore::QNode *root = new tst_Node(); Qt3DCore::QNodePrivate::get(root)->setScene(scene); // WHEN scene->addObservable(root); // THEN QVERIFY(scene->lookupNode(root->id()) == root); // WHEN for (int i = 0; i < 10; i++) { Qt3DCore::QNode *child = new tst_Node(); if (nodes.isEmpty()) child->setParent(root); else child->setParent(nodes.last()); nodes.append(child); } QCoreApplication::processEvents(); // THEN Q_FOREACH (Qt3DCore::QNode *n, nodes) { QVERIFY(scene->lookupNode(n->id()) == n); } } void tst_QScene::removeChildNode() { // GIVEN Qt3DCore::QScene *scene = new Qt3DCore::QScene; QList nodes; Qt3DCore::QNode *root = new tst_Node; Qt3DCore::QNodePrivate::get(root)->setScene(scene); scene->addObservable(root); // WHEN for (int i = 0; i < 10; i++) { Qt3DCore::QNode *child = new tst_Node; if (nodes.isEmpty()) child->setParent(root); else child->setParent(nodes.last()); nodes.append(child); } // THEN while (!nodes.isEmpty()) { Qt3DCore::QNode *lst = nodes.takeLast(); QVERIFY(scene->lookupNode(lst->id()) == lst); if (lst->parentNode() != Q_NULLPTR) { lst->setParent(Q_NODE_NULLPTR); QCoreApplication::processEvents(); QVERIFY(scene->lookupNode(lst->id()) == Q_NULLPTR); } } } void tst_QScene::addEntityForComponent() { // GIVEN Qt3DCore::QScene *scene = new Qt3DCore::QScene; QList entities; QList components; for (int i = 0; i < 10; i++) { Qt3DCore::QEntity *entity = new Qt3DCore::QEntity(); Qt3DCore::QComponent *comp = new tst_Component(); Qt3DCore::QNodePrivate::get(entity)->setScene(scene); Qt3DCore::QNodePrivate::get(comp)->setScene(scene); entities << entity; components << comp; } // WHEN for (int i = 0; i < 10; i++) { Qt3DCore::QEntity *e = entities.at(i); for (int j = 0; j < 10; j++) { e->addComponent(components.at(j)); } } // THEN for (int i = 0; i < 10; i++) { QList ids = scene->entitiesForComponent(components.at(i)->id()); QCOMPARE(ids.count(), 10); } } void tst_QScene::removeEntityForComponent() { // GIVEN Qt3DCore::QScene *scene = new Qt3DCore::QScene; QList entities; QList components; for (int i = 0; i < 10; i++) { Qt3DCore::QEntity *entity = new Qt3DCore::QEntity(); Qt3DCore::QComponent *comp = new tst_Component(); Qt3DCore::QNodePrivate::get(entity)->setScene(scene); Qt3DCore::QNodePrivate::get(comp)->setScene(scene); entities << entity; components << comp; } // WHEN for (int i = 0; i < 10; i++) { Qt3DCore::QEntity *e = entities.at(i); for (int j = 0; j < 10; j++) { e->addComponent(components.at(j)); } } // THEN for (int i = 0; i < 10; i++) { Qt3DCore::QEntity *e = entities.at(i); for (int j = 0; j < 10; j++) { e->removeComponent(components.at(j)); QCOMPARE(scene->entitiesForComponent(components.at(j)->id()).count(), 10 - (i + 1)); } } } void tst_QScene::hasEntityForComponent() { // GIVEN Qt3DCore::QScene *scene = new Qt3DCore::QScene; QList entities; QList components; for (int i = 0; i < 10; i++) { Qt3DCore::QEntity *entity = new Qt3DCore::QEntity(); Qt3DCore::QComponent *comp = new tst_Component(); Qt3DCore::QNodePrivate::get(entity)->setScene(scene); Qt3DCore::QNodePrivate::get(comp)->setScene(scene); entities << entity; components << comp; } // WHEN for (int i = 0; i < 10; i++) { Qt3DCore::QEntity *e = entities.at(i); for (int j = 0; j < 10; j++) { e->addComponent(components.at(j)); } } // THEN for (int i = 0; i < 10; i++) QVERIFY(scene->hasEntityForComponent(components.at(i)->id(), entities.at(i)->id())); } QTEST_MAIN(tst_QScene) #include "tst_qscene.moc"