/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef GEOMETRYTESTHELPER_H #define GEOMETRYTESTHELPER_H #include #include #include template IndexType extractIndexData(Qt3DRender::QAttribute *attribute, int index) { // Get the raw data const IndexType *typedData = reinterpret_cast(attribute->buffer()->data().constData()); // Offset into the data taking stride and offset into account const IndexType indexValue = *(typedData + index); return indexValue; } template VertexType extractVertexData(Qt3DRender::QAttribute *attribute, IndexType index) { // Get the raw data const char *rawData = attribute->buffer()->data().constData(); // Offset into the data taking stride and offset into account const char *vertexData = rawData + (index * attribute->byteStride() + attribute->byteOffset()); // Construct vertex from the typed data VertexType vertex; const Qt3DRender::QAttribute::VertexBaseType type = attribute->vertexBaseType(); switch (type) { case Qt3DRender::QAttribute::Float: { const float *typedVertexData = reinterpret_cast(vertexData); const int components = attribute->vertexSize(); for (int i = 0; i < components; ++i) vertex[i] = typedVertexData[i]; break; // TODO: Handle other types as needed } default: qWarning() << "Unhandled type"; Q_UNREACHABLE(); break; } return vertex; } #endif // GEOMETRYTESTHELPER_H