// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0 #include #include #include #include #include #include #include #include #include #include #include #include #include "geometrytesthelper.h" class tst_QCuboidGeometry : public QObject { Q_OBJECT private Q_SLOTS: void defaultConstruction() { // WHEN Qt3DExtras::QCuboidGeometry geometry; // THEN QCOMPARE(geometry.xExtent(), 1.0f); QCOMPARE(geometry.yExtent(), 1.0f); QCOMPARE(geometry.zExtent(), 1.0f); QCOMPARE(geometry.xyMeshResolution(), QSize(2, 2)); QCOMPARE(geometry.yzMeshResolution(), QSize(2, 2)); QCOMPARE(geometry.xzMeshResolution(), QSize(2, 2)); QVERIFY(geometry.positionAttribute() != nullptr); QCOMPARE(geometry.positionAttribute()->name(), Qt3DCore::QAttribute::defaultPositionAttributeName()); QVERIFY(geometry.normalAttribute() != nullptr); QCOMPARE(geometry.normalAttribute()->name(), Qt3DCore::QAttribute::defaultNormalAttributeName()); QVERIFY(geometry.texCoordAttribute() != nullptr); QCOMPARE(geometry.texCoordAttribute()->name(), Qt3DCore::QAttribute::defaultTextureCoordinateAttributeName()); QVERIFY(geometry.tangentAttribute() != nullptr); QCOMPARE(geometry.tangentAttribute()->name(), Qt3DCore::QAttribute::defaultTangentAttributeName()); QVERIFY(geometry.indexAttribute() != nullptr); } void properties() { // GIVEN Qt3DExtras::QCuboidGeometry geometry; { // WHEN QSignalSpy spy(&geometry, SIGNAL(xExtentChanged(float))); const float newValue = 2.0f; geometry.setXExtent(newValue); // THEN QCOMPARE(geometry.xExtent(), newValue); QCOMPARE(spy.count(), 1); // WHEN spy.clear(); geometry.setXExtent(newValue); // THEN QCOMPARE(geometry.xExtent(), newValue); QCOMPARE(spy.count(), 0); } { // WHEN QSignalSpy spy(&geometry, SIGNAL(yExtentChanged(float))); const float newValue = 2.0f; geometry.setYExtent(newValue); // THEN QCOMPARE(geometry.yExtent(), newValue); QCOMPARE(spy.count(), 1); // WHEN spy.clear(); geometry.setYExtent(newValue); // THEN QCOMPARE(geometry.yExtent(), newValue); QCOMPARE(spy.count(), 0); } { // WHEN QSignalSpy spy(&geometry, SIGNAL(zExtentChanged(float))); const float newValue = 2.0f; geometry.setZExtent(newValue); // THEN QCOMPARE(geometry.zExtent(), newValue); QCOMPARE(spy.count(), 1); // WHEN spy.clear(); geometry.setZExtent(newValue); // THEN QCOMPARE(geometry.zExtent(), newValue); QCOMPARE(spy.count(), 0); } { // WHEN QSignalSpy spy(&geometry, SIGNAL(xyMeshResolutionChanged(QSize))); const auto newValue = QSize(4, 8); geometry.setXYMeshResolution(newValue); // THEN QCOMPARE(geometry.xyMeshResolution(), newValue); QCOMPARE(spy.count(), 1); // WHEN spy.clear(); geometry.setXYMeshResolution(newValue); // THEN QCOMPARE(geometry.xyMeshResolution(), newValue); QCOMPARE(spy.count(), 0); } { // WHEN QSignalSpy spy(&geometry, SIGNAL(yzMeshResolutionChanged(QSize))); const auto newValue = QSize(4, 8); geometry.setYZMeshResolution(newValue); // THEN QCOMPARE(geometry.yzMeshResolution(), newValue); QCOMPARE(spy.count(), 1); // WHEN spy.clear(); geometry.setYZMeshResolution(newValue); // THEN QCOMPARE(geometry.yzMeshResolution(), newValue); QCOMPARE(spy.count(), 0); } { // WHEN QSignalSpy spy(&geometry, SIGNAL(xzMeshResolutionChanged(QSize))); const auto newValue = QSize(4, 8); geometry.setXZMeshResolution(newValue); // THEN QCOMPARE(geometry.xzMeshResolution(), newValue); QCOMPARE(spy.count(), 1); // WHEN spy.clear(); geometry.setXZMeshResolution(newValue); // THEN QCOMPARE(geometry.xzMeshResolution(), newValue); QCOMPARE(spy.count(), 0); } } void generatedGeometryShouldBeConsistent_data() { QTest::addColumn("xExtent"); QTest::addColumn("yExtent"); QTest::addColumn("zExtent"); QTest::addColumn("xyMeshResolution"); QTest::addColumn("yzMeshResolution"); QTest::addColumn("xzMeshResolution"); QTest::addColumn("triangleIndex"); QTest::addColumn>("indices"); QTest::addColumn>("positions"); QTest::addColumn>("normals"); QTest::addColumn>("texCoords"); QTest::addColumn>("tangents"); { const int triangleIndex = 0; const QList indices = { 0, 1, 2 }; const QList positions = { QVector3D(0.5f, -0.5f, -0.5f), QVector3D(0.5f, 0.5f, -0.5f), QVector3D(0.5f, -0.5f, 0.5f) }; const QList normals = { QVector3D(1.0f, 0.0f, 0.0f), QVector3D(1.0f, 0.0f, 0.0f), QVector3D(1.0f, 0.0f, 0.0f) }; const QList texCoords = { QVector2D(1.0f, 0.0f), QVector2D(1.0f, 1.0f), QVector2D(0.0f, 0.0f) }; const QList tangents = { QVector4D(0.0f, 0.0f, -1.0f, 1.0f), QVector4D(0.0f, 0.0f, -1.0f, 1.0f), QVector4D(0.0f, 0.0f, -1.0f, 1.0f) }; QTest::newRow("default_positiveX_firstTriangle") << 1.0f << 1.0f << 1.0f << QSize(2,2) << QSize(2,2) << QSize(2,2) << triangleIndex << indices << positions << normals << texCoords << tangents; } { const int triangleIndex = 3; const QList indices = { 6, 5, 7 }; const QList positions = { QVector3D(-0.5f, -0.5f, -0.5f), QVector3D(-0.5f, 0.5f, 0.5f), QVector3D(-0.5f, 0.5f, -0.5f) }; const QList normals = { QVector3D(-1.0f, 0.0f, 0.0f), QVector3D(-1.0f, 0.0f, 0.0f), QVector3D(-1.0f, 0.0f, 0.0f) }; const QList texCoords = { QVector2D(0.0f, 0.0f), QVector2D(1.0f, 1.0f), QVector2D(0.0f, 1.0f) }; const QList tangents = { QVector4D(0.0f, 0.0f, 1.0f, 1.0f), QVector4D(0.0f, 0.0f, 1.0f, 1.0f), QVector4D(0.0f, 0.0f, 1.0f, 1.0f) }; QTest::newRow("default_negativeX_lastTriangle") << 1.0f << 1.0f << 1.0f << QSize(2,2) << QSize(2,2) << QSize(2,2) << triangleIndex << indices << positions << normals << texCoords << tangents; } { const int triangleIndex = 4; const QList indices = { 8, 9, 10 }; const QList positions = { QVector3D(-0.5f, 0.5f, 0.5f), QVector3D(0.5f, 0.5f, 0.5f), QVector3D(-0.5f, 0.5f, -0.5f) }; const QList normals = { QVector3D(0.0f, 1.0f, 0.0f), QVector3D(0.0f, 1.0f, 0.0f), QVector3D(0.0f, 1.0f, 0.0f) }; const QList texCoords = { QVector2D(0.0f, 0.0f), QVector2D(1.0f, 0.0f), QVector2D(0.0f, 1.0f) }; const QList tangents = { QVector4D(1.0f, 0.0f, 0.0f, 1.0f), QVector4D(1.0f, 0.0f, 0.0f, 1.0f), QVector4D(1.0f, 0.0f, 0.0f, 1.0f) }; QTest::newRow("default_positiveY_firstTriangle") << 1.0f << 1.0f << 1.0f << QSize(2,2) << QSize(2,2) << QSize(2,2) << triangleIndex << indices << positions << normals << texCoords << tangents; } { const int triangleIndex = 7; const QList indices = { 14, 13, 15 }; const QList positions = { QVector3D(-0.5f, -0.5f, 0.5f), QVector3D(0.5f, -0.5f, -0.5f), QVector3D(0.5f, -0.5f, 0.5f) }; const QList normals = { QVector3D(0.0f, -1.0f, 0.0f), QVector3D(0.0f, -1.0f, 0.0f), QVector3D(0.0f, -1.0f, 0.0f) }; const QList texCoords = { QVector2D(0.0f, 1.0f), QVector2D(1.0f, 0.0f), QVector2D(1.0f, 1.0f) }; const QList tangents = { QVector4D(1.0f, 0.0f, 0.0f, 1.0f), QVector4D(1.0f, 0.0f, 0.0f, 1.0f), QVector4D(1.0f, 0.0f, 0.0f, 1.0f) }; QTest::newRow("default_negativeY_lastTriangle") << 1.0f << 1.0f << 1.0f << QSize(2,2) << QSize(2,2) << QSize(2,2) << triangleIndex << indices << positions << normals << texCoords << tangents; } { const int triangleIndex = 8; const QList indices = { 16, 17, 18 }; const QList positions = { QVector3D(-0.5f, -0.5f, 0.5f), QVector3D(0.5f, -0.5f, 0.5f), QVector3D(-0.5f, 0.5f, 0.5f) }; const QList normals = { QVector3D(0.0f, 0.0f, 1.0f), QVector3D(0.0f, 0.0f, 1.0f), QVector3D(0.0f, 0.0f, 1.0f) }; const QList texCoords = { QVector2D(0.0f, 0.0f), QVector2D(1.0f, 0.0f), QVector2D(0.0f, 1.0f) }; const QList tangents = { QVector4D(1.0f, 0.0f, 0.0f, 1.0f), QVector4D(1.0f, 0.0f, 0.0f, 1.0f), QVector4D(1.0f, 0.0f, 0.0f, 1.0f) }; QTest::newRow("default_positiveZ_firstTriangle") << 1.0f << 1.0f << 1.0f << QSize(2,2) << QSize(2,2) << QSize(2,2) << triangleIndex << indices << positions << normals << texCoords << tangents; } { const int triangleIndex = 11; const QList indices = { 22, 21, 23 }; const QList positions = { QVector3D(0.5f, 0.5f, -0.5f), QVector3D(-0.5f, -0.5f, -0.5f), QVector3D(-0.5f, 0.5f, -0.5f) }; const QList normals = { QVector3D(0.0f, 0.0f, -1.0f), QVector3D(0.0f, 0.0f, -1.0f), QVector3D(0.0f, 0.0f, -1.0f) }; const QList texCoords = { QVector2D(0.0f, 1.0f), QVector2D(1.0f, 0.0f), QVector2D(1.0f, 1.0f) }; const QList tangents = { QVector4D(-1.0f, 0.0f, 0.0f, 1.0f), QVector4D(-1.0f, 0.0f, 0.0f, 1.0f), QVector4D(-1.0f, 0.0f, 0.0f, 1.0f) }; QTest::newRow("default_negativeZ_lastTriangle") << 1.0f << 1.0f << 1.0f << QSize(2,2) << QSize(2,2) << QSize(2,2) << triangleIndex << indices << positions << normals << texCoords << tangents; } { const int triangleIndex = 0; const QList indices = { 0, 1, 2 }; const QList positions = { QVector3D(1.0f, -1.5f, -2.5f), QVector3D(1.0f, 1.5f, -2.5f), QVector3D(1.0f, -1.5f, -1.25f) }; const QList normals = { QVector3D(1.0f, 0.0f, 0.0f), QVector3D(1.0f, 0.0f, 0.0f), QVector3D(1.0f, 0.0f, 0.0f) }; const QList texCoords = { QVector2D(1.0f, 0.0f), QVector2D(1.0f, 1.0f), QVector2D(0.75f, 0.0f) }; const QList tangents = { QVector4D(0.0f, 0.0f, -1.0f, 1.0f), QVector4D(0.0f, 0.0f, -1.0f, 1.0f), QVector4D(0.0f, 0.0f, -1.0f, 1.0f) }; QTest::newRow("default_positiveX_firstTriangle_nonSymmetric") << 2.0f << 3.0f << 5.0f << QSize(2,3) << QSize(2,5) << QSize(2,9) << triangleIndex << indices << positions << normals << texCoords << tangents; } { const int triangleIndex = 15; const QList indices = { 18, 17, 19 }; const QList positions = { QVector3D(-1.0f, -1.5f, -2.5f), QVector3D(-1.0f, 1.5f, -1.25f), QVector3D(-1.0f, 1.5f, -2.5f) }; const QList normals = { QVector3D(-1.0f, 0.0f, 0.0f), QVector3D(-1.0f, 0.0f, 0.0f), QVector3D(-1.0f, 0.0f, 0.0f) }; const QList texCoords = { QVector2D(0.0f, 0.0f), QVector2D(0.25f, 1.0f), QVector2D(0.0f, 1.0f) }; const QList tangents = { QVector4D(0.0f, 0.0f, 1.0f, 1.0f), QVector4D(0.0f, 0.0f, 1.0f, 1.0f), QVector4D(0.0f, 0.0f, 1.0f, 1.0f) }; QTest::newRow("default_negativeX_lastTriangle_nonSymmetric") << 2.0f << 3.0f << 5.0f << QSize(2,3) << QSize(2,5) << QSize(2,9) << triangleIndex << indices << positions << normals << texCoords << tangents; } { const int triangleIndex = 16; const QList indices = { 20, 21, 22 }; const QList positions = { QVector3D(-1.0f, 1.5f, 2.5f), QVector3D(1.0f, 1.5f, 2.5f), QVector3D(-1.0f, 1.5f, 1.875f) }; const QList normals = { QVector3D(0.0f, 1.0f, 0.0f), QVector3D(0.0f, 1.0f, 0.0f), QVector3D(0.0f, 1.0f, 0.0f) }; const QList texCoords = { QVector2D(0.0f, 0.0f), QVector2D(1.0f, 0.0f), QVector2D(0.0f, 0.125f) }; const QList tangents = { QVector4D(1.0f, 0.0f, 0.0f, 1.0f), QVector4D(1.0f, 0.0f, 0.0f, 1.0f), QVector4D(1.0f, 0.0f, 0.0f, 1.0f) }; QTest::newRow("default_positiveY_firstTriangle_nonSymmetric") << 2.0f << 3.0f << 5.0f << QSize(2,3) << QSize(2,5) << QSize(2,9) << triangleIndex << indices << positions << normals << texCoords << tangents; } { const int triangleIndex = 47; const QList indices = { 54, 53, 55 }; const QList positions = { QVector3D(-1.0f, -1.5f, 2.5f), QVector3D(1.0f, -1.5f, 1.875f), QVector3D(1.0f, -1.5f, 2.5f) }; const QList normals = { QVector3D(0.0f, -1.0f, 0.0f), QVector3D(0.0f, -1.0f, 0.0f), QVector3D(0.0f, -1.0f, 0.0f) }; const QList texCoords = { QVector2D(0.0f, 1.0f), QVector2D(1.0f, 0.875f), QVector2D(1.0f, 1.0f) }; const QList tangents = { QVector4D(1.0f, 0.0f, 0.0f, 1.0f), QVector4D(1.0f, 0.0f, 0.0f, 1.0f), QVector4D(1.0f, 0.0f, 0.0f, 1.0f) }; QTest::newRow("default_negativeY_lastTriangle_nonSymmetric") << 2.0f << 3.0f << 5.0f << QSize(2,3) << QSize(2,5) << QSize(2,9) << triangleIndex << indices << positions << normals << texCoords << tangents; } { const int triangleIndex = 48; const QList indices = { 56, 57, 58 }; const QList positions = { QVector3D(-1.0f, -1.5f, 2.5f), QVector3D(1.0f, -1.5f, 2.5f), QVector3D(-1.0f, 0.0f, 2.5f) }; const QList normals = { QVector3D(0.0f, 0.0f, 1.0f), QVector3D(0.0f, 0.0f, 1.0f), QVector3D(0.0f, 0.0f, 1.0f) }; const QList texCoords = { QVector2D(0.0f, 0.0f), QVector2D(1.0f, 0.0f), QVector2D(0.0f, 0.5f) }; const QList tangents = { QVector4D(1.0f, 0.0f, 0.0f, 1.0f), QVector4D(1.0f, 0.0f, 0.0f, 1.0f), QVector4D(1.0f, 0.0f, 0.0f, 1.0f) }; QTest::newRow("default_positiveZ_firstTriangle_nonSymmetric") << 2.0f << 3.0f << 5.0f << QSize(2,3) << QSize(2,5) << QSize(2,9) << triangleIndex << indices << positions << normals << texCoords << tangents; } { const int triangleIndex = 55; const QList indices = { 66, 65, 67 }; const QList positions = { QVector3D(1.0f, 1.5f, -2.5f), QVector3D(-1.0f, 0.0f, -2.5f), QVector3D(-1.0f, 1.5f, -2.5f) }; const QList normals = { QVector3D(0.0f, 0.0f, -1.0f), QVector3D(0.0f, 0.0f, -1.0f), QVector3D(0.0f, 0.0f, -1.0f) }; const QList texCoords = { QVector2D(0.0f, 1.0f), QVector2D(1.0f, 0.5f), QVector2D(1.0f, 1.0f) }; const QList tangents = { QVector4D(-1.0f, 0.0f, 0.0f, 1.0f), QVector4D(-1.0f, 0.0f, 0.0f, 1.0f), QVector4D(-1.0f, 0.0f, 0.0f, 1.0f) }; QTest::newRow("default_negativeZ_lastTriangle_nonSymmetric") << 2.0f << 3.0f << 5.0f << QSize(2,3) << QSize(2,5) << QSize(2,9) << triangleIndex << indices << positions << normals << texCoords << tangents; } } void generatedGeometryShouldBeConsistent() { // GIVEN Qt3DExtras::QCuboidGeometry geometry; const QList attributes = geometry.attributes(); Qt3DCore::QAttribute *positionAttribute = geometry.positionAttribute(); Qt3DCore::QAttribute *normalAttribute = geometry.normalAttribute(); Qt3DCore::QAttribute *texCoordAttribute = geometry.texCoordAttribute(); Qt3DCore::QAttribute *tangentAttribute = geometry.tangentAttribute(); Qt3DCore::QAttribute *indexAttribute = geometry.indexAttribute(); // WHEN QFETCH(float, xExtent); QFETCH(float, yExtent); QFETCH(float, zExtent); QFETCH(QSize, xyMeshResolution); QFETCH(QSize, yzMeshResolution); QFETCH(QSize, xzMeshResolution); geometry.setXExtent(xExtent); geometry.setYExtent(yExtent); geometry.setZExtent(zExtent); geometry.setXYMeshResolution(xyMeshResolution); geometry.setYZMeshResolution(yzMeshResolution); geometry.setXZMeshResolution(xzMeshResolution); // THEN // Check buffer of each attribute is valid and actually has some data for (const auto &attribute : attributes) { Qt3DCore::QBuffer *buffer = attribute->buffer(); QVERIFY(buffer != nullptr); QVERIFY(buffer->data().size() != 0); } // Check some data in the buffers // Check specific indices and vertex attributes of triangle under test QFETCH(int, triangleIndex); QFETCH(QList, indices); QFETCH(QList, positions); QFETCH(QList, normals); QFETCH(QList, texCoords); QFETCH(QList, tangents); int i = 0; for (auto index : indices) { const auto testIndex = extractIndexData(indexAttribute, 3 * triangleIndex + i); QCOMPARE(testIndex, indices.at(i)); const auto position = extractVertexData(positionAttribute, index); QCOMPARE(position, positions.at(i)); const auto normal = extractVertexData(normalAttribute, index); QCOMPARE(normal, normals.at(i)); const auto texCoord = extractVertexData(texCoordAttribute, index); QCOMPARE(texCoord, texCoords.at(i)); const auto tangent = extractVertexData(tangentAttribute, index); QCOMPARE(tangent, tangents.at(i)); ++i; } } }; QTEST_APPLESS_MAIN(tst_QCuboidGeometry) #include "tst_qcuboidgeometry.moc"