/**************************************************************************** ** ** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace { Qt3DCore::QEntity *createScene(QWindow *w) { // Root entity Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity; // Camera Qt3DRender::QCamera *camera = new Qt3DRender::QCamera(rootEntity); camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f); camera->setPosition(QVector3D(0, 0, 40.0f)); camera->setViewCenter(QVector3D(0, 0, 0)); // FrameGraph Qt3DRender::QRenderSettings *renderSettings = new Qt3DRender::QRenderSettings(); Qt3DExtras::QForwardRenderer *forwardRenderer = new Qt3DExtras::QForwardRenderer(); forwardRenderer->setSurface(w); forwardRenderer->setCamera(camera); forwardRenderer->setClearColor(QColor(Qt::blue)); renderSettings->setActiveFrameGraph(forwardRenderer); rootEntity->addComponent(renderSettings); // InputSettings Qt3DInput::QInputSettings *inputSettigns = new Qt3DInput::QInputSettings(); rootEntity->addComponent(inputSettigns); // Material Qt3DRender::QMaterial *material = new Qt3DExtras::QPhongMaterial(rootEntity); // Torus Qt3DCore::QEntity *torusEntity = new Qt3DCore::QEntity(rootEntity); Qt3DExtras::QTorusMesh *torusMesh = new Qt3DExtras::QTorusMesh; torusMesh->setRadius(5); torusMesh->setMinorRadius(1); torusMesh->setRings(100); torusMesh->setSlices(20); Qt3DCore::QTransform *torusTransform = new Qt3DCore::QTransform; torusTransform->setScale3D(QVector3D(1.5, 1, 0.5)); torusTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), 45.0f)); torusEntity->addComponent(torusMesh); torusEntity->addComponent(torusTransform); torusEntity->addComponent(material); // Sphere Qt3DCore::QEntity *sphereEntity = new Qt3DCore::QEntity(rootEntity); Qt3DExtras::QSphereMesh *sphereMesh = new Qt3DExtras::QSphereMesh; sphereMesh->setRadius(3); Qt3DCore::QTransform *sphereTransform = new Qt3DCore::QTransform; sphereEntity->addComponent(sphereMesh); sphereEntity->addComponent(sphereTransform); sphereEntity->addComponent(material); return rootEntity; } } // anonymous class tst_AspectsStartupShutdown : public QObject { Q_OBJECT public: private slots: void checkStartupAndShutdownImmediately() { QSKIP("Fails on CI for some unexplained reason"); // GIVEN QWindow *win = new QWindow(); win->setSurfaceType(QSurface::OpenGLSurface); win->resize(1024, 768); win->show(); // WHEN Qt3DCore::QAspectEngine *engine = new Qt3DCore::QAspectEngine(); engine->registerAspect(new Qt3DRender::QRenderAspect()); engine->registerAspect(new Qt3DInput::QInputAspect()); engine->registerAspect(new Qt3DLogic::QLogicAspect()); QPointer scene = createScene(win); engine->setRootEntity(Qt3DCore::QEntityPtr(scene.data())); // THEN QCOMPARE(engine->rootEntity().data(), scene.data()); // WHEN win->close(); delete engine; // THEN -> shouldn't crash or deadlock delete win; } void checkStartupAndShutdownAfterAFewFrames() { QSKIP("Fails on CI for some unexplained reason"); // GIVEN QWindow *win = new QWindow(); win->setSurfaceType(QSurface::OpenGLSurface); win->resize(1024, 768); win->show(); // WHEN Qt3DCore::QAspectEngine *engine = new Qt3DCore::QAspectEngine(); engine->registerAspect(new Qt3DRender::QRenderAspect()); engine->registerAspect(new Qt3DInput::QInputAspect()); engine->registerAspect(new Qt3DLogic::QLogicAspect()); QPointer scene = createScene(win); engine->setRootEntity(Qt3DCore::QEntityPtr(scene.data())); // THEN QCOMPARE(engine->rootEntity().data(), scene.data()); // Allow a few frames for (int i = 0; i < 10; ++i) { QCoreApplication::processEvents(); QThread::msleep(16); } // WHEN // Right now we need to close the window before destroying // the engine to prevent the render thread from trying to render // while things are being destroyed win->close(); delete engine; // THEN -> shouldn't crash or deadlock delete win; } }; QTEST_MAIN(tst_AspectsStartupShutdown) #include "tst_aspects_startup_shutdown.moc"