/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include "testpostmanarbiter.h" // We need to call QNode::clone which is protected // We need to call QAction::sceneChangeEvent which is protected // So we sublcass QNode instead of QObject class tst_QAction: public Qt3DInput::QAction { Q_OBJECT public: tst_QAction() { } private Q_SLOTS: void checkCloning_data() { QTest::addColumn("action"); Qt3DInput::QAction *defaultConstructed = new Qt3DInput::QAction(); QTest::newRow("defaultConstructed") << defaultConstructed; Qt3DInput::QAction *namedaction = new Qt3DInput::QAction(); QTest::newRow("namedAction") << namedaction; Qt3DInput::QAction *namedactionWithInputs = new Qt3DInput::QAction(); Qt3DInput::QActionInput *actionInput1 = new Qt3DInput::QActionInput(); Qt3DInput::QActionInput *actionInput2 = new Qt3DInput::QActionInput(); Qt3DInput::QActionInput *actionInput3 = new Qt3DInput::QActionInput(); namedactionWithInputs->addInput(actionInput1); namedactionWithInputs->addInput(actionInput2); namedactionWithInputs->addInput(actionInput3); QTest::newRow("namedActionWithInputs") << namedactionWithInputs; } void checkCloning() { // GIVEN QFETCH(Qt3DInput::QAction *, action); // WHEN Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(action); QVector creationChanges = creationChangeGenerator.creationChanges(); // THEN QCOMPARE(creationChanges.size(), 1 + action->inputs().size()); const Qt3DCore::QNodeCreatedChangePtr creationChangeData = qSharedPointerCast>(creationChanges.first()); const Qt3DInput::QActionData &cloneActionData = creationChangeData->data; // THEN QCOMPARE(creationChangeData->subjectId(), action->id()); QCOMPARE(creationChangeData->isNodeEnabled(), action->isEnabled()); QCOMPARE(creationChangeData->metaObject(), action->metaObject()); QCOMPARE(creationChangeData->parentId(), action->parentNode() ? action->parentNode()->id() : Qt3DCore::QNodeId()); QCOMPARE(cloneActionData.inputIds.size(), action->inputs().size()); const QVector &inputs = action->inputs(); for (int i = 0, m = inputs.size(); i < m; ++i) QCOMPARE(cloneActionData.inputIds.at(i), inputs.at(i)->id()); } void checkPropertyUpdates() { // GIVEN TestArbiter arbiter; QScopedPointer action(new Qt3DInput::QAction()); arbiter.setArbiterOnNode(action.data()); // WHEN Qt3DInput::QActionInput *input = new Qt3DInput::QActionInput(); action->addInput(input); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); QCOMPARE(arbiter.dirtyNodes.size(), 1); QCOMPARE(arbiter.dirtyNodes.front(), action.data()); arbiter.dirtyNodes.clear(); // WHEN action->removeInput(input); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); QCOMPARE(arbiter.dirtyNodes.size(), 1); QCOMPARE(arbiter.dirtyNodes.front(), action.data()); arbiter.events.clear(); } void checkActionInputBookkeeping() { // GIVEN QScopedPointer action(new Qt3DInput::QAction); { // WHEN Qt3DInput::QActionInput input; action->addInput(&input); // THEN QCOMPARE(input.parent(), action.data()); QCOMPARE(action->inputs().size(), 1); } // THEN (Should not crash and parameter be unset) QVERIFY(action->inputs().empty()); { // WHEN Qt3DInput::QAction someOtherAction; QScopedPointer input(new Qt3DInput::QActionInput(&someOtherAction)); action->addInput(input.data()); // THEN QCOMPARE(input->parent(), &someOtherAction); QCOMPARE(action->inputs().size(), 1); // WHEN action.reset(); input.reset(); // THEN Should not crash when the input is destroyed (tests for failed removal of destruction helper) } } }; QTEST_MAIN(tst_QAction) #include "tst_qaction.moc"