// Copyright (C) 2016 Paul Lemire // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import Qt3D.Render 2.0 as QQ3Render20 import Qt3D.Render 2.1 as QQ3Render21 import Qt3D.Render 2.10 as QQ3Render210 import Qt3D.Render 2.13 as QQ3Render213 import Qt3D.Render 2.14 as QQ3Render214 import Qt3D.Render 2.16 as QQ3Render216 import QtQuick 2.0 Item { // Misc //QQ3Render20.Window // (uncreatable) QWindow // Converters // Renderer setttings QQ3Render20.RenderSettings {} //Qt3DRender::QRenderSettings QQ3Render20.PickingSettings {} //Qt3DRender::QPickingSettings // @uri Qt3D.Render QQ3Render20.SceneLoader {} //Qt3DRender::QSceneLoader, Qt3DRender::Render::Quick::Quick3DScene QQ3Render20.Effect {} //Qt3DRender::QEffect, Qt3DRender::Render::Quick::Quick3DEffect QQ3Render20.Technique {} //Qt3DRender::QTechnique, Qt3DRender::Render::Quick::Quick3DTechnique QQ3Render20.FilterKey {} //Qt3DRender::QFilterKey QQ3Render20.GraphicsApiFilter {} //Qt3DRender::QGraphicsApiFilter //QQ3Render20.QParameter // (uncreatable) Qt3DRender::QParameter QQ3Render20.Parameter {} //Qt3DRender::Render::Quick::Quick3DParameter QQ3Render20.Material {} //Qt3DRender::QMaterial, Qt3DRender::Render::Quick::Quick3DMaterial QQ3Render20.RenderPass {} //Qt3DRender::QRenderPass, Qt3DRender::Render::Quick::Quick3DRenderPass QQ3Render20.ShaderProgram {} //Qt3DRender::QShaderProgram //QQ3Render20.QShaderData // (uncreatable) Qt3DRender::QShaderData QQ3Render20.ShaderDataArray {} //Qt3DRender::Render::Quick::Quick3DShaderDataArray QQ3Render20.ShaderData {} //Qt3DRender::Render::Quick::Quick3DShaderData QQ3Render214.ShaderImage {} // Camera QQ3Render20.Camera {} //Qt3DRender::QCamera QQ3Render20.CameraLens {} //Qt3DRender::QCameraLens // Textures QQ3Render20.WrapMode {} //Qt3DRender::QTextureWrapMode //QQ3Render20.Texture // (uncreatable) Qt3DRender::QAbstractTexture QQ3Render20.Texture1D {} //Qt3DRender::QTexture1D, Qt3DRender::Render::Quick::Quick3DTextureExtension QQ3Render20.Texture1DArray {} //Qt3DRender::QTexture1DArray, Qt3DRender::Render::Quick::Quick3DTextureExtension QQ3Render20.Texture2D {} //Qt3DRender::QTexture2D, Qt3DRender::Render::Quick::Quick3DTextureExtension QQ3Render20.Texture2DArray {} //Qt3DRender::QTexture2DArray, Qt3DRender::Render::Quick::Quick3DTextureExtension QQ3Render20.Texture3D {} //Qt3DRender::QTexture3D, Qt3DRender::Render::Quick::Quick3DTextureExtension QQ3Render20.TextureCubeMap {} //Qt3DRender::QTextureCubeMap, Qt3DRender::Render::Quick::Quick3DTextureExtension QQ3Render20.TextureCubeMapArray {} //Qt3DRender::QTextureCubeMapArray, Qt3DRender::Render::Quick::Quick3DTextureExtension QQ3Render20.Texture2DMultisample {} //Qt3DRender::QTexture2DMultisample, Qt3DRender::Render::Quick::Quick3DTextureExtension QQ3Render20.Texture2DMultisampleArray {} //Qt3DRender::QTexture2DMultisampleArray, Qt3DRender::Render::Quick::Quick3DTextureExtension QQ3Render20.TextureRectangle {} //Qt3DRender::QTextureRectangle, Qt3DRender::Render::Quick::Quick3DTextureExtension QQ3Render20.TextureBuffer {} //Qt3DRender::QTextureBuffer, Qt3DRender::Render::Quick::Quick3DTextureExtension QQ3Render20.TextureLoader {} //Qt3DRender::QTextureLoader, Qt3DRender::Render::Quick::Quick3DTextureExtension //QQ3Render20.QAbstractTextureImage // (uncreatable) Qt3DRender::QAbstractTextureImage QQ3Render20.TextureImage {} //Qt3DRender::QTextureImage QQ3Render213.SharedGLTexture {} //Qt3DRender::QSharedGLTexture QQ3Render213.WaitFence {} //Qt3DRender::QWaitFence QQ3Render213.SetFence {} //Qt3DRender::QSetFence // Geometry QQ3Render20.GeometryRenderer {} //Qt3DRender::QGeometryRenderer // Mesh QQ3Render20.Mesh {} //Qt3DRender::QMesh // Picking QQ3Render20.ObjectPicker {} //Qt3DRender::QObjectPicker //QQ3Render20.PickEvent // (uncreatable) Qt3DRender::QPickEvent // Compute Job QQ3Render20.ComputeCommand {} //Qt3DRender::QComputeCommand // Layers QQ3Render20.Layer {} //Qt3DRender::QLayer QQ3Render20.LayerFilter {} //Qt3DRender::QLayerFilter, Qt3DRender::Render::Quick::Quick3DLayerFilter // Lights //QQ3Render20.Light // (uncreatable) Qt3DRender::QAbstractLight QQ3Render20.PointLight {} //Qt3DRender::QPointLight QQ3Render20.DirectionalLight {} //Qt3DRender::QDirectionalLight QQ3Render20.SpotLight {} //Qt3DRender::QSpotLight // FrameGraph QQ3Render20.CameraSelector {} //Qt3DRender::QCameraSelector, Qt3DCore::Quick::Quick3DNode QQ3Render20.RenderPassFilter {} //Qt3DRender::QRenderPassFilter, Qt3DRender::Render::Quick::Quick3DRenderPassFilter QQ3Render20.TechniqueFilter {} //Qt3DRender::QTechniqueFilter, Qt3DRender::Render::Quick::Quick3DTechniqueFilter QQ3Render20.Viewport {} //Qt3DRender::QViewport, Qt3DRender::Render::Quick::Quick3DViewport QQ3Render20.RenderTargetSelector {} //Qt3DRender::QRenderTargetSelector, Qt3DRender::Render::Quick::Quick3DRenderTargetSelector QQ3Render20.ClearBuffers {} //Qt3DRender::QClearBuffers //QQ3Render20.FrameGraphNode // (uncreatable) Qt3DRender::QFrameGraphNode QQ3Render20.RenderStateSet {} //Qt3DRender::QRenderStateSet, Qt3DRender::Render::Quick::Quick3DStateSet QQ3Render20.NoDraw {} //Qt3DRender::QNoDraw QQ3Render20.FrustumCulling {} //Qt3DRender::QFrustumCulling QQ3Render20.DispatchCompute {} //Qt3DRender::QDispatchCompute QQ3Render21.RenderCapture {} //Qt3DRender::QRenderCapture //QQ3Render21.RenderCaptureReply // (uncreatable) Qt3DRender::QRenderCaptureReply QQ3Render210.ProximityFilter {} //Q3DRender::QProximityFilter QQ3Render216.DebugOverlay {} //Q3DRender::QDebugOverlay // RenderTarget QQ3Render20.RenderTargetOutput {} //Qt3DRender::QRenderTargetOutput QQ3Render20.RenderTarget {} //Qt3DRender::QRenderTarget, Qt3DRender::Render::Quick::Quick3DRenderTargetOutput // Render surface selector QQ3Render20.RenderSurfaceSelector {} //Qt3DRender::QRenderSurfaceSelector // Sorting QQ3Render20.SortPolicy {} //Qt3DRender::QSortPolicy // RenderStates //QQ3Render20.RenderState // (uncreatable) Qt3DRender::QRenderState QQ3Render20.BlendEquationArguments {} //Qt3DRender::QBlendEquationArguments QQ3Render20.BlendEquation {} //Qt3DRender::QBlendEquation QQ3Render20.AlphaTest {} //Qt3DRender::QAlphaTest QQ3Render20.DepthTest {} //Qt3DRender::QDepthTest QQ3Render20.MultiSampleAntiAliasing {} //Qt3DRender::QMultiSampleAntiAliasing QQ3Render20.NoDepthMask {} //Qt3DRender::QNoDepthMask QQ3Render20.CullFace {} //Qt3DRender::QCullFace QQ3Render20.FrontFace {} //Qt3DRender::QFrontFace //QQ3Render20.StencilTestArguments // (uncreatable) Qt3DRender::QStencilTestArguments QQ3Render20.StencilTest {} //Qt3DRender::QStencilTest QQ3Render20.ScissorTest {} //Qt3DRender::QScissorTest QQ3Render20.Dithering {} //Qt3DRender::QDithering QQ3Render20.AlphaCoverage {} //Qt3DRender::QAlphaCoverage QQ3Render20.PointSize {} //Qt3DRender::QPointSize QQ3Render20.PolygonOffset {} //Qt3DRender::QPolygonOffset QQ3Render20.ColorMask {} //Qt3DRender::QColorMask QQ3Render20.ClipPlane {} //Qt3DRender::QClipPlane //QQ3Render20.StencilOperationArguments // (uncreatable) Qt3DRender::QStencilOperationArguments QQ3Render20.SeamlessCubemap {} //Qt3DRender::QSeamlessCubemap QQ3Render20.StencilOperation {} //Qt3DRender::QStencilOperation QQ3Render20.StencilMask {} //Qt3DRender::QStencilMask QQ3Render214.DepthRange {} QQ3Render214.RasterMode {} }