/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qmlscenereader.h" #include "testpostmanarbiter.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { QVector getNodesForCreation(Qt3DCore::QNode *root) { using namespace Qt3DCore; QVector nodes; Qt3DCore::QNodeVisitor visitor; visitor.traverse(root, [&nodes](QNode *node) { nodes.append(node); // Store the metaobject of the node in the QNode so that we have it available // to us during destruction in the QNode destructor. This allows us to send // the QNodeId and the metaobject as typeinfo to the backend aspects so they // in turn can find the correct QBackendNodeMapper object to handle the destruction // of the corresponding backend nodes. QNodePrivate *d = QNodePrivate::get(node); d->m_typeInfo = const_cast(QNodePrivate::findStaticMetaObject(node->metaObject())); // Mark this node as having been handled for creation so that it is picked up d->m_hasBackendNode = true; }); return nodes; } QVector nodeTreeChangesForNodes(const QVector nodes) { QVector nodeTreeChanges; nodeTreeChanges.reserve(nodes.size()); for (Qt3DCore::QNode *n : nodes) { nodeTreeChanges.push_back({ n->id(), Qt3DCore::QNodePrivate::get(n)->m_typeInfo, Qt3DCore::NodeTreeChange::Added, n }); } return nodeTreeChanges; } class TestAspect : public Qt3DRender::QRenderAspect { public: TestAspect(Qt3DCore::QNode *root) : Qt3DRender::QRenderAspect(Qt3DRender::QRenderAspect::Synchronous) , m_sceneRoot(nullptr) { QRenderAspect::onRegistered(); const QVector nodes = getNodesForCreation(root); const QVector nodeTreeChanges = nodeTreeChangesForNodes(nodes); d_func()->setRootAndCreateNodes(qobject_cast(root), nodeTreeChanges); Render::Entity *rootEntity = nodeManagers()->lookupResource(rootEntityId()); Q_ASSERT(rootEntity); m_sceneRoot = rootEntity; } ~TestAspect() { QRenderAspect::onUnregistered(); } void onRegistered() { QRenderAspect::onRegistered(); } void onUnregistered() { QRenderAspect::onUnregistered(); } Qt3DRender::Render::NodeManagers *nodeManagers() const { return d_func()->m_renderer->nodeManagers(); } Qt3DRender::Render::FrameGraphNode *frameGraphRoot() const { return d_func()->m_renderer->frameGraphRoot(); } Qt3DRender::Render::RenderSettings *renderSettings() const { return d_func()->m_renderer->settings(); } Qt3DRender::Render::Entity *sceneRoot() const { return m_sceneRoot; } Qt3DRender::Render::AbstractRenderer *renderer() const { return d_func()->m_renderer; } private: Render::Entity *m_sceneRoot; }; } // namespace Qt3DRender QT_END_NAMESPACE namespace { void runRequiredJobs(Qt3DRender::TestAspect *test) { Qt3DRender::Render::UpdateWorldTransformJob updateWorldTransform; updateWorldTransform.setRoot(test->sceneRoot()); updateWorldTransform.setManagers(test->nodeManagers()); updateWorldTransform.run(); // For each buffer QVector bufferHandles = test->nodeManagers()->bufferManager()->activeHandles(); for (auto bufferHandle : bufferHandles) { Qt3DRender::Render::LoadBufferJob loadBuffer(bufferHandle); loadBuffer.setNodeManager(test->nodeManagers()); loadBuffer.run(); } Qt3DRender::Render::CalculateBoundingVolumeJob calcBVolume; calcBVolume.setManagers(test->nodeManagers()); calcBVolume.setRoot(test->sceneRoot()); calcBVolume.run(); Qt3DRender::Render::UpdateWorldBoundingVolumeJob updateWorldBVolume; updateWorldBVolume.setManager(test->nodeManagers()->renderNodesManager()); updateWorldBVolume.run(); Qt3DRender::Render::ExpandBoundingVolumeJob expandBVolume; expandBVolume.setRoot(test->sceneRoot()); expandBVolume.setManagers(test->nodeManagers()); expandBVolume.run(); Qt3DRender::Render::UpdateMeshTriangleListJob updateTriangleList; updateTriangleList.setManagers(test->nodeManagers()); updateTriangleList.run(); // For each geometry id QVector geometryRenderHandles = test->nodeManagers()->geometryRendererManager()->activeHandles(); for (auto geometryRenderHandle : geometryRenderHandles) { Qt3DCore::QNodeId geometryRendererId = test->nodeManagers()->geometryRendererManager()->data(geometryRenderHandle)->peerId(); Qt3DRender::Render::CalcGeometryTriangleVolumes calcGeometryTriangles(geometryRendererId, test->nodeManagers()); calcGeometryTriangles.run(); } } } // anonymous class tst_BoundingSphere : public Qt3DCore::QBackendNodeTester { Q_OBJECT private: private Q_SLOTS: void checkIsNull() { auto defaultSphere = Qt3DRender::Render::Sphere(); QVERIFY(defaultSphere.isNull()); } void remainsNotNullAfterTransform() { QMatrix4x4 mat; mat.translate(-5,-5,-5); auto mMat = Matrix4x4(mat); auto pointSphere = Qt3DRender::Render::Sphere(Vector3D(5.f,5.f,5.f),0.f); pointSphere.transform(mMat); QVERIFY(!pointSphere.isNull()); QVERIFY(pointSphere.center() == Vector3D(0.,0.,0)); QVERIFY(pointSphere.radius() == 0.f); } void remainsNullAfterTransform() { QMatrix4x4 mat; mat.translate(-5,-5,-5); auto mMat = Matrix4x4(mat); auto defaultSphere = Qt3DRender::Render::Sphere(); defaultSphere.transform(mMat); QVERIFY(defaultSphere.isNull()); } void expandToContainSphere() { auto firstValidSphere = Qt3DRender::Render::Sphere(Vector3D(-10.f,-10.f,-10.f),1.f); auto secondValidSphere = Qt3DRender::Render::Sphere(Vector3D(10.f,10.f,10.f),1.f); firstValidSphere.expandToContain(secondValidSphere); QVERIFY(firstValidSphere.center()==Vector3D(0.f,0.f,0.f)); float dist = static_cast((2 + sqrt(3.*(20)*(20)))/2.); QVERIFY(qFuzzyCompare(firstValidSphere.radius(), dist)); } void expandToContainSphereOneInvalid() { auto firstValidSphere = Qt3DRender::Render::Sphere(Vector3D(-10.f,-10.f,-10.f),1.f); auto defaultSphere = Qt3DRender::Render::Sphere(); auto copiedSphere = firstValidSphere; firstValidSphere.expandToContain(defaultSphere); QVERIFY(firstValidSphere.center() == copiedSphere.center()); QVERIFY(firstValidSphere.radius() == copiedSphere.radius()); QVERIFY(!firstValidSphere.isNull()); } void expandToContainOtherSphereInvalid() { auto firstValidSphere = Qt3DRender::Render::Sphere(Vector3D(-10.f,-10.f,-10.f),1.f); auto defaultSphere = Qt3DRender::Render::Sphere(); defaultSphere.expandToContain(firstValidSphere); QVERIFY(defaultSphere.center() == firstValidSphere.center()); QVERIFY(defaultSphere.radius() == firstValidSphere.radius()); QVERIFY(!defaultSphere.isNull()); } void expandNullSphereWithNullSphere() { auto defaultSphere = Qt3DRender::Render::Sphere(); auto otherDefaultSphere = Qt3DRender::Render::Sphere(); defaultSphere.expandToContain(otherDefaultSphere); QVERIFY(defaultSphere.isNull()); } void expandToContainPoint() { auto firstValidSphere = Qt3DRender::Render::Sphere(Vector3D(-10.f,-10.f,-10.f),1.f); firstValidSphere.expandToContain(Vector3D(0,0,0)); QVERIFY(!firstValidSphere.isNull()); float expectedRadius = static_cast((1 + qSqrt(3.*(10)*(10)))/2.); QVERIFY(qFuzzyCompare(firstValidSphere.radius(), expectedRadius)); } void nullSphereExpandToContainPoint() { auto defaultSphere = Qt3DRender::Render::Sphere(); defaultSphere.expandToContain(Vector3D(5,5,5)); QVERIFY(!defaultSphere.isNull()); QVERIFY(defaultSphere.center() == Vector3D(5,5,5)); QVERIFY(qFuzzyIsNull(defaultSphere.radius())); } void nullSphereExpandToOrigin() { auto defaultSphere = Qt3DRender::Render::Sphere(); defaultSphere.expandToContain(Vector3D(0,0,0)); QVERIFY(!defaultSphere.isNull()); QVERIFY(defaultSphere.center() == Vector3D(0,0,0)); QVERIFY(qFuzzyIsNull(defaultSphere.radius())); } void ritterSphereCubePoints() { QVector cubePts={ Vector3D(-0.5, -0.5, 0.5), Vector3D( 0.5, -0.5, -0.5), Vector3D(-0.5, 0.5, -0.5), Vector3D( 0.5, 0.5, -0.5), Vector3D(-0.5, -0.5, -0.5), Vector3D( 0.5, -0.5, 0.5), Vector3D(-0.5, 0.5, 0.5), Vector3D( 0.5, 0.5, 0.5) }; auto ritterSphere=Qt3DRender::Render::Sphere::fromPoints(cubePts); QVERIFY(!ritterSphere.isNull()); QVERIFY(qFuzzyIsNull(ritterSphere.center().x())); QVERIFY(qFuzzyIsNull(ritterSphere.center().y())); QVERIFY(qFuzzyIsNull(ritterSphere.center().z())); QVERIFY(qFuzzyCompare(ritterSphere.radius(), static_cast(qSqrt(3)/2))); } void ritterSphereRandomPoints() { QVector randomPts={ Vector3D(-81, 55, 46), Vector3D(-91, -73, -42), Vector3D(-50, -76, -77), Vector3D(-40, 63, 58), Vector3D(-28, -2, -57), Vector3D(84, 17, 33), Vector3D(53, 11, -49), Vector3D(-7, -24, -86), Vector3D(-89, 6, 76), Vector3D(46, -18, -27) }; auto ritterSphere = Qt3DRender::Render::Sphere::fromPoints(randomPts); QVERIFY(!ritterSphere.isNull()); QVERIFY(qFuzzyCompare(ritterSphere.center().x(), 17.f)); QVERIFY(qFuzzyCompare(ritterSphere.center().y(), -29.5f)); QVERIFY(qFuzzyCompare(ritterSphere.center().z(), -22.0f)); QVERIFY(qFuzzyCompare(ritterSphere.radius(), 148.66152831179963f)); } void ritterSphereOnePoint() { QVector singlePt={ Vector3D(-0.5, -0.5, -0.5), }; auto ritterSphere = Qt3DRender::Render::Sphere::fromPoints(singlePt); QVERIFY(!ritterSphere.isNull()); QVERIFY(qFuzzyCompare(ritterSphere.center().x(), -0.5f)); QVERIFY(qFuzzyCompare(ritterSphere.center().y(), -0.5f)); QVERIFY(qFuzzyCompare(ritterSphere.center().z(), -0.5f)); QVERIFY(qFuzzyIsNull(ritterSphere.radius())); } void checkExtraGeometries_data() { QTest::addColumn("qmlFile"); QTest::addColumn("sphereCenter"); QTest::addColumn("sphereRadius"); QTest::newRow("SphereMesh") << "qrc:/sphere.qml" << QVector3D(0.f, 0.f, 0.f) << 1.f; QTest::newRow("CubeMesh") << "qrc:/cube.qml" << QVector3D(0.f, 0.f, 0.f) << static_cast(qSqrt(3.)/2.); // not weird at all } void checkExtraGeometries() { // GIVEN QFETCH(QString, qmlFile); QFETCH(QVector3D, sphereCenter); QFETCH(float, sphereRadius); QUrl qmlUrl(qmlFile); QmlSceneReader sceneReader(qmlUrl); QScopedPointer root(qobject_cast(sceneReader.root())); QVERIFY(root); QScopedPointer test(new Qt3DRender::TestAspect(root.data())); // Runs Required jobs runRequiredJobs(test.data()); // THEN QVERIFY(test->sceneRoot()->worldBoundingVolumeWithChildren()); const auto boundingSphere = test->sceneRoot()->worldBoundingVolumeWithChildren(); qDebug() << qmlFile << boundingSphere->radius() << boundingSphere->center(); QCOMPARE(boundingSphere->radius(), sphereRadius); QVERIFY(qFuzzyIsNull(boundingSphere->center().x() - sphereCenter.x())); QVERIFY(qFuzzyIsNull(boundingSphere->center().y() - sphereCenter.y())); QVERIFY(qFuzzyIsNull(boundingSphere->center().z() - sphereCenter.z())); } void checkCustomGeometry_data() { QTest::addColumn("drawVertexCount"); QTest::addColumn("indexByteOffset"); QTest::addColumn("expectedCenter"); QTest::addColumn("expectedRadius"); QTest::addColumn("withPrimitiveRestart"); QTest::newRow("all") << 0 << 0 << QVector3D(0.0f, 0.0f, -75.0f) << 25.03997f << false; QTest::newRow("first only") << 3 << 0 << QVector3D(0, 1, -100) << 1.0f << false; QTest::newRow("second only") << 3 << int(3 * sizeof(ushort)) << QVector3D(0, -1, -50) << 1.0f << false; QTest::newRow("all with primitive restart") << 0 << 0 << QVector3D(0.0f, 0.0f, -75.0f) << 25.03997f << true; QTest::newRow("first only with primitive restart") << 4 << 0 << QVector3D(0, 1, -100) << 1.0f << true; QTest::newRow("second only with primitive restart") << 4 << int(3 * sizeof(ushort)) << QVector3D(0, -1, -50) << 1.0f << true; } void checkCustomGeometry() { QFETCH(int, drawVertexCount); QFETCH(int, indexByteOffset); QFETCH(QVector3D, expectedCenter); QFETCH(float, expectedRadius); QFETCH(bool, withPrimitiveRestart); // two triangles with different Z, and an index buffer QByteArray vdata; vdata.resize(6 * 3 * sizeof(float)); float *vp = reinterpret_cast(vdata.data()); *vp++ = -1.0f; *vp++ = 1.0f; *vp++ = -100.0f; *vp++ = 0.0f; *vp++ = 0.0f; *vp++ = -100.0f; *vp++ = 1.0f; *vp++ = 1.0f; *vp++ = -100.0f; *vp++ = -1.0f; *vp++ = -1.0f; *vp++ = -50.0f; *vp++ = 0.0f; *vp++ = 0.0f; *vp++ = -50.0f; *vp++ = 1.0f; *vp++ = -1.0f; *vp++ = -50.0f; QByteArray idata; const int indexCount = withPrimitiveRestart ? 7 : 6; idata.resize(indexCount * sizeof(ushort)); ushort *ip = reinterpret_cast(idata.data()); *ip++ = 0; *ip++ = 1; *ip++ = 2; if (withPrimitiveRestart) *ip++ = 65535; *ip++ = 3; *ip++ = 4; *ip++ = 5; QScopedPointer entity(new Qt3DCore::QEntity); QScopedPointer test(new Qt3DRender::TestAspect(entity.data())); Qt3DRender::QBuffer *vbuffer = new Qt3DRender::QBuffer; Qt3DRender::QBuffer *ibuffer = new Qt3DRender::QBuffer; vbuffer->setData(vdata); Qt3DRender::Render::Buffer *vbufferBackend = test->nodeManagers()->bufferManager()->getOrCreateResource(vbuffer->id()); vbufferBackend->setRenderer(test->renderer()); vbufferBackend->setManager(test->nodeManagers()->bufferManager()); simulateInitializationSync(vbuffer, vbufferBackend); ibuffer->setData(idata); Qt3DRender::Render::Buffer *ibufferBackend = test->nodeManagers()->bufferManager()->getOrCreateResource(ibuffer->id()); ibufferBackend->setRenderer(test->renderer()); ibufferBackend->setManager(test->nodeManagers()->bufferManager()); simulateInitializationSync(ibuffer, ibufferBackend); Qt3DRender::QGeometry *g = new Qt3DRender::QGeometry; for (int i = 0; i < 2; ++i) g->addAttribute(new Qt3DRender::QAttribute); const QVector attrs = g->attributes(); Qt3DRender::QAttribute *attr = attrs[0]; attr->setBuffer(vbuffer); attr->setName(Qt3DRender::QAttribute::defaultPositionAttributeName()); attr->setVertexBaseType(Qt3DRender::QAttribute::Float); attr->setVertexSize(3); attr->setCount(6); attr->setByteOffset(0); attr->setByteStride(3 * sizeof(float)); attr = attrs[1]; attr->setBuffer(ibuffer); attr->setAttributeType(Qt3DRender::QAttribute::IndexAttribute); attr->setVertexBaseType(Qt3DRender::QAttribute::UnsignedShort); attr->setVertexSize(1); attr->setCount(indexCount); attr->setByteOffset(indexByteOffset); Qt3DRender::QGeometryRenderer *gr = new Qt3DRender::QGeometryRenderer; gr->setVertexCount(drawVertexCount); // when 0, indexAttribute->count() is used instead gr->setPrimitiveRestartEnabled(withPrimitiveRestart); if (withPrimitiveRestart) gr->setRestartIndexValue(65535); gr->setGeometry(g); entity->addComponent(gr); Qt3DRender::Render::Attribute *attr0Backend = test->nodeManagers()->attributeManager()->getOrCreateResource(attrs[0]->id()); attr0Backend->setRenderer(test->renderer()); simulateInitializationSync(attrs[0], attr0Backend); Qt3DRender::Render::Attribute *attr1Backend = test->nodeManagers()->attributeManager()->getOrCreateResource(attrs[1]->id()); attr1Backend->setRenderer(test->renderer()); simulateInitializationSync(attrs[1], attr1Backend); Qt3DRender::Render::Geometry *gBackend = test->nodeManagers()->geometryManager()->getOrCreateResource(g->id()); gBackend->setRenderer(test->renderer()); simulateInitializationSync(g, gBackend); Qt3DRender::Render::GeometryRenderer *grBackend = test->nodeManagers()->geometryRendererManager()->getOrCreateResource(gr->id()); grBackend->setRenderer(test->renderer()); grBackend->setManager(test->nodeManagers()->geometryRendererManager()); simulateInitializationSync(gr, grBackend); Qt3DRender::Render::Entity *entityBackend = test->nodeManagers()->renderNodesManager()->getOrCreateResource(entity->id()); entityBackend->setRenderer(test->renderer()); simulateInitializationSync(entity.data(), entityBackend); Qt3DRender::Render::CalculateBoundingVolumeJob calcBVolume; calcBVolume.setManagers(test->nodeManagers()); calcBVolume.setRoot(test->sceneRoot()); calcBVolume.run(); Vector3D center = entityBackend->localBoundingVolume()->center(); float radius = entityBackend->localBoundingVolume()->radius(); qDebug() << radius << center; QCOMPARE(radius, expectedRadius); QCOMPARE(center.x(), expectedCenter.x()); QCOMPARE(center.y(), expectedCenter.y()); QCOMPARE(center.z(), expectedCenter.z()); } void checkCustomPackedGeometry() { int drawVertexCount = 6; QVector3D expectedCenter(0.0f, 0.0f, -75.0f); float expectedRadius = 25.03997f; // two triangles with different Z QByteArray vdata; vdata.resize(6 * 3 * sizeof(float)); float *vp = reinterpret_cast(vdata.data()); *vp++ = -1.0f; *vp++ = 1.0f; *vp++ = -100.0f; *vp++ = 0.0f; *vp++ = 0.0f; *vp++ = -100.0f; *vp++ = 1.0f; *vp++ = 1.0f; *vp++ = -100.0f; *vp++ = -1.0f; *vp++ = -1.0f; *vp++ = -50.0f; *vp++ = 0.0f; *vp++ = 0.0f; *vp++ = -50.0f; *vp++ = 1.0f; *vp++ = -1.0f; *vp++ = -50.0f; QScopedPointer entity(new Qt3DCore::QEntity); QScopedPointer test(new Qt3DRender::TestAspect(entity.data())); Qt3DRender::QBuffer *vbuffer = new Qt3DRender::QBuffer; vbuffer->setData(vdata); Qt3DRender::Render::Buffer *vbufferBackend = test->nodeManagers()->bufferManager()->getOrCreateResource(vbuffer->id()); vbufferBackend->setRenderer(test->renderer()); vbufferBackend->setManager(test->nodeManagers()->bufferManager()); simulateInitializationSync(vbuffer, vbufferBackend); Qt3DRender::QGeometry *g = new Qt3DRender::QGeometry; g->addAttribute(new Qt3DRender::QAttribute); const QVector attrs = g->attributes(); Qt3DRender::QAttribute *attr = attrs[0]; attr->setBuffer(vbuffer); attr->setName(Qt3DRender::QAttribute::defaultPositionAttributeName()); attr->setVertexBaseType(Qt3DRender::QAttribute::Float); attr->setVertexSize(3); attr->setCount(6); attr->setByteOffset(0); attr->setByteStride(0); Qt3DRender::QGeometryRenderer *gr = new Qt3DRender::QGeometryRenderer; gr->setVertexCount(drawVertexCount); gr->setGeometry(g); entity->addComponent(gr); Qt3DRender::Render::Attribute *attr0Backend = test->nodeManagers()->attributeManager()->getOrCreateResource(attrs[0]->id()); attr0Backend->setRenderer(test->renderer()); simulateInitializationSync(attrs[0], attr0Backend); Qt3DRender::Render::Geometry *gBackend = test->nodeManagers()->geometryManager()->getOrCreateResource(g->id()); gBackend->setRenderer(test->renderer()); simulateInitializationSync(g, gBackend); Qt3DRender::Render::GeometryRenderer *grBackend = test->nodeManagers()->geometryRendererManager()->getOrCreateResource(gr->id()); grBackend->setRenderer(test->renderer()); grBackend->setManager(test->nodeManagers()->geometryRendererManager()); simulateInitializationSync(gr, grBackend); Qt3DRender::Render::Entity *entityBackend = test->nodeManagers()->renderNodesManager()->getOrCreateResource(entity->id()); entityBackend->setRenderer(test->renderer()); simulateInitializationSync(entity.data(), entityBackend); Qt3DRender::Render::CalculateBoundingVolumeJob calcBVolume; calcBVolume.setManagers(test->nodeManagers()); calcBVolume.setRoot(test->sceneRoot()); calcBVolume.run(); Vector3D center = entityBackend->localBoundingVolume()->center(); float radius = entityBackend->localBoundingVolume()->radius(); qDebug() << radius << center; QCOMPARE(radius, expectedRadius); QCOMPARE(center.x(), expectedCenter.x()); QCOMPARE(center.y(), expectedCenter.y()); QCOMPARE(center.z(), expectedCenter.z()); } }; QTEST_MAIN(tst_BoundingSphere) #include "tst_boundingsphere.moc"