/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef TESTRENDERASPECT_H #define TESTRENDERASPECT_H #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class TestAspect : public Qt3DRender::QRenderAspect, public Qt3DCore::QAbstractFrontEndNodeManager { public: TestAspect(Qt3DCore::QNode *root); ~TestAspect(); Qt3DRender::Render::NodeManagers *nodeManagers() const; void onEngineStartup() override; void onRegistered() override; void onUnregistered() override; void registerNode(Qt3DCore::QNode *node) { m_frontEndNodes.insert(node->id(), node); } void registerTree(Qt3DCore::QEntity *root) { using namespace Qt3DCore; QNodeVisitor visitor; visitor.traverse(root, [](QNode *) {}, [this](QEntity *entity) { registerNode(entity); const auto &components = entity->components(); for (const auto &c : components) registerNode(c); }); } Qt3DCore::QNode *lookupNode(Qt3DCore::QNodeId id) const override { return m_frontEndNodes.value(id, nullptr); } QList lookupNodes(const QList &ids) const override { QList res; for (const auto &id: ids) { auto node = m_frontEndNodes.value(id, nullptr); if (node) res.push_back(node); } return res; } private: QScopedPointer m_jobManager; QHash m_frontEndNodes; }; } // Qt3DRender QT_END_NAMESPACE #endif // TESTRENDERASPECT_H