/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { class QNode; } // Qt3D class TestArbiter; class TestPostman : public Qt3DCore::QAbstractPostman { public: explicit TestPostman(TestArbiter *arbiter); void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &) Q_DECL_FINAL; void setScene(Qt3DCore::QScene *) Q_DECL_FINAL; void notifyBackend(const Qt3DCore::QSceneChangePtr &e) Q_DECL_FINAL; private: TestArbiter *m_arbiter; }; class TestArbiter : public Qt3DCore::QAbstractArbiter { public: TestArbiter(Qt3DCore::QNode *node = Q_NULLPTR); ~TestArbiter(); void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_FINAL; void sceneChangeEventWithLock(const Qt3DCore::QSceneChangePtr &e) Q_DECL_FINAL; void sceneChangeEventWithLock(const Qt3DCore::QSceneChangeList &e) Q_DECL_FINAL; Qt3DCore::QAbstractPostman *postman() const Q_DECL_FINAL; QVector events; private: TestPostman *m_postman; Qt3DCore::QNode *m_node; void assignArbiter(Qt3DCore::QNode *node); }; QT_END_NAMESPACE