/**************************************************************************** ** ** Copyright (C) 2016 Paul Lemire ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include "testpostmanarbiter.h" class TestIOSceneHandler : public Qt3DRender::QSceneIOHandler { public: explicit TestIOSceneHandler(bool supportsFormat, bool shouldFail) : m_supportsFormat(supportsFormat) , m_shouldFail(shouldFail) {} void setSource(const QUrl &source) Q_DECL_OVERRIDE { m_source = source; } bool isFileTypeSupported(const QUrl &) const Q_DECL_OVERRIDE { return m_supportsFormat; } Qt3DCore::QEntity *scene(const QString &) Q_DECL_OVERRIDE { return m_shouldFail ? nullptr : new Qt3DCore::QEntity(); } Qt3DCore::QEntity *node(const QString &) Q_DECL_OVERRIDE { return m_shouldFail ? nullptr : new Qt3DCore::QEntity(); } QUrl source() const { return m_source; } private: QUrl m_source; bool m_supportsFormat; bool m_shouldFail; }; class tst_LoadSceneJob : public QObject { Q_OBJECT private Q_SLOTS: void checkInitialState() { // GIVEN QUrl url; Qt3DCore::QNodeId nodeId; Qt3DRender::Render::LoadSceneJob backendLoadSceneJob(url, nodeId); // THEN QCOMPARE(backendLoadSceneJob.source(), url); QCOMPARE(backendLoadSceneJob.sceneComponentId(), nodeId); QVERIFY(backendLoadSceneJob.nodeManagers() == nullptr); QCOMPARE(backendLoadSceneJob.sceneIOHandlers().size(), 0); } void checkInitialize() { // GIVEN const QUrl url(QStringLiteral("URL")); const Qt3DCore::QNodeId sceneId = Qt3DCore::QNodeId::createId(); Qt3DRender::Render::NodeManagers nodeManagers; TestIOSceneHandler fakeHandler(true, true); // WHEN Qt3DRender::Render::LoadSceneJob backendLoadSceneJob(url, sceneId); backendLoadSceneJob.setNodeManagers(&nodeManagers); backendLoadSceneJob.setSceneIOHandlers(QList() << &fakeHandler); // THEN QCOMPARE(backendLoadSceneJob.source(), url); QCOMPARE(backendLoadSceneJob.sceneComponentId(), sceneId); QVERIFY(backendLoadSceneJob.nodeManagers() == &nodeManagers); QCOMPARE(backendLoadSceneJob.sceneIOHandlers().size(), 1); QCOMPARE(backendLoadSceneJob.sceneIOHandlers().first(), &fakeHandler); } void checkRunValidSourceSupportedFormat() { // GIVEN const QUrl url(QStringLiteral("URL")); TestArbiter arbiter; Qt3DRender::Render::NodeManagers nodeManagers; TestIOSceneHandler fakeHandler(true, false); Qt3DCore::QNodeId sceneId = Qt3DCore::QNodeId::createId(); Qt3DRender::Render::Scene *scene = nodeManagers.sceneManager()->getOrCreateResource(sceneId); // THEN QVERIFY(scene != nullptr); Qt3DCore::QBackendNodePrivate::get(scene)->setArbiter(&arbiter); // WHEN Qt3DRender::Render::LoadSceneJob loadSceneJob(url, sceneId); loadSceneJob.setNodeManagers(&nodeManagers); loadSceneJob.setSceneIOHandlers(QList() << &fakeHandler); loadSceneJob.run(); // THEN QCOMPARE(arbiter.events.count(), 4); auto change = arbiter.events.at(0).staticCast(); QCOMPARE(change->subjectId(), scene->peerId()); QCOMPARE(change->propertyName(), "status"); QCOMPARE(change->value().value(), Qt3DRender::QSceneLoader::None); change = arbiter.events.at(1).staticCast(); QCOMPARE(change->subjectId(), scene->peerId()); QCOMPARE(change->propertyName(), "status"); QCOMPARE(change->value().value(), Qt3DRender::QSceneLoader::Loading); change = arbiter.events.at(2).staticCast(); QCOMPARE(change->subjectId(), scene->peerId()); QCOMPARE(change->propertyName(), "scene"); QVERIFY(change->value().value() != nullptr); delete change->value().value(); change = arbiter.events.at(3).staticCast(); QCOMPARE(change->subjectId(), scene->peerId()); QCOMPARE(change->propertyName(), "status"); QCOMPARE(change->value().value(), Qt3DRender::QSceneLoader::Ready); } void checkEmptySource() { // GIVEN QUrl url; TestArbiter arbiter; Qt3DRender::Render::NodeManagers nodeManagers; TestIOSceneHandler fakeHandler(true, false); Qt3DCore::QNodeId sceneId = Qt3DCore::QNodeId::createId(); Qt3DRender::Render::Scene *scene = nodeManagers.sceneManager()->getOrCreateResource(sceneId); // THEN QVERIFY(scene != nullptr); Qt3DCore::QBackendNodePrivate::get(scene)->setArbiter(&arbiter); // WHEN Qt3DRender::Render::LoadSceneJob loadSceneJob(url, sceneId); loadSceneJob.setNodeManagers(&nodeManagers); loadSceneJob.setSceneIOHandlers(QList() << &fakeHandler); loadSceneJob.run(); // THEN QCOMPARE(arbiter.events.count(), 3); auto change = arbiter.events.at(0).staticCast(); QCOMPARE(change->subjectId(), scene->peerId()); QCOMPARE(change->propertyName(), "status"); QCOMPARE(change->value().value(), Qt3DRender::QSceneLoader::None); change = arbiter.events.at(1).staticCast(); QCOMPARE(change->subjectId(), scene->peerId()); QCOMPARE(change->propertyName(), "scene"); QVERIFY(change->value().value() == nullptr); change = arbiter.events.at(2).staticCast(); QCOMPARE(change->subjectId(), scene->peerId()); QCOMPARE(change->propertyName(), "status"); QCOMPARE(change->value().value(), Qt3DRender::QSceneLoader::None); } void checkRunValidSourceUnsupportedFormat() { // GIVEN const QUrl url(QStringLiteral("URL")); TestArbiter arbiter; Qt3DRender::Render::NodeManagers nodeManagers; TestIOSceneHandler fakeHandler(false, false); Qt3DCore::QNodeId sceneId = Qt3DCore::QNodeId::createId(); Qt3DRender::Render::Scene *scene = nodeManagers.sceneManager()->getOrCreateResource(sceneId); // THEN QVERIFY(scene != nullptr); Qt3DCore::QBackendNodePrivate::get(scene)->setArbiter(&arbiter); // WHEN Qt3DRender::Render::LoadSceneJob loadSceneJob(url, sceneId); loadSceneJob.setNodeManagers(&nodeManagers); loadSceneJob.setSceneIOHandlers(QList() << &fakeHandler); loadSceneJob.run(); // THEN QCOMPARE(arbiter.events.count(), 3); auto change = arbiter.events.at(0).staticCast(); QCOMPARE(change->subjectId(), scene->peerId()); QCOMPARE(change->propertyName(), "status"); QCOMPARE(change->value().value(), Qt3DRender::QSceneLoader::None); change = arbiter.events.at(1).staticCast(); QCOMPARE(change->subjectId(), scene->peerId()); QCOMPARE(change->propertyName(), "scene"); QVERIFY(change->value().value() == nullptr); change = arbiter.events.at(2).staticCast(); QCOMPARE(change->subjectId(), scene->peerId()); QCOMPARE(change->propertyName(), "status"); QCOMPARE(change->value().value(), Qt3DRender::QSceneLoader::Error); } void checkRunErrorAtLoading() { // GIVEN const QUrl url(QStringLiteral("URL")); TestArbiter arbiter; Qt3DRender::Render::NodeManagers nodeManagers; TestIOSceneHandler fakeHandler(true, true); Qt3DCore::QNodeId sceneId = Qt3DCore::QNodeId::createId(); Qt3DRender::Render::Scene *scene = nodeManagers.sceneManager()->getOrCreateResource(sceneId); // THEN QVERIFY(scene != nullptr); Qt3DCore::QBackendNodePrivate::get(scene)->setArbiter(&arbiter); // WHEN Qt3DRender::Render::LoadSceneJob loadSceneJob(url, sceneId); loadSceneJob.setNodeManagers(&nodeManagers); loadSceneJob.setSceneIOHandlers(QList() << &fakeHandler); loadSceneJob.run(); // THEN QCOMPARE(arbiter.events.count(), 4); auto change = arbiter.events.at(0).staticCast(); QCOMPARE(change->subjectId(), scene->peerId()); QCOMPARE(change->propertyName(), "status"); QCOMPARE(change->value().value(), Qt3DRender::QSceneLoader::None); change = arbiter.events.at(1).staticCast(); QCOMPARE(change->subjectId(), scene->peerId()); QCOMPARE(change->propertyName(), "status"); QCOMPARE(change->value().value(), Qt3DRender::QSceneLoader::Loading); change = arbiter.events.at(2).staticCast(); QCOMPARE(change->subjectId(), scene->peerId()); QCOMPARE(change->propertyName(), "scene"); QVERIFY(change->value().value() == nullptr); delete change->value().value(); change = arbiter.events.at(3).staticCast(); QCOMPARE(change->subjectId(), scene->peerId()); QCOMPARE(change->propertyName(), "status"); QCOMPARE(change->value().value(), Qt3DRender::QSceneLoader::Error); } }; QTEST_MAIN(tst_LoadSceneJob) #include "tst_loadscenejob.moc"