/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include class MeshFunctorA : public Qt3DRender::QGeometryFunctor { public: MeshFunctorA() {} ~MeshFunctorA() {} Qt3DRender::QGeometry *operator ()() Q_DECL_OVERRIDE { return Q_NULLPTR; } bool operator ==(const Qt3DRender::QGeometryFunctor &other) const Q_DECL_OVERRIDE { return functor_cast(&other); } QT3D_FUNCTOR(MeshFunctorA) }; class MeshFunctorB : public Qt3DRender::QGeometryFunctor { public: MeshFunctorB() {} ~MeshFunctorB() {} Qt3DRender::QGeometry *operator ()() Q_DECL_OVERRIDE { return Q_NULLPTR; } bool operator ==(const Qt3DRender::QGeometryFunctor &other) const Q_DECL_OVERRIDE { return functor_cast(&other); } QT3D_FUNCTOR(MeshFunctorB) }; class MeshFunctorASub : public MeshFunctorA { public: MeshFunctorASub() {} ~MeshFunctorASub() {} bool operator ==(const Qt3DRender::QGeometryFunctor &other) const Q_DECL_OVERRIDE { return functor_cast(&other); } QT3D_FUNCTOR(MeshFunctorASub) }; class tst_MeshFunctors : public QObject { Q_OBJECT private Q_SLOTS: void functorComparison() { // GIVEN QScopedPointer functorA(new MeshFunctorA); QScopedPointer functorB(new MeshFunctorB); QScopedPointer functorASub(new MeshFunctorASub); // THEN QVERIFY(!(*functorA == *functorB)); QVERIFY(!(*functorA == *functorASub)); QVERIFY(!(*functorB == *functorA)); QVERIFY(!(*functorB == *functorASub)); QVERIFY(!(*functorASub == *functorA)); QVERIFY(!(*functorASub == *functorB)); QVERIFY(*functorA == *functorA); QVERIFY(*functorB == *functorB); QVERIFY(*functorASub == *functorASub); } }; QTEST_APPLESS_MAIN(tst_MeshFunctors) #include "tst_meshfunctors.moc"