/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include "testrenderer.h" #include "testarbiter.h" #include "qbackendnodetester.h" // tst_Renderer is a friend class of Renderer class tst_Renderer : public Qt3DRender::Render::OpenGL::Renderer { public: tst_Renderer() : Qt3DRender::Render::OpenGL::Renderer() {} ~tst_Renderer() { shutdown(); } }; class tst_ComputeCommand : public Qt3DCore::QBackendNodeTester { Q_OBJECT private Q_SLOTS: void checkDisablesFrontend() { // GIVEN Qt3DRender::Render::NodeManagers nodeManager; tst_Renderer renderer; Qt3DCore::QAspectManager manager; Qt3DCore::QScene scene; Qt3DCore::QEntity rootEntity; Qt3DCore::QNodePrivate::get(&rootEntity)->setScene(&scene); Qt3DRender::QComputeCommand computeCommand; Qt3DRender::Render::ComputeCommand *backendComputeCommand = nullptr; renderer.setNodeManagers(&nodeManager); // WHEN computeCommand.setParent(&rootEntity); // RootEntity is the entry point to retrieve the scene instance for lookups manager.setRootEntity(&rootEntity, {}); // THEN QVERIFY(scene.lookupNode(computeCommand.id()) != nullptr); // WHEN auto handle = nodeManager.computeJobManager()->getOrAcquireHandle(computeCommand.id()); backendComputeCommand = nodeManager.computeJobManager()->data(handle); // WHEN computeCommand.setWorkGroupX(256); computeCommand.setWorkGroupY(512); computeCommand.setWorkGroupZ(128); computeCommand.setRunType(Qt3DRender::QComputeCommand::Manual); computeCommand.trigger(1); backendComputeCommand->setRenderer(&renderer); simulateInitializationSync(&computeCommand, backendComputeCommand); // THEN QCOMPARE(backendComputeCommand->frameCount(),1); QCOMPARE(backendComputeCommand->isEnabled(), true); QCOMPARE(computeCommand.isEnabled(), true); QCOMPARE(backendComputeCommand->hasReachedFrameCount(), false); // WHEN backendComputeCommand->updateFrameCount(); // THEN QCOMPARE(backendComputeCommand->frameCount(), 0); QCOMPARE(backendComputeCommand->hasReachedFrameCount(), true); // Still enabled as we have yet to notify the fronted QCOMPARE(backendComputeCommand->isEnabled(), true); QCOMPARE(computeCommand.isEnabled(), true); // WHEN renderer.jobsDone(&manager); // so Renderer::sendDisablesToFrontend gets called // THEN QCOMPARE(computeCommand.isEnabled(), false); QCOMPARE(backendComputeCommand->hasReachedFrameCount(), false); // WHEN backendComputeCommand->syncFromFrontEnd(&computeCommand, false); // THEN QCOMPARE(backendComputeCommand->frameCount(), 0); QCOMPARE(backendComputeCommand->isEnabled(), false); } }; QTEST_MAIN(tst_ComputeCommand) #include "tst_computecommand.moc"