/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #ifndef QT_OPENGL_ES_2 #define TEST_SHOULD_BE_PERFORMED 1 QT_BEGIN_NAMESPACE using namespace Qt3DRender; using namespace Qt3DRender::Render; using namespace Qt3DRender::Render::OpenGL; namespace { const QByteArray vertCode = QByteArrayLiteral( "#version 120\n" \ "attribute vec3 vertexPosition;\n" \ "attribute vec2 vertexTexCoord;\n" \ "varying vec2 texCoord;\n" \ "void main()\n" \ "{\n" \ " texCoord = vertexTexCoord;\n" \ " gl_Position = vec4(vertexPosition, 1.0);\n" \ "}\n"); const QByteArray fragCodeUniformsFloat = QByteArrayLiteral( "#version 120\n" \ "uniform float multiplier;\n" \ "uniform vec2 multiplierVec2;\n" \ "uniform vec3 multiplierVec3;\n" \ "uniform vec4 multiplierVec4;\n" \ "void main()\n" \ "{\n" \ " vec4 randomMult = multiplierVec4 + vec4(multiplierVec3, 0.0) + vec4(multiplierVec2, 0.0, 0.0);\n" \ " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0) * randomMult * multiplier;\n" \ "}\n"); const QByteArray fragCodeUniformsInt = QByteArrayLiteral( "#version 120\n" \ "uniform int multiplier;\n" \ "uniform ivec2 multiplierVec2;\n" \ "uniform ivec3 multiplierVec3;\n" \ "uniform ivec4 multiplierVec4;\n" \ "void main()\n" \ "{\n" \ " ivec4 randomMult = multiplierVec4 + ivec4(multiplierVec3, 0) + ivec4(multiplierVec2, 0, 0);\n" \ " gl_FragColor = ivec4(1, 0, 0, 1) * randomMult * multiplier;\n" \ "}\n"); const QByteArray fragCodeUniformsFloatMatrices = QByteArrayLiteral( "#version 120\n" \ "uniform mat2 m2;\n" \ "uniform mat2x3 m23;\n" \ "uniform mat3x2 m32;\n" \ "uniform mat2x4 m24;\n" \ "uniform mat4x2 m42;\n" \ "uniform mat3 m3;\n" \ "uniform mat3x4 m34;\n" \ "uniform mat4x3 m43;\n" \ "uniform mat4 m4;\n" \ "void main()\n" \ "{\n" \ " float lengthSum = m2[0][0] + m23[0][0] + m32[0][0] + m24[0][0] + m42[0][0] + m3[0][0] + m34[0][0] + m43[0][0] + m4[0][0];\n" \ " gl_FragColor = vec4(1, 0, 0, 1) * lengthSum;\n" \ "}\n"); const QByteArray fragCodeSamplers = QByteArrayLiteral( "#version 120\n" \ "varying vec2 texCoord;\n" \ "uniform sampler1D s1;\n" \ "uniform sampler2D s2;\n" \ "uniform sampler3D s3;\n" \ "uniform samplerCube scube;\n" \ "void main()\n" \ "{\n" \ " gl_FragColor = vec4(1, 0, 0, 1) *" \ " texture1D(s1, texCoord.x) *" \ " texture2D(s2, texCoord) *" \ " texture3D(s3, vec3(texCoord, 0.0)) *" \ " textureCube(scube, vec3(texCoord, 0));\n" \ "}\n"); } // anonymous class tst_GraphicsHelperGL2 : public QObject { Q_OBJECT private Q_SLOTS: void init() { m_window.reset(new QWindow); m_window->setSurfaceType(QWindow::OpenGLSurface); m_window->setGeometry(0, 0, 10, 10); m_window->create(); QSurfaceFormat format; format.setVersion(2, 0); format.setProfile(QSurfaceFormat::NoProfile); format.setDepthBufferSize(24); format.setSamples(4); format.setStencilBufferSize(8); m_window->setFormat(format); m_glContext.setFormat(format); if (!m_glContext.create()) { qWarning() << "Failed to create OpenGL context"; return; } if (!m_glContext.makeCurrent(m_window.data())) { qWarning() << "Failed to make OpenGL context current"; return; } if ((m_func = m_glContext.versionFunctions()) != nullptr) { if (m_glContext.hasExtension(QByteArrayLiteral("GL_ARB_framebuffer_object"))) { m_fboFuncs = new QOpenGLExtension_ARB_framebuffer_object(); m_fboFuncs->initializeOpenGLFunctions(); } m_glHelper.initializeHelper(&m_glContext, m_func); m_initializationSuccessful = true; } } void cleanup() { m_glContext.doneCurrent(); } void alphaTest() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Deprecated } void bindBufferBase() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void bindFragDataLocation() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void bindFrameBufferAttachment() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); if (!m_fboFuncs) QSKIP("FBO not supported by OpenGL 2.0"); // GIVEN GLuint fboId; m_fboFuncs->glGenFramebuffers(1, &fboId); Attachment attachment; attachment.m_point = QRenderTargetOutput::Color0; // THEN QVERIFY(fboId != 0); // WHEN m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId); QOpenGLTexture texture(QOpenGLTexture::Target2D); texture.setSize(512, 512); texture.setFormat(QOpenGLTexture::RGBA32F); texture.setMinificationFilter(QOpenGLTexture::Linear); texture.setMagnificationFilter(QOpenGLTexture::Linear); texture.setWrapMode(QOpenGLTexture::ClampToEdge); if (!texture.create()) qWarning() << "Texture creation failed"; texture.allocateStorage(); QVERIFY(texture.isStorageAllocated()); GLint error = m_func->glGetError(); QVERIFY(error == 0); m_glHelper.bindFrameBufferAttachment(&texture, attachment); // THEN GLenum status = m_fboFuncs->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); error = m_func->glGetError(); QVERIFY(error == 0); GLint textureAttachmentId = 0; m_fboFuncs->glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &textureAttachmentId); QCOMPARE(GLuint(textureAttachmentId), texture.textureId()); // Restore state m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); m_fboFuncs->glDeleteFramebuffers(1, &fboId); } void bindFrameBufferObject() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); if (!m_fboFuncs) QSKIP("FBO not supported by OpenGL 2.0"); // GIVEN GLuint fboId; m_fboFuncs->glGenFramebuffers(1, &fboId); // THEN QVERIFY(fboId != 0); // WHEN m_glHelper.bindFrameBufferObject(fboId, GraphicsHelperInterface::FBODraw); // THEN GLint error = m_func->glGetError(); QVERIFY(error == 0); GLint boundindFBOId = 0; m_func->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &boundindFBOId); QVERIFY(GLuint(boundindFBOId) == fboId); // WHEN m_glHelper.bindFrameBufferObject(fboId, GraphicsHelperInterface::FBORead); // THEN error = m_func->glGetError(); QVERIFY(error == 0); boundindFBOId = 0; m_func->glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &boundindFBOId); QVERIFY(GLuint(boundindFBOId) == fboId); // WHEN m_glHelper.bindFrameBufferObject(fboId, GraphicsHelperInterface::FBOReadAndDraw); // THEN error = m_func->glGetError(); QVERIFY(error == 0); boundindFBOId = 0; m_func->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &boundindFBOId); QVERIFY(GLuint(boundindFBOId) == fboId); // Cleanup m_fboFuncs->glDeleteFramebuffers(1, &fboId); } void bindShaderStorageBlock() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void bindUniformBlock() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void blendEquation() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN GLint equation = 0; m_func->glGetIntegerv(GL_BLEND_EQUATION_RGB, &equation); QCOMPARE(equation, GL_FUNC_ADD); // WHEN m_glHelper.blendEquation(GL_FUNC_REVERSE_SUBTRACT); // THEN m_func->glGetIntegerv(GL_BLEND_EQUATION_RGB, &equation); QCOMPARE(equation, GL_FUNC_REVERSE_SUBTRACT); } void blendFunci() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void blendFuncSeparatei() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void boundFrameBufferObject() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); if (!m_fboFuncs) QSKIP("FBO not supported by OpenGL 2.0"); // GIVEN GLuint fboId; m_fboFuncs->glGenFramebuffers(1, &fboId); // WHEN m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId); // THEN GLint boundBuffer = 0; m_func->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &boundBuffer); QCOMPARE(GLuint(boundBuffer), fboId); // THEN QCOMPARE(m_glHelper.boundFrameBufferObject(), fboId); // Reset state m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); m_fboFuncs->glDeleteFramebuffers(1, &fboId); } void checkFrameBufferComplete() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); if (!m_fboFuncs) QSKIP("FBO not supported by OpenGL 2.0"); // GIVEN GLuint fboId; m_fboFuncs->glGenFramebuffers(1, &fboId); Attachment attachment; attachment.m_point = QRenderTargetOutput::Color0; m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId); QOpenGLTexture texture(QOpenGLTexture::Target2D); texture.setSize(512, 512); texture.setFormat(QOpenGLTexture::RGBA8U); texture.setMinificationFilter(QOpenGLTexture::Linear); texture.setMagnificationFilter(QOpenGLTexture::Linear); texture.create(); texture.allocateStorage(); m_glHelper.bindFrameBufferAttachment(&texture, attachment); // THEN GLenum status = m_fboFuncs->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); QVERIFY(m_glHelper.checkFrameBufferComplete()); // Restore m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); m_fboFuncs->glDeleteFramebuffers(1, &fboId); } void clearBufferf() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void createFrameBufferObject() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); if (!m_fboFuncs) QSKIP("FBO not supported by OpenGL 2.0"); // WHEN const GLuint fboId = m_glHelper.createFrameBufferObject(); // THEN QVERIFY(fboId != 0); // Restore m_fboFuncs->glDeleteFramebuffers(1, &fboId); } void depthMask() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN GLboolean depthWritingEnabled = false; m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, &depthWritingEnabled); // THEN QVERIFY(depthWritingEnabled); // WHEN m_glHelper.depthMask(GL_FALSE); // THEN m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, &depthWritingEnabled); QVERIFY(!depthWritingEnabled); // WHEN m_glHelper.depthMask(GL_TRUE); // THEN m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, &depthWritingEnabled); QVERIFY(depthWritingEnabled); } void depthTest() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN m_func->glDisable(GL_DEPTH_TEST); m_func->glDepthFunc(GL_LESS); // WHEN m_glHelper.depthTest(GL_LEQUAL); // THEN QVERIFY(m_func->glIsEnabled(GL_DEPTH_TEST)); GLint depthMode = 0; m_func->glGetIntegerv(GL_DEPTH_FUNC, &depthMode); QCOMPARE(depthMode, GL_LEQUAL); // WHEN m_glHelper.depthTest(GL_LESS); QVERIFY(m_func->glIsEnabled(GL_DEPTH_TEST)); m_func->glGetIntegerv(GL_DEPTH_FUNC, &depthMode); QCOMPARE(depthMode, GL_LESS); } void disableClipPlane() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN m_func->glEnable(GL_CLIP_DISTANCE0 + 5); // THEN QVERIFY(m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 5)); // WHEN m_glHelper.disableClipPlane(5); // THEN QVERIFY(!m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 5)); } void disablei() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void disablePrimitiveRestart() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void drawBuffers() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); if (!m_fboFuncs) QSKIP("FBO not supported by OpenGL 2.0"); // GIVEN GLuint fboId; m_fboFuncs->glGenFramebuffers(1, &fboId); // THEN QVERIFY(fboId != 0); // WHEN m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboId); QOpenGLTexture *textures[4]; // Create 4 attachments for (int i = 0; i < 4; ++i) { Attachment attachment; attachment.m_point = static_cast(i); QOpenGLTexture *texture = new QOpenGLTexture(QOpenGLTexture::Target2D); textures[i] = texture; texture->setSize(512, 512); texture->setFormat(QOpenGLTexture::RGBA32F); texture->setMinificationFilter(QOpenGLTexture::Linear); texture->setMagnificationFilter(QOpenGLTexture::Linear); texture->setWrapMode(QOpenGLTexture::ClampToEdge); if (!texture->create()) qWarning() << "Texture creation failed"; texture->allocateStorage(); QVERIFY(texture->isStorageAllocated()); GLint error = m_func->glGetError(); QVERIFY(error == 0); m_glHelper.bindFrameBufferAttachment(texture, attachment); } // THEN GLenum status = m_fboFuncs->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); // WHEN GLenum bufferEnum = GL_COLOR_ATTACHMENT4; m_func->glDrawBuffers(1, &bufferEnum); // THEN GLint enumValue = -1; m_func->glGetIntegerv(GL_DRAW_BUFFER0, &enumValue); QCOMPARE(enumValue, GL_COLOR_ATTACHMENT4); // WHEN GLint newBufferEnum = 2; m_glHelper.drawBuffers(1, &newBufferEnum); // THEN m_func->glGetIntegerv(GL_DRAW_BUFFER0, &enumValue); QCOMPARE(enumValue, GL_COLOR_ATTACHMENT0 + newBufferEnum); // WHEN newBufferEnum = 0; m_glHelper.drawBuffers(1, &newBufferEnum); // THEN m_func->glGetIntegerv(GL_DRAW_BUFFER0, &enumValue); QCOMPARE(enumValue, GL_COLOR_ATTACHMENT0 + newBufferEnum); // Restore m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); m_fboFuncs->glDeleteFramebuffers(1, &fboId); for (int i = 0; i < 4; ++i) delete textures[i]; } void enableClipPlane() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN m_func->glDisable(GL_CLIP_DISTANCE0 + 4); // THEN QVERIFY(!m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 4)); // WHEN m_glHelper.enableClipPlane(4); // THEN QVERIFY(m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 4)); } void enablei() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void enablePrimitiveRestart() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void enableVertexAttribute() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN QOpenGLVertexArrayObject vao; vao.create(); QOpenGLVertexArrayObject::Binder binder(&vao); QOpenGLShaderProgram shaderProgram; shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode); shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeSamplers); QVERIFY(shaderProgram.link()); shaderProgram.bind(); // WHEN GLint positionLocation = m_func->glGetAttribLocation(shaderProgram.programId(), "vertexPosition"); GLint texCoordLocation = m_func->glGetAttribLocation(shaderProgram.programId(), "vertexTexCoord"); m_glHelper.enableVertexAttributeArray(positionLocation); m_glHelper.enableVertexAttributeArray(texCoordLocation); // THEN const GLint error = m_func->glGetError(); QVERIFY(error == 0); } void frontFace() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN m_func->glFrontFace(GL_CW); // THEN GLint face = 0; m_func->glGetIntegerv(GL_FRONT_FACE, &face); QCOMPARE(face, GL_CW); // WHEN m_glHelper.frontFace(GL_CCW); // THEN m_func->glGetIntegerv(GL_FRONT_FACE, &face); QCOMPARE(face, GL_CCW); } void getRenderBufferDimensions() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void getTextureDimensions() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN QOpenGLTexture texture(QOpenGLTexture::Target2D); texture.setSize(512, 512); texture.setFormat(QOpenGLTexture::RGBA8U); texture.setMinificationFilter(QOpenGLTexture::Linear); texture.setMagnificationFilter(QOpenGLTexture::Linear); texture.create(); texture.allocateStorage(); // WHEN const QSize dimensions = m_glHelper.getTextureDimensions(texture.textureId(), GL_TEXTURE_2D); // THEN QCOMPARE(dimensions, QSize(512, 512)); } void pointSize() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // WHEN m_glHelper.pointSize(false, 0.5f); // THEN GLfloat size = 0.0f; m_func->glGetFloatv(GL_POINT_SIZE, &size); QCOMPARE(size, 0.5f); } void maxClipPlaneCount() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN GLint maxCount = -1; m_func->glGetIntegerv(GL_MAX_CLIP_PLANES, &maxCount); // THEN QCOMPARE(maxCount, m_glHelper.maxClipPlaneCount()); } void programUniformBlock() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void programAttributesAndLocations() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN QOpenGLShaderProgram shaderProgram; shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode); shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeSamplers); QVERIFY(shaderProgram.link()); // WHEN QVector activeAttributes = m_glHelper.programAttributesAndLocations(shaderProgram.programId()); // THEN QCOMPARE(activeAttributes.size(), 2); std::sort(activeAttributes.begin(), activeAttributes.end(), [] (const ShaderAttribute &a, const ShaderAttribute &b) { return a.m_name < b.m_name; }); const ShaderAttribute attribute1 = activeAttributes.at(0); QCOMPARE(attribute1.m_name, QStringLiteral("vertexPosition")); QCOMPARE(attribute1.m_size, 1); QCOMPARE(attribute1.m_location, shaderProgram.attributeLocation("vertexPosition")); QCOMPARE(attribute1.m_type, GLenum(GL_FLOAT_VEC3)); const ShaderAttribute attribute2 = activeAttributes.at(1); QCOMPARE(attribute2.m_name, QStringLiteral("vertexTexCoord")); QCOMPARE(attribute2.m_size, 1); QCOMPARE(attribute2.m_location, shaderProgram.attributeLocation("vertexTexCoord")); QCOMPARE(attribute2.m_type, GLenum(GL_FLOAT_VEC2)); } void programUniformsAndLocations() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN QOpenGLShaderProgram shaderProgram; shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode); shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloat); QVERIFY(shaderProgram.link()); // WHEN QVector activeUniforms = m_glHelper.programUniformsAndLocations(shaderProgram.programId()); // THEN QCOMPARE(activeUniforms.size(), 4); std::sort(activeUniforms.begin(), activeUniforms.end(), [] (const ShaderUniform &a, const ShaderUniform &b) { return a.m_name < b.m_name; }); const ShaderUniform uniform1 = activeUniforms.at(0); QCOMPARE(uniform1.m_location, shaderProgram.uniformLocation("multiplier")); QCOMPARE(uniform1.m_offset, -1); QCOMPARE(uniform1.m_blockIndex, -1); QCOMPARE(uniform1.m_arrayStride, -1); QCOMPARE(uniform1.m_matrixStride, -1); QCOMPARE(uniform1.m_size, 1); QCOMPARE(uniform1.m_type, GLenum(GL_FLOAT)); QCOMPARE(uniform1.m_name, QStringLiteral("multiplier")); const ShaderUniform uniform2 = activeUniforms.at(1); QCOMPARE(uniform2.m_location, shaderProgram.uniformLocation("multiplierVec2")); QCOMPARE(uniform2.m_offset, -1); QCOMPARE(uniform2.m_blockIndex, -1); QCOMPARE(uniform2.m_arrayStride, -1); QCOMPARE(uniform2.m_matrixStride, -1); QCOMPARE(uniform2.m_size, 1); QCOMPARE(uniform2.m_type, GLenum(GL_FLOAT_VEC2)); QCOMPARE(uniform2.m_name, QStringLiteral("multiplierVec2")); const ShaderUniform uniform3 = activeUniforms.at(2); QCOMPARE(uniform3.m_location, shaderProgram.uniformLocation("multiplierVec3")); QCOMPARE(uniform3.m_offset, -1); QCOMPARE(uniform3.m_blockIndex, -1); QCOMPARE(uniform3.m_arrayStride, -1); QCOMPARE(uniform3.m_matrixStride, -1); QCOMPARE(uniform3.m_size, 1); QCOMPARE(uniform3.m_type, GLenum(GL_FLOAT_VEC3)); QCOMPARE(uniform3.m_name, QStringLiteral("multiplierVec3")); const ShaderUniform uniform4 = activeUniforms.at(3); QCOMPARE(uniform4.m_location, shaderProgram.uniformLocation("multiplierVec4")); QCOMPARE(uniform4.m_offset, -1); QCOMPARE(uniform4.m_blockIndex, -1); QCOMPARE(uniform4.m_arrayStride, -1); QCOMPARE(uniform4.m_matrixStride, -1); QCOMPARE(uniform4.m_size, 1); QCOMPARE(uniform4.m_type, GLenum(GL_FLOAT_VEC4)); QCOMPARE(uniform4.m_name, QStringLiteral("multiplierVec4")); } void programShaderStorageBlock() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void releaseFrameBufferObject() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); if (!m_fboFuncs) QSKIP("FBO not supported by OpenGL 2.0"); // GIVEN GLuint fboId; m_fboFuncs->glGenFramebuffers(1, &fboId); // THEN QVERIFY(fboId != 0); // WHEN m_glHelper.releaseFrameBufferObject(fboId); // THEN QVERIFY(!m_fboFuncs->glIsFramebuffer(fboId)); } void setMSAAEnabled() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN m_func->glDisable(GL_MULTISAMPLE); // THEN QVERIFY(!m_func->glIsEnabled(GL_MULTISAMPLE)); // WHEN m_glHelper.setMSAAEnabled(true); // THEN QVERIFY(m_func->glIsEnabled(GL_MULTISAMPLE)); // WHEN m_glHelper.setMSAAEnabled(false); // THEN QVERIFY(!m_func->glIsEnabled(GL_MULTISAMPLE)); } void setAlphaCoverageEnabled() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN m_func->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); // THEN QVERIFY(!m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE)); // WHEN m_glHelper.setAlphaCoverageEnabled(true); // THEN QVERIFY(m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE)); // WHEN m_glHelper.setAlphaCoverageEnabled(false); // THEN QVERIFY(!m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE)); } void setClipPlane() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Deprecated in 3.3 core } void setSeamlessCubemap() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported in GL2 } void setVerticesPerPatch() { // Not supported in GL2 } #define SUPPORTS_FEATURE(Feature, IsSupported) \ QVERIFY(m_glHelper.supportsFeature(Feature) == IsSupported); void supportsFeature() { SUPPORTS_FEATURE(GraphicsHelperInterface::MRT, (m_fboFuncs != nullptr)); SUPPORTS_FEATURE(GraphicsHelperInterface::UniformBufferObject, false); SUPPORTS_FEATURE(GraphicsHelperInterface::BindableFragmentOutputs, false); SUPPORTS_FEATURE(GraphicsHelperInterface::PrimitiveRestart, false); SUPPORTS_FEATURE(GraphicsHelperInterface::RenderBufferDimensionRetrieval, false); SUPPORTS_FEATURE(GraphicsHelperInterface::TextureDimensionRetrieval, true); SUPPORTS_FEATURE(GraphicsHelperInterface::UniformBufferObject, false); SUPPORTS_FEATURE(GraphicsHelperInterface::ShaderStorageObject, false); SUPPORTS_FEATURE(GraphicsHelperInterface::Compute, false); SUPPORTS_FEATURE(GraphicsHelperInterface::DrawBuffersBlend, false); SUPPORTS_FEATURE(GraphicsHelperInterface::Tessellation, false); SUPPORTS_FEATURE(GraphicsHelperInterface::BlitFramebuffer, false); SUPPORTS_FEATURE(GraphicsHelperInterface::IndirectDrawing, false); SUPPORTS_FEATURE(GraphicsHelperInterface::MapBuffer, true); SUPPORTS_FEATURE(GraphicsHelperInterface::Fences, false); } #define ADD_UNIFORM_ENTRY(FragShader, Name, Type, ComponentSize, ExpectedRawSize) \ QTest::newRow(#FragShader"_"#Type) << FragShader << QStringLiteral(Name) << Type << ComponentSize << ExpectedRawSize; void uniformsByteSize_data() { QTest::addColumn("fragShader"); QTest::addColumn("name"); QTest::addColumn("type"); QTest::addColumn("componentSize"); QTest::addColumn("expectedByteSize"); ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplier", GL_FLOAT, 1, 4); ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplierVec2", GL_FLOAT_VEC2, 1, 4 * 2); ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplierVec3",GL_FLOAT_VEC3, 1, 4 * 3); ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplierVec4", GL_FLOAT_VEC4, 1, 4 * 4); ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplier", GL_INT, 1, 4); ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec2", GL_INT_VEC2, 1, 4 * 2); ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec3", GL_INT_VEC3, 1, 4 * 3); ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec4", GL_INT_VEC4, 1, 4 * 4); ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m2", GL_FLOAT_MAT2, 1, 4 * 2 * 2); ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m23", GL_FLOAT_MAT2x3, 1, 4 * 2 * 3); ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m32", GL_FLOAT_MAT3x2, 1, 4 * 3 * 2); ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m24", GL_FLOAT_MAT2x4, 1, 4 * 2 * 4); ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m42", GL_FLOAT_MAT4x2, 1, 4 * 4 * 2); ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m3", GL_FLOAT_MAT3, 1, 4 * 3 * 3); ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m34", GL_FLOAT_MAT3x4, 1, 4 * 3 * 4); ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m43", GL_FLOAT_MAT4x3, 1, 4 * 4 * 3); ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m4", GL_FLOAT_MAT4, 1, 4 * 4 * 4); ADD_UNIFORM_ENTRY(fragCodeSamplers, "s1", GL_SAMPLER_1D, 1, 4); ADD_UNIFORM_ENTRY(fragCodeSamplers, "s2", GL_SAMPLER_2D, 1, 4); ADD_UNIFORM_ENTRY(fragCodeSamplers, "s3", GL_SAMPLER_3D, 1, 4); ADD_UNIFORM_ENTRY(fragCodeSamplers, "scube", GL_SAMPLER_CUBE, 1, 4); } void uniformsByteSize() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN QFETCH(QByteArray, fragShader); QFETCH(QString, name); QFETCH(int, type); QFETCH(int, componentSize); QFETCH(int, expectedByteSize); QOpenGLShaderProgram shaderProgram; shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode); shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragShader); QVERIFY(shaderProgram.link()); GLint location = shaderProgram.uniformLocation(name); // WHEN const QVector activeUniforms = m_glHelper.programUniformsAndLocations(shaderProgram.programId()); ShaderUniform matchingUniform; for (const ShaderUniform &u : activeUniforms) { if (u.m_location == location) { matchingUniform = u; break; } } // THEN QCOMPARE(matchingUniform.m_location, location); QCOMPARE(matchingUniform.m_type, GLuint(type)); QCOMPARE(matchingUniform.m_size, componentSize); // WHEN const int computedRawByteSize = m_glHelper.uniformByteSize(matchingUniform); // THEN QCOMPARE(expectedByteSize, computedRawByteSize); // Restore m_func->glUseProgram(0); } void useProgram() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN QOpenGLShaderProgram shaderProgram; shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode); shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloat); // THEN QVERIFY(shaderProgram.link()); GLint currentProg = 0; m_func->glGetIntegerv(GL_CURRENT_PROGRAM, ¤tProg); QVERIFY(currentProg == 0); // WHEN m_glHelper.useProgram(shaderProgram.programId()); // THEN m_func->glGetIntegerv(GL_CURRENT_PROGRAM, ¤tProg); QCOMPARE(GLuint(currentProg), shaderProgram.programId()); // WHEN m_glHelper.useProgram(0); // THEN m_func->glGetIntegerv(GL_CURRENT_PROGRAM, ¤tProg); QVERIFY(currentProg == 0); } void vertexAttribDivisor() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not available in 3.2 } void vertexAttributePointer() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported"); // GIVEN QOpenGLVertexArrayObject vao; vao.create(); QOpenGLVertexArrayObject::Binder binder(&vao); QOpenGLShaderProgram shaderProgram; shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode); shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeSamplers); QVERIFY(shaderProgram.link()); GLint positionLocation = m_func->glGetAttribLocation(shaderProgram.programId(), "vertexPosition"); GLint texCoordLocation = m_func->glGetAttribLocation(shaderProgram.programId(), "vertexTexCoord"); const int vertexCount = 99; QOpenGLBuffer positionBuffer(QOpenGLBuffer::VertexBuffer); positionBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw); positionBuffer.create(); positionBuffer.bind(); positionBuffer.allocate(vertexCount * sizeof(QVector3D)); QOpenGLBuffer texCoordBuffer(QOpenGLBuffer::VertexBuffer); texCoordBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw); texCoordBuffer.create(); texCoordBuffer.allocate(vertexCount * sizeof(QVector2D)); // WHEN shaderProgram.bind(); positionBuffer.bind(); m_glHelper.enableVertexAttributeArray(positionLocation); m_glHelper.vertexAttributePointer(GL_FLOAT_VEC3, positionLocation, 3, GL_FLOAT, GL_TRUE, 0, 0); texCoordBuffer.bind(); m_glHelper.enableVertexAttributeArray(texCoordLocation); m_glHelper.vertexAttributePointer(GL_FLOAT_VEC2, texCoordLocation, 2, GL_FLOAT, GL_TRUE, 0, 0); // THEN const GLint error = m_func->glGetError(); QVERIFY(error == 0); } void glUniform1fv() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN QOpenGLShaderProgram shaderProgram; shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode); shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloat); QVERIFY(shaderProgram.link()); // WHEN m_func->glUseProgram(shaderProgram.programId()); GLfloat value = 883.0f; const GLint location = shaderProgram.uniformLocation("multiplier"); m_glHelper.glUniform1fv(location, 1, &value); // THEN GLfloat setValue = 0.0f; m_func->glGetUniformfv(shaderProgram.programId(), location, &setValue); QCOMPARE(value, setValue); // Restore m_func->glUseProgram(0); } void glUniform2fv() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN QOpenGLShaderProgram shaderProgram; shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode); shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloat); QVERIFY(shaderProgram.link()); // WHEN m_func->glUseProgram(shaderProgram.programId()); GLfloat values[2] = { 383.0f, 427.0f }; const GLint location = shaderProgram.uniformLocation("multiplierVec2"); m_glHelper.glUniform2fv(location, 1, values); // THEN GLfloat setValues[2] = { 0.0f, 0.0f }; m_func->glGetUniformfv(shaderProgram.programId(), location, setValues); for (int i = 0; i < 2; ++i) QCOMPARE(setValues[i], values[i]); // Restore m_func->glUseProgram(0); } void glUniform3fv() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN QOpenGLShaderProgram shaderProgram; shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode); shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloat); QVERIFY(shaderProgram.link()); // WHEN m_func->glUseProgram(shaderProgram.programId()); GLfloat values[3] = { 572.0f, 1340.0f, 1584.0f }; const GLint location = shaderProgram.uniformLocation("multiplierVec3"); m_glHelper.glUniform3fv(location, 1, values); // THEN GLfloat setValues[3] = { 0.0f, 0.0f, 0.0f }; m_func->glGetUniformfv(shaderProgram.programId(), location, setValues); for (int i = 0; i < 3; ++i) QCOMPARE(setValues[i], values[i]); // Restore m_func->glUseProgram(0); } void glUniform4fv() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN QOpenGLShaderProgram shaderProgram; shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode); shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloat); QVERIFY(shaderProgram.link()); // WHEN m_func->glUseProgram(shaderProgram.programId()); GLfloat values[4] = { 454.0f, 350.0f, 883.0f, 355.0f }; const GLint location = shaderProgram.uniformLocation("multiplierVec4"); m_glHelper.glUniform4fv(location, 1, values); // THEN GLfloat setValues[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; m_func->glGetUniformfv(shaderProgram.programId(), location, setValues); for (int i = 0; i < 4; ++i) QCOMPARE(setValues[i], values[i]); // Restore m_func->glUseProgram(0); } void glUniform1iv() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN QOpenGLShaderProgram shaderProgram; shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode); shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsInt); QVERIFY(shaderProgram.link()); // WHEN m_func->glUseProgram(shaderProgram.programId()); GLint value = 883; const GLint location = shaderProgram.uniformLocation("multiplier"); m_glHelper.glUniform1iv(location, 1, &value); // THEN GLint setValue = 0; m_func->glGetUniformiv(shaderProgram.programId(), location, &setValue); QCOMPARE(value, setValue); // Restore m_func->glUseProgram(0); } void glUniform2iv() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN QOpenGLShaderProgram shaderProgram; shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode); shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsInt); QVERIFY(shaderProgram.link()); // WHEN m_func->glUseProgram(shaderProgram.programId()); GLint values[2] = { 383, 427 }; const GLint location = shaderProgram.uniformLocation("multiplierVec2"); m_glHelper.glUniform2iv(location, 1, values); // THEN GLint setValues[2] = { 0, 0 }; m_func->glGetUniformiv(shaderProgram.programId(), location, setValues); for (int i = 0; i < 2; ++i) QCOMPARE(values[i], setValues[i]); // Restore m_func->glUseProgram(0); } void glUniform3iv() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN QOpenGLShaderProgram shaderProgram; shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode); shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsInt); QVERIFY(shaderProgram.link()); // WHEN m_func->glUseProgram(shaderProgram.programId()); GLint values[3] = { 572, 1340, 1584 }; const GLint location = shaderProgram.uniformLocation("multiplierVec3"); m_glHelper.glUniform3iv(location, 1, values); // THEN GLint setValues[3] = { 0, 0, 0 }; m_func->glGetUniformiv(shaderProgram.programId(), location, setValues); for (int i = 0; i < 3; ++i) QCOMPARE(values[i], setValues[i]); // Restore m_func->glUseProgram(0); } void glUniform4iv() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN QOpenGLShaderProgram shaderProgram; shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode); shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsInt); QVERIFY(shaderProgram.link()); // WHEN m_func->glUseProgram(shaderProgram.programId()); GLint values[4] = { 454, 350, 883, 355 }; const GLint location = shaderProgram.uniformLocation("multiplierVec4"); m_glHelper.glUniform4iv(location, 1, values); // THEN GLint setValues[4] = { 0, 0, 0, 0 }; m_func->glGetUniformiv(shaderProgram.programId(), location, setValues); for (int i = 0; i < 4; ++i) QCOMPARE(values[i], setValues[i]); // Restore m_func->glUseProgram(0); } void glUniform1uiv() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void glUniform2uiv() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void glUniform3uiv() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void glUniform4uiv() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void glUniformMatrix2fv() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN QOpenGLShaderProgram shaderProgram; shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode); shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloatMatrices); QVERIFY(shaderProgram.link()); // WHEN m_func->glUseProgram(shaderProgram.programId()); GLfloat values[4] = { 454.0f, 350.0f, 883.0f, 355.0f }; const GLint location = shaderProgram.uniformLocation("m2"); m_glHelper.glUniformMatrix2fv(location, 1, values); // THEN GLfloat setValues[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; m_func->glGetUniformfv(shaderProgram.programId(), location, setValues); for (int i = 0; i < 4; ++i) QCOMPARE(values[i], setValues[i]); // Restore m_func->glUseProgram(0); } void glUniformMatrix3fv() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN QOpenGLShaderProgram shaderProgram; shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode); shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloatMatrices); QVERIFY(shaderProgram.link()); // WHEN m_func->glUseProgram(shaderProgram.programId()); GLfloat values[9] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f, 1200.0f, 427.0f, 396.0f }; const GLint location = shaderProgram.uniformLocation("m3"); m_glHelper.glUniformMatrix3fv(location, 1, values); // THEN GLfloat setValues[9] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; m_func->glGetUniformfv(shaderProgram.programId(), location, setValues); for (int i = 0; i < 9; ++i) QCOMPARE(values[i], setValues[i]); // Restore m_func->glUseProgram(0); } void glUniformMatrix4fv() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // GIVEN QOpenGLShaderProgram shaderProgram; shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vertCode); shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fragCodeUniformsFloatMatrices); QVERIFY(shaderProgram.link()); // WHEN m_func->glUseProgram(shaderProgram.programId()); GLfloat values[16] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f, 1200.0f, 427.0f, 396.0f, 1603.0f, 55.0f, 5.7f, 383.0f, 6.2f, 5.3f, 327.0f }; const GLint location = shaderProgram.uniformLocation("m4"); m_glHelper.glUniformMatrix4fv(location, 1, values); // THEN GLfloat setValues[16] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; m_func->glGetUniformfv(shaderProgram.programId(), location, setValues); for (int i = 0; i < 16; ++i) QCOMPARE(values[i], setValues[i]); // Restore m_func->glUseProgram(0); } void glUniformMatrix2x3fv() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void glUniformMatrix3x2fv() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void glUniformMatrix2x4fv() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void glUniformMatrix4x2fv() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void glUniformMatrix3x4fv() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void glUniformMatrix4x3fv() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void blitFramebuffer() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } #define ADD_GL_TYPE_ENTRY(Type, Expected) \ QTest::newRow(#Type) << Type << Expected; void uniformTypeFromGLType_data() { QTest::addColumn("glType"); QTest::addColumn("expected"); ADD_GL_TYPE_ENTRY(GL_FLOAT, UniformType::Float); ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC2, UniformType::Vec2); ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3); ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3); ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC2, UniformType::Vec2); ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3); ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3); ADD_GL_TYPE_ENTRY(GL_INT, UniformType::Int); ADD_GL_TYPE_ENTRY(GL_INT_VEC2, UniformType::IVec2); ADD_GL_TYPE_ENTRY(GL_INT_VEC3, UniformType::IVec3); ADD_GL_TYPE_ENTRY(GL_INT_VEC4, UniformType::IVec4); ADD_GL_TYPE_ENTRY(GL_BOOL, UniformType::Bool); ADD_GL_TYPE_ENTRY(GL_BOOL_VEC2, UniformType::BVec2); ADD_GL_TYPE_ENTRY(GL_BOOL_VEC3, UniformType::BVec3); ADD_GL_TYPE_ENTRY(GL_BOOL_VEC4, UniformType::BVec4); ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT2, UniformType::Mat2); ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT3, UniformType::Mat3); ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT4, UniformType::Mat4); ADD_GL_TYPE_ENTRY(GL_SAMPLER_1D, UniformType::Sampler); ADD_GL_TYPE_ENTRY(GL_SAMPLER_1D_SHADOW, UniformType::Sampler); ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D, UniformType::Sampler); ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_SHADOW, UniformType::Sampler); ADD_GL_TYPE_ENTRY(GL_SAMPLER_3D, UniformType::Sampler); ADD_GL_TYPE_ENTRY(GL_SAMPLER_CUBE, UniformType::Sampler); } void uniformTypeFromGLType() { // GIVEN QFETCH(int, glType); QFETCH(UniformType, expected); // WHEN UniformType computed = m_glHelper.uniformTypeFromGLType(glType); // THEN QCOMPARE(computed, expected); } void drawBuffer() { QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void readBuffer() { QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void fenceSync() { QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void clientWaitSync() { QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void waitSync() { QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void wasSyncSignaled() { QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void deleteSync() { QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); // Not supported by GL2 } void rasterMode() { if (!m_initializationSuccessful) QSKIP("Initialization failed, OpenGL 2.0 functions not supported"); m_func->glGetError(); // WHEN m_glHelper.rasterMode(GL_FRONT_AND_BACK, GL_LINE); // THEN const GLint error = m_func->glGetError(); QVERIFY(error == 0); GLint p; m_func->glGetIntegerv(GL_POLYGON_MODE, &p); QCOMPARE(p, GL_LINE); } private: QScopedPointer m_window; QOpenGLContext m_glContext; GraphicsHelperGL2 m_glHelper; QOpenGLFunctions_2_0 *m_func = nullptr; QOpenGLExtension_ARB_framebuffer_object *m_fboFuncs = nullptr; bool m_initializationSuccessful = false; }; QT_END_NAMESPACE #endif int main(int argc, char *argv[]) { #ifdef TEST_SHOULD_BE_PERFORMED QGuiApplication app(argc, argv); app.setAttribute(Qt::AA_Use96Dpi, true); tst_GraphicsHelperGL2 tc; QTEST_SET_MAIN_SOURCE_PATH return QTest::qExec(&tc, argc, argv); #endif return 0; } #ifdef TEST_SHOULD_BE_PERFORMED #include "tst_graphicshelpergl2.moc" #endif