/**************************************************************************** ** ** Copyright (C) 2021 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Extras 2.0 import QtQuick.Window 2.0 Entity { id: sceneRoot Window { id: _view width: 600 height: 600 visible: true } Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: _view.width / 2 / _view.height nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d( 0.0, 0.0, -10.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) } Camera { id: camera2 projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: _view.width / 2 / _view.height nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d( 0.0, 0.0, -10.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) } FirstPersonCameraController { camera: camera } DirectionalLight { worldDirection: camera.viewVector.times(-1) } // Draw 2 viewports components: [ RenderSettings { RenderSurfaceSelector { surface: _view Viewport { normalizedRect: Qt.rect(0.0, 0.0, 0.5, 1.0) ClearBuffers { buffers : ClearBuffers.ColorDepthBuffer clearColor: "red" CameraSelector { camera: camera LayerFilter { // Any of layers: [ layer1, layer3 ] LayerFilter { filterMode: LayerFilter.DiscardAnyMatchingLayers layers: [layer2] } } } } } Viewport { normalizedRect: Qt.rect(0.5, 0.0, 0.5, 1.0) CameraSelector { camera: camera2 LayerFilter { layers: [ layerRecursive ] LayerFilter { filterMode: LayerFilter.DiscardAnyMatchingLayers layers: [layer1] } } } } } pickingSettings { pickMethod: PickingSettings.TrianglePicking } } ] CuboidMesh { id: cubeMesh } Layer { id: layerRecursive; recursive: true } Layer { id: layer1 } Layer { id: layer2 } Layer { id: layer3 } Entity { id: rootSceneEntity components: [layerRecursive] // Selected by Viewport 1 Entity { readonly property ObjectPicker objectPicker: ObjectPicker { objectName: "Picker1" onClicked: console.log("o1 " + pick.position) } readonly property Transform transform: Transform { scale: 2 translation: Qt.vector3d(-1, 0, 0) } readonly property PhongMaterial material: PhongMaterial { diffuse: "red" } components: [cubeMesh, transform, material, objectPicker, layer1 ] } // Selected by Viewport 2 Entity { readonly property ObjectPicker objectPicker: ObjectPicker { objectName: "Picker2" onClicked: console.log("o2" + pick.position) } readonly property Transform transform: Transform { scale: 3 translation: Qt.vector3d(-2, 3, 5) } readonly property PhongMaterial material: PhongMaterial { diffuse: "green" } components: [cubeMesh, transform, material, objectPicker, layer2 ] } // Not Selected by Any Viewport Entity { readonly property ObjectPicker objectPicker: ObjectPicker { objectName: "Picker3" onClicked: console.log("o3" + pick.position) } readonly property Transform transform: Transform { scale: 4 } readonly property PhongMaterial material: PhongMaterial { diffuse: "blue" } components: [cubeMesh, transform, material, objectPicker, layer1, layer2 ] } // Both Viewport Entity { readonly property ObjectPicker objectPicker: ObjectPicker { objectName: "Picker4" onClicked: console.log("o4" + pick.position) } readonly property Transform transform: Transform { scale: 1 translation: Qt.vector3d(0, -2, -1) } readonly property PhongMaterial material: PhongMaterial { diffuse: "orange" } components: [cubeMesh, transform, material, objectPicker, layer3 ] } // Viewport 1 Entity { readonly property ObjectPicker objectPicker: ObjectPicker { objectName: "Picker5" onClicked: console.log("o5" + pick.position) } readonly property Transform transform: Transform { scale: 2 translation: Qt.vector3d(0, 1, 3) } readonly property PhongMaterial material: PhongMaterial { diffuse: "purple" } components: [cubeMesh, transform, material, objectPicker, layer3, layer1 ] } } }