// Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Extras 2.0 import QtQuick.Window 2.0 Entity { id: sceneRoot Window { id: _view width: 600 height: 600 visible: true } Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: _view.width / 2 / _view.height nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d( 0.0, 0.0, -10.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) } Camera { id: camera2 projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: _view.width / _view.height nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d( 0.0, 0.0, -20.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) } FirstPersonCameraController { camera: camera } DirectionalLight { worldDirection: camera.viewVector.times(-1) } // Draw 2 viewports // one with the content, the other with content + debug volumes components: [ RenderSettings { Viewport { normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0) RenderSurfaceSelector { surface: _view Viewport { normalizedRect: Qt.rect(0.0, 0.0, 0.5, 1.0) ClearBuffers { buffers : ClearBuffers.ColorDepthBuffer clearColor: "white" CameraSelector { camera: camera } } } Viewport { normalizedRect: Qt.rect(0.5, 0.0, 0.5, 1.0) CameraSelector { camera: camera2 } } } } } ] CuboidMesh { id: cubeMesh } Entity { readonly property ObjectPicker objectPicker: ObjectPicker { onClicked: console.log("o1") } readonly property Transform transform: Transform { scale: 3 translation: Qt.vector3d(3, 0, 0) } readonly property PhongMaterial material: PhongMaterial { diffuse: "red" } components: [cubeMesh, transform, material, objectPicker ] } Entity { readonly property ObjectPicker objectPicker: ObjectPicker { objectName: "Picker2" onClicked: console.log("o2") } readonly property Transform transform: Transform { scale: 3 translation: Qt.vector3d(-3, 0, 0) } readonly property PhongMaterial material: PhongMaterial { diffuse: "green" } components: [cubeMesh, transform, material, objectPicker ] } }