/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include "testpostmanarbiter.h" // We need to call QNode::clone which is protected // So we sublcass QNode instead of QObject class tst_QLight: public Qt3DCore::QNode { Q_OBJECT public: ~tst_QLight() { QNode::cleanup(); } private Q_SLOTS: void checkLightCloning() { Qt3DRender::QLight light; light.setColor(Qt::red); light.setIntensity(0.5f); QScopedPointer lightClone(static_cast(QNode::clone(&light))); QVERIFY(lightClone.data()); QCOMPARE(light.color(), lightClone->color()); QCOMPARE(light.intensity(), lightClone->intensity()); } void checkPointLightCloning() { Qt3DRender::QPointLight pointLight; QCOMPARE(pointLight.type(), Qt3DRender::QLight::PointLight); pointLight.setColor(Qt::green); pointLight.setIntensity(0.5f); pointLight.setAttenuation(QVector3D(0.5f, 0.0f, 1.0f)); QScopedPointer pointLightClone(static_cast(QNode::clone(&pointLight))); QVERIFY(pointLightClone.data()); QCOMPARE(pointLightClone->type(), Qt3DRender::QLight::PointLight); QCOMPARE(pointLight.color(), pointLightClone->color()); QCOMPARE(pointLight.intensity(), pointLightClone->intensity()); QCOMPARE(pointLight.attenuation(), pointLightClone->attenuation()); } void checkDirectionalLightCloning() { Qt3DRender::QDirectionalLight dirLight; QCOMPARE(dirLight.type(), Qt3DRender::QLight::DirectionalLight); dirLight.setColor(Qt::blue); dirLight.setIntensity(0.5f); dirLight.setDirection(QVector3D(0, 0, -1)); QScopedPointer dirLightClone(static_cast(QNode::clone(&dirLight))); QVERIFY(dirLightClone.data()); QCOMPARE(dirLightClone->type(), Qt3DRender::QLight::DirectionalLight); QCOMPARE(dirLight.color(), dirLightClone->color()); QCOMPARE(dirLight.intensity(), dirLightClone->intensity()); QCOMPARE(dirLight.direction(), dirLightClone->direction()); } void checkSpotLightCloning() { Qt3DRender::QSpotLight spotLight; QCOMPARE(spotLight.type(), Qt3DRender::QLight::SpotLight); spotLight.setColor(Qt::lightGray); spotLight.setIntensity(0.5f); spotLight.setDirection(QVector3D(0, 0, -1)); spotLight.setCutOffAngle(0.75f); QScopedPointer spotLightClone(static_cast(QNode::clone(&spotLight))); QVERIFY(spotLightClone.data()); QCOMPARE(spotLightClone->type(), Qt3DRender::QLight::SpotLight); QCOMPARE(spotLight.color(), spotLightClone->color()); QCOMPARE(spotLight.intensity(), spotLightClone->intensity()); QCOMPARE(spotLight.direction(), spotLightClone->direction()); QCOMPARE(spotLight.cutOffAngle(), spotLightClone->cutOffAngle()); } void checkLightPropertyUpdates() { QScopedPointer light(new Qt3DRender::QLight); TestArbiter lightArbiter(light.data()); light->setColor(Qt::red); light->setIntensity(0.5f); QCoreApplication::processEvents(); QCOMPARE(lightArbiter.events.size(), 2); Qt3DCore::QScenePropertyChangePtr change = lightArbiter.events[0].staticCast(); QCOMPARE(change->propertyName(), "color"); QCOMPARE(change->subjectId(), light->id()); QCOMPARE(change->value().value(), QColor(Qt::red)); QCOMPARE(change->type(), Qt3DCore::NodeUpdated); change = lightArbiter.events[1].staticCast(); QCOMPARE(change->propertyName(), "intensity"); QCOMPARE(change->subjectId(), light->id()); QCOMPARE(change->value().value(), 0.5f); QCOMPARE(change->type(), Qt3DCore::NodeUpdated); lightArbiter.events.clear(); light->setColor(Qt::red); QCoreApplication::processEvents(); QCOMPARE(lightArbiter.events.size(), 0); lightArbiter.events.clear(); } void checkPointLightPropertyUpdates() { QScopedPointer pointLight(new Qt3DRender::QPointLight); TestArbiter pointLightArbiter(pointLight.data()); pointLight->setColor(Qt::green); pointLight->setIntensity(0.5f); pointLight->setAttenuation(QVector3D(0.5f, 0.0f, 1.0f)); QCoreApplication::processEvents(); QCOMPARE(pointLightArbiter.events.size(), 3); Qt3DCore::QScenePropertyChangePtr change = pointLightArbiter.events[0].staticCast(); QCOMPARE(change->propertyName(), "color"); QCOMPARE(change->subjectId(), pointLight->id()); QCOMPARE(change->value().value(), QColor(Qt::green)); QCOMPARE(change->type(), Qt3DCore::NodeUpdated); change = pointLightArbiter.events[1].staticCast(); QCOMPARE(change->propertyName(), "intensity"); QCOMPARE(change->subjectId(), pointLight->id()); QCOMPARE(change->value().value(), 0.5f); QCOMPARE(change->type(), Qt3DCore::NodeUpdated); change = pointLightArbiter.events[2].staticCast(); QCOMPARE(change->propertyName(), "attenuation"); QCOMPARE(change->subjectId(), pointLight->id()); QCOMPARE(change->value().value(), QVector3D(0.5f, 0.0f, 1.0f)); QCOMPARE(change->type(), Qt3DCore::NodeUpdated); pointLightArbiter.events.clear(); } void checkDirectionalLightPropertyUpdates() { QScopedPointer dirLight(new Qt3DRender::QDirectionalLight); TestArbiter dirLightArbiter(dirLight.data()); dirLight->setColor(Qt::blue); dirLight->setIntensity(0.5f); dirLight->setDirection(QVector3D(0.5f, 0.0f, -1.0f)); QCoreApplication::processEvents(); QCOMPARE(dirLightArbiter.events.size(), 3); Qt3DCore::QScenePropertyChangePtr change = dirLightArbiter.events[0].staticCast(); QCOMPARE(change->propertyName(), "color"); QCOMPARE(change->subjectId(), dirLight->id()); QCOMPARE(change->value().value(), QColor(Qt::blue)); QCOMPARE(change->type(), Qt3DCore::NodeUpdated); change = dirLightArbiter.events[1].staticCast(); QCOMPARE(change->propertyName(), "intensity"); QCOMPARE(change->subjectId(), dirLight->id()); QCOMPARE(change->value().value(), 0.5f); QCOMPARE(change->type(), Qt3DCore::NodeUpdated); change = dirLightArbiter.events[2].staticCast(); QCOMPARE(change->propertyName(), "direction"); QCOMPARE(change->subjectId(), dirLight->id()); QCOMPARE(change->value().value(), QVector3D(0.5f, 0.0f, -1.0f)); QCOMPARE(change->type(), Qt3DCore::NodeUpdated); dirLightArbiter.events.clear(); } void checkSpotLightPropertyUpdates() { QScopedPointer spotLight(new Qt3DRender::QSpotLight); TestArbiter spotLightArbiter(spotLight.data()); spotLight->setColor(Qt::lightGray); spotLight->setIntensity(0.5f); spotLight->setDirection(QVector3D(0.5f, 0.0f, -1.0f)); spotLight->setCutOffAngle(0.75f); QCoreApplication::processEvents(); QCOMPARE(spotLightArbiter.events.size(), 4); Qt3DCore::QScenePropertyChangePtr change = spotLightArbiter.events[0].staticCast(); QCOMPARE(change->propertyName(), "color"); QCOMPARE(change->subjectId(), spotLight->id()); QCOMPARE(change->value().value(), QColor(Qt::lightGray)); QCOMPARE(change->type(), Qt3DCore::NodeUpdated); change = spotLightArbiter.events[1].staticCast(); QCOMPARE(change->propertyName(), "intensity"); QCOMPARE(change->subjectId(), spotLight->id()); QCOMPARE(change->value().value(), 0.5f); QCOMPARE(change->type(), Qt3DCore::NodeUpdated); change = spotLightArbiter.events[2].staticCast(); QCOMPARE(change->propertyName(), "direction"); QCOMPARE(change->subjectId(), spotLight->id()); QCOMPARE(change->value().value(), QVector3D(0.5f, 0.0f, -1.0f)); QCOMPARE(change->type(), Qt3DCore::NodeUpdated); change = spotLightArbiter.events[3].staticCast(); QCOMPARE(change->propertyName(), "cutOffAngle"); QCOMPARE(change->subjectId(), spotLight->id()); QCOMPARE(change->value().value(), 0.75f); QCOMPARE(change->type(), Qt3DCore::NodeUpdated); spotLightArbiter.events.clear(); } protected: Qt3DCore::QNode *doClone() const Q_DECL_OVERRIDE { return Q_NULLPTR; } }; QTEST_MAIN(tst_QLight) #include "tst_qlight.moc"