/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "testpostmanarbiter.h" class tst_QRenderPass : public QObject { Q_OBJECT private Q_SLOTS: void initTestCase() { qRegisterMetaType("QShaderProgram *"); } void checkDefaultConstruction() { // GIVEN Qt3DRender::QRenderPass renderPass; // THEN QVERIFY(renderPass.shaderProgram() == nullptr); QCOMPARE(renderPass.filterKeys().size(), 0); QCOMPARE(renderPass.renderStates().size(), 0); QCOMPARE(renderPass.parameters().size(), 0); } void checkPropertyChanges() { // GIVEN Qt3DRender::QRenderPass renderPass; { // WHEN QSignalSpy spy(&renderPass, SIGNAL(shaderProgramChanged(QShaderProgram *))); Qt3DRender::QShaderProgram newValue; renderPass.setShaderProgram(&newValue); // THEN QVERIFY(spy.isValid()); QCOMPARE(renderPass.shaderProgram(), &newValue); QCOMPARE(spy.count(), 1); // WHEN spy.clear(); renderPass.setShaderProgram(&newValue); // THEN QCOMPARE(renderPass.shaderProgram(), &newValue); QCOMPARE(spy.count(), 0); } { // WHEN Qt3DRender::QFilterKey newValue; renderPass.addFilterKey(&newValue); // THEN QCOMPARE(renderPass.filterKeys().size(), 1); // WHEN renderPass.addFilterKey(&newValue); // THEN QCOMPARE(renderPass.filterKeys().size(), 1); // WHEN renderPass.removeFilterKey(&newValue); // THEN QCOMPARE(renderPass.filterKeys().size(), 0); } { // WHEN Qt3DRender::QDepthTest newValue; renderPass.addRenderState(&newValue); // THEN QCOMPARE(renderPass.renderStates().size(), 1); // WHEN renderPass.addRenderState(&newValue); // THEN QCOMPARE(renderPass.renderStates().size(), 1); // WHEN renderPass.removeRenderState(&newValue); // THEN QCOMPARE(renderPass.renderStates().size(), 0); } { // WHEN Qt3DRender::QParameter newValue; renderPass.addParameter(&newValue); // THEN QCOMPARE(renderPass.parameters().size(), 1); // WHEN renderPass.addParameter(&newValue); // THEN QCOMPARE(renderPass.parameters().size(), 1); // WHEN renderPass.removeParameter(&newValue); // THEN QCOMPARE(renderPass.parameters().size(), 0); } } void checkCreationData() { // GIVEN Qt3DRender::QRenderPass renderPass; Qt3DRender::QShaderProgram shader; renderPass.setShaderProgram(&shader); Qt3DRender::QFilterKey filterKey; renderPass.addFilterKey(&filterKey); Qt3DRender::QDepthTest renderState; renderPass.addRenderState(&renderState); Qt3DRender::QParameter parameter; renderPass.addParameter(¶meter); // WHEN QVector creationChanges; { Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&renderPass); creationChanges = creationChangeGenerator.creationChanges(); } // THEN { QCOMPARE(creationChanges.size(), 5); // RenderPass + Shader + FilterKey + Parameter + State const auto creationChangeData = qSharedPointerCast>(creationChanges.first()); const Qt3DRender::QRenderPassData cloneData = creationChangeData->data; QCOMPARE(renderPass.shaderProgram()->id(), cloneData.shaderId); QCOMPARE(cloneData.filterKeyIds.size(), 1); QCOMPARE(filterKey.id(), cloneData.filterKeyIds.first()); QCOMPARE(cloneData.renderStateIds.size(), 1); QCOMPARE(renderState.id(), cloneData.renderStateIds.first()); QCOMPARE(cloneData.parameterIds.size(), 1); QCOMPARE(parameter.id(), cloneData.parameterIds.first()); QCOMPARE(renderPass.id(), creationChangeData->subjectId()); QCOMPARE(renderPass.isEnabled(), true); QCOMPARE(renderPass.isEnabled(), creationChangeData->isNodeEnabled()); QCOMPARE(renderPass.metaObject(), creationChangeData->metaObject()); } // WHEN renderPass.setEnabled(false); { Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&renderPass); creationChanges = creationChangeGenerator.creationChanges(); } // THEN { QCOMPARE(creationChanges.size(), 5); // RenderPass + Shader + FilterKey + Parameter + State const auto creationChangeData = qSharedPointerCast>(creationChanges.first()); const Qt3DRender::QRenderPassData cloneData = creationChangeData->data; QCOMPARE(renderPass.shaderProgram()->id(), cloneData.shaderId); QCOMPARE(cloneData.filterKeyIds.size(), 1); QCOMPARE(filterKey.id(), cloneData.filterKeyIds.first()); QCOMPARE(cloneData.renderStateIds.size(), 1); QCOMPARE(renderState.id(), cloneData.renderStateIds.first()); QCOMPARE(cloneData.parameterIds.size(), 1); QCOMPARE(parameter.id(), cloneData.parameterIds.first()); QCOMPARE(renderPass.id(), creationChangeData->subjectId()); QCOMPARE(renderPass.isEnabled(), false); QCOMPARE(renderPass.isEnabled(), creationChangeData->isNodeEnabled()); QCOMPARE(renderPass.metaObject(), creationChangeData->metaObject()); } } void checkShaderProgramBookkeeping() { // GIVEN Qt3DRender::QRenderPass renderPass; { // WHEN Qt3DRender::QShaderProgram shaderProgram; renderPass.setShaderProgram(&shaderProgram); QCOMPARE(renderPass.shaderProgram(), &shaderProgram); } // THEN -> should not crash QVERIFY(renderPass.shaderProgram() == nullptr); } void checkFilterKeyBookkeeping() { // GIVEN Qt3DRender::QRenderPass renderPass; { // WHEN Qt3DRender::QFilterKey filterKey; renderPass.addFilterKey(&filterKey); QCOMPARE(renderPass.filterKeys().size(), 1); } // THEN -> should not crash QCOMPARE(renderPass.filterKeys().size(), 0); } void checkRenderStateBookkeeping() { // GIVEN Qt3DRender::QRenderPass renderPass; { // WHEN Qt3DRender::QDepthTest renderState; renderPass.addRenderState(&renderState); QCOMPARE(renderPass.renderStates().size(), 1); } // THEN -> should not crash QCOMPARE(renderPass.renderStates().size(), 0); } void checkParameterBookkeeping() { // GIVEN Qt3DRender::QRenderPass renderPass; { // WHEN Qt3DRender::QParameter parameter; renderPass.addParameter(¶meter); QCOMPARE(renderPass.parameters().size(), 1); } // THEN -> should not crash QCOMPARE(renderPass.parameters().size(), 0); } void checkShaderProgramUpdate() { // GIVEN TestArbiter arbiter; Qt3DRender::QRenderPass renderPass; Qt3DRender::QShaderProgram shaderProgram; arbiter.setArbiterOnNode(&renderPass); { // WHEN renderPass.setShaderProgram(&shaderProgram); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); QCOMPARE(arbiter.dirtyNodes.size(), 1); QCOMPARE(arbiter.dirtyNodes.front(), &renderPass); arbiter.dirtyNodes.clear(); } { // WHEN renderPass.setShaderProgram(&shaderProgram); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); QCOMPARE(arbiter.dirtyNodes.size(), 0); } } void checkFilterKeyUpdate() { // GIVEN TestArbiter arbiter; Qt3DRender::QRenderPass renderPass; Qt3DRender::QFilterKey filterKey; arbiter.setArbiterOnNode(&renderPass); { // WHEN renderPass.addFilterKey(&filterKey); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); QCOMPARE(arbiter.dirtyNodes.size(), 1); QCOMPARE(arbiter.dirtyNodes.front(), &renderPass); arbiter.events.clear(); } { // WHEN renderPass.removeFilterKey(&filterKey); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); QCOMPARE(arbiter.dirtyNodes.size(), 1); QCOMPARE(arbiter.dirtyNodes.front(), &renderPass); arbiter.events.clear(); } } void checkRenderStateUpdate() { // GIVEN TestArbiter arbiter; Qt3DRender::QRenderPass renderPass; Qt3DRender::QDepthTest renderState; arbiter.setArbiterOnNode(&renderPass); { // WHEN renderPass.addRenderState(&renderState); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); QCOMPARE(arbiter.dirtyNodes.size(), 1); QCOMPARE(arbiter.dirtyNodes.front(), &renderPass); arbiter.events.clear(); } { // WHEN renderPass.removeRenderState(&renderState); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); QCOMPARE(arbiter.dirtyNodes.size(), 1); QCOMPARE(arbiter.dirtyNodes.front(), &renderPass); arbiter.events.clear(); } } void checkParameterUpdate() { // GIVEN TestArbiter arbiter; Qt3DRender::QRenderPass renderPass; Qt3DRender::QParameter parameter; arbiter.setArbiterOnNode(&renderPass); { // WHEN renderPass.addParameter(¶meter); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); QCOMPARE(arbiter.dirtyNodes.size(), 1); QCOMPARE(arbiter.dirtyNodes.front(), &renderPass); arbiter.events.clear(); } { // WHEN renderPass.removeParameter(¶meter); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); QCOMPARE(arbiter.dirtyNodes.size(), 1); QCOMPARE(arbiter.dirtyNodes.front(), &renderPass); arbiter.events.clear(); } } }; QTEST_MAIN(tst_QRenderPass) #include "tst_qrenderpass.moc"