/**************************************************************************** ** ** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include "testpostmanarbiter.h" class tst_QShaderImage : public QObject { Q_OBJECT private Q_SLOTS: void initTestCase() { qRegisterMetaType("Qt3DRender::QAbstractTexture*"); } void checkDefaultConstruction() { // GIVEN Qt3DRender::QShaderImage shaderImage; // THEN QVERIFY(shaderImage.texture() == nullptr); QCOMPARE(shaderImage.layered(), false); QCOMPARE(shaderImage.mipLevel(), 0); QCOMPARE(shaderImage.layer(), 0); QCOMPARE(shaderImage.access(), Qt3DRender::QShaderImage::ReadWrite); QCOMPARE(shaderImage.format(), Qt3DRender::QShaderImage::Automatic); } void checkPropertyChanges() { // GIVEN Qt3DRender::QShaderImage shaderImage; { // WHEN QSignalSpy spy(&shaderImage, SIGNAL(textureChanged(Qt3DRender::QAbstractTexture *))); Qt3DRender::QTexture2D newValue; shaderImage.setTexture(&newValue); // THEN QVERIFY(spy.isValid()); QCOMPARE(shaderImage.texture(), &newValue); QCOMPARE(spy.count(), 1); // WHEN spy.clear(); shaderImage.setTexture(&newValue); // THEN QCOMPARE(shaderImage.texture(), &newValue); QCOMPARE(spy.count(), 0); } { // WHEN QSignalSpy spy(&shaderImage, SIGNAL(layeredChanged(bool))); const bool newValue = true; shaderImage.setLayered(newValue); // THEN QVERIFY(spy.isValid()); QCOMPARE(shaderImage.layered(), newValue); QCOMPARE(spy.count(), 1); // WHEN spy.clear(); shaderImage.setLayered(newValue); // THEN QCOMPARE(shaderImage.layered(), newValue); QCOMPARE(spy.count(), 0); } { // WHEN QSignalSpy spy(&shaderImage, SIGNAL(mipLevelChanged(int))); const int newValue = 12; shaderImage.setMipLevel(newValue); // THEN QVERIFY(spy.isValid()); QCOMPARE(shaderImage.mipLevel(), newValue); QCOMPARE(spy.count(), 1); // WHEN spy.clear(); shaderImage.setMipLevel(newValue); // THEN QCOMPARE(shaderImage.mipLevel(), newValue); QCOMPARE(spy.count(), 0); } { // WHEN QSignalSpy spy(&shaderImage, SIGNAL(layerChanged(int))); const int newValue = 2; shaderImage.setLayer(newValue); // THEN QVERIFY(spy.isValid()); QCOMPARE(shaderImage.layer(), newValue); QCOMPARE(spy.count(), 1); // WHEN spy.clear(); shaderImage.setLayer(newValue); // THEN QCOMPARE(shaderImage.layer(), newValue); QCOMPARE(spy.count(), 0); } { // WHEN QSignalSpy spy(&shaderImage, SIGNAL(accessChanged(Access))); const Qt3DRender::QShaderImage::Access newValue = Qt3DRender::QShaderImage::ReadOnly; shaderImage.setAccess(newValue); // THEN QVERIFY(spy.isValid()); QCOMPARE(shaderImage.access(), newValue); QCOMPARE(spy.count(), 1); // WHEN spy.clear(); shaderImage.setAccess(newValue); // THEN QCOMPARE(shaderImage.access(), newValue); QCOMPARE(spy.count(), 0); } { // WHEN QSignalSpy spy(&shaderImage, SIGNAL(formatChanged(ImageFormat))); const Qt3DRender::QShaderImage::ImageFormat newValue = Qt3DRender::QShaderImage::RG8U; shaderImage.setFormat(newValue); // THEN QVERIFY(spy.isValid()); QCOMPARE(shaderImage.format(), newValue); QCOMPARE(spy.count(), 1); // WHEN spy.clear(); shaderImage.setFormat(newValue); // THEN QCOMPARE(shaderImage.format(), newValue); QCOMPARE(spy.count(), 0); } } void checkCreationData() { // GIVEN Qt3DRender::QShaderImage shaderImage; Qt3DRender::QTexture2D t; shaderImage.setTexture(&t); shaderImage.setLayered(true); shaderImage.setMipLevel(883); shaderImage.setLayer(1584); shaderImage.setAccess(Qt3DRender::QShaderImage::WriteOnly); shaderImage.setFormat(Qt3DRender::QShaderImage::R32F); // WHEN QVector creationChanges; { Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&shaderImage); creationChanges = creationChangeGenerator.creationChanges(); } // THEN { // ShaderImage + Texture creation QCOMPARE(creationChanges.size(), 2); const auto creationChangeData = qSharedPointerCast>(creationChanges.first()); const Qt3DRender::QShaderImageData cloneData = creationChangeData->data; QCOMPARE(shaderImage.texture()->id(), cloneData.textureId); QCOMPARE(shaderImage.layered(), cloneData.layered); QCOMPARE(shaderImage.mipLevel(), cloneData.mipLevel); QCOMPARE(shaderImage.layer(), cloneData.layer); QCOMPARE(shaderImage.access(), cloneData.access); QCOMPARE(shaderImage.format(), cloneData.format); QCOMPARE(shaderImage.id(), creationChangeData->subjectId()); QCOMPARE(shaderImage.isEnabled(), true); QCOMPARE(shaderImage.isEnabled(), creationChangeData->isNodeEnabled()); QCOMPARE(shaderImage.metaObject(), creationChangeData->metaObject()); } // WHEN shaderImage.setEnabled(false); { Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&shaderImage); creationChanges = creationChangeGenerator.creationChanges(); } // THEN { // ShaderImage + Texture creation QCOMPARE(creationChanges.size(), 2); const auto creationChangeData = qSharedPointerCast>(creationChanges.first()); const Qt3DRender::QShaderImageData cloneData = creationChangeData->data; QCOMPARE(shaderImage.texture()->id(), cloneData.textureId); QCOMPARE(shaderImage.layered(), cloneData.layered); QCOMPARE(shaderImage.mipLevel(), cloneData.mipLevel); QCOMPARE(shaderImage.layer(), cloneData.layer); QCOMPARE(shaderImage.access(), cloneData.access); QCOMPARE(shaderImage.format(), cloneData.format); QCOMPARE(shaderImage.id(), creationChangeData->subjectId()); QCOMPARE(shaderImage.isEnabled(), false); QCOMPARE(shaderImage.isEnabled(), creationChangeData->isNodeEnabled()); QCOMPARE(shaderImage.metaObject(), creationChangeData->metaObject()); } } void checkTextureUpdate() { // GIVEN TestArbiter arbiter; Qt3DRender::QShaderImage shaderImage; arbiter.setArbiterOnNode(&shaderImage); Qt3DRender::QTexture2D t; { // WHEN shaderImage.setTexture(&t); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); QCOMPARE(arbiter.dirtyNodes.size(), 1); QCOMPARE(arbiter.dirtyNodes.front(), &shaderImage); arbiter.dirtyNodes.clear(); } { // WHEN shaderImage.setTexture(&t); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); QCOMPARE(arbiter.dirtyNodes.size(), 0); } } void checkLayeredUpdate() { // GIVEN TestArbiter arbiter; Qt3DRender::QShaderImage shaderImage; arbiter.setArbiterOnNode(&shaderImage); { // WHEN shaderImage.setLayered(true); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); QCOMPARE(arbiter.dirtyNodes.size(), 1); QCOMPARE(arbiter.dirtyNodes.front(), &shaderImage); arbiter.dirtyNodes.clear(); } { // WHEN shaderImage.setLayered(true); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); QCOMPARE(arbiter.dirtyNodes.size(), 0); } } void checkMipLevelUpdate() { // GIVEN TestArbiter arbiter; Qt3DRender::QShaderImage shaderImage; arbiter.setArbiterOnNode(&shaderImage); { // WHEN shaderImage.setMipLevel(5); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); QCOMPARE(arbiter.dirtyNodes.size(), 1); QCOMPARE(arbiter.dirtyNodes.front(), &shaderImage); arbiter.dirtyNodes.clear(); } { // WHEN shaderImage.setMipLevel(5); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); QCOMPARE(arbiter.dirtyNodes.size(), 0); } } void checkLayerUpdate() { // GIVEN TestArbiter arbiter; Qt3DRender::QShaderImage shaderImage; arbiter.setArbiterOnNode(&shaderImage); { // WHEN shaderImage.setLayer(8); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); QCOMPARE(arbiter.dirtyNodes.size(), 1); QCOMPARE(arbiter.dirtyNodes.front(), &shaderImage); arbiter.dirtyNodes.clear(); } { // WHEN shaderImage.setLayer(8); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); QCOMPARE(arbiter.dirtyNodes.size(), 0); } } void checkAccessUpdate() { // GIVEN TestArbiter arbiter; Qt3DRender::QShaderImage shaderImage; arbiter.setArbiterOnNode(&shaderImage); { // WHEN shaderImage.setAccess(Qt3DRender::QShaderImage::WriteOnly); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); QCOMPARE(arbiter.dirtyNodes.size(), 1); QCOMPARE(arbiter.dirtyNodes.front(), &shaderImage); arbiter.dirtyNodes.clear(); } { // WHEN shaderImage.setAccess(Qt3DRender::QShaderImage::WriteOnly); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); QCOMPARE(arbiter.dirtyNodes.size(), 0); } } void checkFormatUpdate() { // GIVEN TestArbiter arbiter; Qt3DRender::QShaderImage shaderImage; arbiter.setArbiterOnNode(&shaderImage); { // WHEN shaderImage.setFormat(Qt3DRender::QShaderImage::RG16F); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); QCOMPARE(arbiter.dirtyNodes.size(), 1); QCOMPARE(arbiter.dirtyNodes.front(), &shaderImage); arbiter.dirtyNodes.clear(); } { // WHEN shaderImage.setFormat(Qt3DRender::QShaderImage::RG16F); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); QCOMPARE(arbiter.dirtyNodes.size(), 0); } } void checkTextureBookeeping() { // GIVEN Qt3DRender::QShaderImage shaderImage; QSignalSpy spy(&shaderImage, SIGNAL(textureChanged(Qt3DRender::QAbstractTexture *))); { // WHEN Qt3DRender::QTexture2D tex; shaderImage.setTexture(&tex); // THEN QVERIFY(spy.isValid()); QCOMPARE(shaderImage.texture(), &tex); QCOMPARE(spy.count(), 1); // WHEN spy.clear(); } // THEN QCOMPARE(spy.count(), 1); QVERIFY(shaderImage.texture() == nullptr); } }; QTEST_MAIN(tst_QShaderImage) #include "tst_qshaderimage.moc"