/**************************************************************************** ** ** Copyright (C) 2016 Paul Lemire ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include "testpostmanarbiter.h" // We need to call QShaderProgram::sceneChangeEvent class tst_QShaderProgram : public Qt3DRender::QShaderProgram { Q_OBJECT private Q_SLOTS: void checkDefaultConstruction() { // GIVEN Qt3DRender::QShaderProgram shaderProgram; // THEN QCOMPARE(shaderProgram.vertexShaderCode(), QByteArray()); QCOMPARE(shaderProgram.tessellationControlShaderCode(), QByteArray()); QCOMPARE(shaderProgram.tessellationEvaluationShaderCode(), QByteArray()); QCOMPARE(shaderProgram.geometryShaderCode(), QByteArray()); QCOMPARE(shaderProgram.fragmentShaderCode(), QByteArray()); QCOMPARE(shaderProgram.computeShaderCode(), QByteArray()); QCOMPARE(shaderProgram.log(), QString()); QCOMPARE(shaderProgram.status(), Qt3DRender::QShaderProgram::NotReady); } void checkPropertyChanges() { // GIVEN Qt3DRender::QShaderProgram shaderProgram; { // WHEN QSignalSpy spy(&shaderProgram, SIGNAL(vertexShaderCodeChanged(QByteArray))); const QByteArray newValue = "VERTEX"; shaderProgram.setVertexShaderCode(newValue); // THEN QVERIFY(spy.isValid()); QCOMPARE(shaderProgram.vertexShaderCode(), newValue); QCOMPARE(spy.count(), 1); // WHEN spy.clear(); shaderProgram.setVertexShaderCode(newValue); // THEN QCOMPARE(shaderProgram.vertexShaderCode(), newValue); QCOMPARE(spy.count(), 0); } { // WHEN QSignalSpy spy(&shaderProgram, SIGNAL(tessellationControlShaderCodeChanged(QByteArray))); const QByteArray newValue = "TESSELATION_CONTROL"; shaderProgram.setTessellationControlShaderCode(newValue); // THEN QVERIFY(spy.isValid()); QCOMPARE(shaderProgram.tessellationControlShaderCode(), newValue); QCOMPARE(spy.count(), 1); // WHEN spy.clear(); shaderProgram.setTessellationControlShaderCode(newValue); // THEN QCOMPARE(shaderProgram.tessellationControlShaderCode(), newValue); QCOMPARE(spy.count(), 0); } { // WHEN QSignalSpy spy(&shaderProgram, SIGNAL(tessellationEvaluationShaderCodeChanged(QByteArray))); const QByteArray newValue = "TESSELATION_EVALUTATION"; shaderProgram.setTessellationEvaluationShaderCode(newValue); // THEN QVERIFY(spy.isValid()); QCOMPARE(shaderProgram.tessellationEvaluationShaderCode(), newValue); QCOMPARE(spy.count(), 1); // WHEN spy.clear(); shaderProgram.setTessellationEvaluationShaderCode(newValue); // THEN QCOMPARE(shaderProgram.tessellationEvaluationShaderCode(), newValue); QCOMPARE(spy.count(), 0); } { // WHEN QSignalSpy spy(&shaderProgram, SIGNAL(geometryShaderCodeChanged(QByteArray))); const QByteArray newValue = "GEOMETRY"; shaderProgram.setGeometryShaderCode(newValue); // THEN QVERIFY(spy.isValid()); QCOMPARE(shaderProgram.geometryShaderCode(), newValue); QCOMPARE(spy.count(), 1); // WHEN spy.clear(); shaderProgram.setGeometryShaderCode(newValue); // THEN QCOMPARE(shaderProgram.geometryShaderCode(), newValue); QCOMPARE(spy.count(), 0); } { // WHEN QSignalSpy spy(&shaderProgram, SIGNAL(fragmentShaderCodeChanged(QByteArray))); const QByteArray newValue = "FRAGMENT"; shaderProgram.setFragmentShaderCode(newValue); // THEN QVERIFY(spy.isValid()); QCOMPARE(shaderProgram.fragmentShaderCode(), newValue); QCOMPARE(spy.count(), 1); // WHEN spy.clear(); shaderProgram.setFragmentShaderCode(newValue); // THEN QCOMPARE(shaderProgram.fragmentShaderCode(), newValue); QCOMPARE(spy.count(), 0); } { // WHEN QSignalSpy spy(&shaderProgram, SIGNAL(computeShaderCodeChanged(QByteArray))); const QByteArray newValue = "COMPUTE"; shaderProgram.setComputeShaderCode(newValue); // THEN QVERIFY(spy.isValid()); QCOMPARE(shaderProgram.computeShaderCode(), newValue); QCOMPARE(spy.count(), 1); // WHEN spy.clear(); shaderProgram.setComputeShaderCode(newValue); // THEN QCOMPARE(shaderProgram.computeShaderCode(), newValue); QCOMPARE(spy.count(), 0); } } void checkCreationData() { // GIVEN Qt3DRender::QShaderProgram shaderProgram; shaderProgram.setVertexShaderCode(QByteArrayLiteral("Vertex")); shaderProgram.setTessellationControlShaderCode(QByteArrayLiteral("TesselControl")); shaderProgram.setTessellationEvaluationShaderCode(QByteArrayLiteral("TesselEval")); shaderProgram.setGeometryShaderCode(QByteArrayLiteral("Geometry")); shaderProgram.setFragmentShaderCode(QByteArrayLiteral("Fragment")); shaderProgram.setComputeShaderCode(QByteArrayLiteral("Compute")); // WHEN QVector creationChanges; { Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&shaderProgram); creationChanges = creationChangeGenerator.creationChanges(); } // THEN { QCOMPARE(creationChanges.size(), 1); const auto creationChangeData = qSharedPointerCast>(creationChanges.first()); const Qt3DRender::QShaderProgramData cloneData = creationChangeData->data; QCOMPARE(shaderProgram.vertexShaderCode(), cloneData.vertexShaderCode); QCOMPARE(shaderProgram.tessellationControlShaderCode(), cloneData.tessellationControlShaderCode); QCOMPARE(shaderProgram.tessellationEvaluationShaderCode(), cloneData.tessellationEvaluationShaderCode); QCOMPARE(shaderProgram.geometryShaderCode(), cloneData.geometryShaderCode); QCOMPARE(shaderProgram.fragmentShaderCode(), cloneData.fragmentShaderCode); QCOMPARE(shaderProgram.computeShaderCode(), cloneData.computeShaderCode); QCOMPARE(shaderProgram.id(), creationChangeData->subjectId()); QCOMPARE(shaderProgram.isEnabled(), true); QCOMPARE(shaderProgram.isEnabled(), creationChangeData->isNodeEnabled()); QCOMPARE(shaderProgram.metaObject(), creationChangeData->metaObject()); } // WHEN shaderProgram.setEnabled(false); { Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&shaderProgram); creationChanges = creationChangeGenerator.creationChanges(); } // THEN { QCOMPARE(creationChanges.size(), 1); const auto creationChangeData = qSharedPointerCast>(creationChanges.first()); const Qt3DRender::QShaderProgramData cloneData = creationChangeData->data; QCOMPARE(shaderProgram.vertexShaderCode(), cloneData.vertexShaderCode); QCOMPARE(shaderProgram.tessellationControlShaderCode(), cloneData.tessellationControlShaderCode); QCOMPARE(shaderProgram.tessellationEvaluationShaderCode(), cloneData.tessellationEvaluationShaderCode); QCOMPARE(shaderProgram.geometryShaderCode(), cloneData.geometryShaderCode); QCOMPARE(shaderProgram.fragmentShaderCode(), cloneData.fragmentShaderCode); QCOMPARE(shaderProgram.computeShaderCode(), cloneData.computeShaderCode); QCOMPARE(shaderProgram.id(), creationChangeData->subjectId()); QCOMPARE(shaderProgram.isEnabled(), false); QCOMPARE(shaderProgram.isEnabled(), creationChangeData->isNodeEnabled()); QCOMPARE(shaderProgram.metaObject(), creationChangeData->metaObject()); } } void checkVertexShaderCodeUpdate() { // GIVEN TestArbiter arbiter; Qt3DRender::QShaderProgram shaderProgram; arbiter.setArbiterOnNode(&shaderProgram); { // WHEN shaderProgram.setVertexShaderCode(QByteArrayLiteral("in vec3 toto;")); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 1); auto change = arbiter.events.first().staticCast(); QCOMPARE(change->propertyName(), "vertexShaderCode"); QCOMPARE(change->value().value(), shaderProgram.vertexShaderCode()); QCOMPARE(change->type(), Qt3DCore::PropertyUpdated); arbiter.events.clear(); } { // WHEN shaderProgram.setVertexShaderCode(QByteArrayLiteral("in vec3 toto;")); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); } } void checkTessellationControlShaderCodeUpdate() { // GIVEN TestArbiter arbiter; Qt3DRender::QShaderProgram shaderProgram; arbiter.setArbiterOnNode(&shaderProgram); { // WHEN shaderProgram.setTessellationControlShaderCode(QByteArrayLiteral("in vec3 toto2;")); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 1); auto change = arbiter.events.first().staticCast(); QCOMPARE(change->propertyName(), "tessellationControlShaderCode"); QCOMPARE(change->value().value(), shaderProgram.tessellationControlShaderCode()); QCOMPARE(change->type(), Qt3DCore::PropertyUpdated); arbiter.events.clear(); } { // WHEN shaderProgram.setTessellationControlShaderCode(QByteArrayLiteral("in vec3 toto2;")); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); } } void checkTessellationEvaluationShaderCodeUpdate() { // GIVEN TestArbiter arbiter; Qt3DRender::QShaderProgram shaderProgram; arbiter.setArbiterOnNode(&shaderProgram); { // WHEN shaderProgram.setTessellationEvaluationShaderCode(QByteArrayLiteral("in vec3 toto3;")); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 1); auto change = arbiter.events.first().staticCast(); QCOMPARE(change->propertyName(), "tessellationEvaluationShaderCode"); QCOMPARE(change->value().value(), shaderProgram.tessellationEvaluationShaderCode()); QCOMPARE(change->type(), Qt3DCore::PropertyUpdated); arbiter.events.clear(); } { // WHEN shaderProgram.setTessellationEvaluationShaderCode(QByteArrayLiteral("in vec3 toto3;")); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); } } void checkGeometryShaderCodeUpdate() { // GIVEN TestArbiter arbiter; Qt3DRender::QShaderProgram shaderProgram; arbiter.setArbiterOnNode(&shaderProgram); { // WHEN shaderProgram.setGeometryShaderCode(QByteArrayLiteral("in vec3 toto4;")); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 1); auto change = arbiter.events.first().staticCast(); QCOMPARE(change->propertyName(), "geometryShaderCode"); QCOMPARE(change->value().value(), shaderProgram.geometryShaderCode()); QCOMPARE(change->type(), Qt3DCore::PropertyUpdated); arbiter.events.clear(); } { // WHEN shaderProgram.setGeometryShaderCode(QByteArrayLiteral("in vec3 toto4;")); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); } } void checkFragmentShaderCodeUpdate() { // GIVEN TestArbiter arbiter; Qt3DRender::QShaderProgram shaderProgram; arbiter.setArbiterOnNode(&shaderProgram); { // WHEN shaderProgram.setFragmentShaderCode(QByteArrayLiteral("out vec4 fragColor;")); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 1); auto change = arbiter.events.first().staticCast(); QCOMPARE(change->propertyName(), "fragmentShaderCode"); QCOMPARE(change->value().value(), shaderProgram.fragmentShaderCode()); QCOMPARE(change->type(), Qt3DCore::PropertyUpdated); arbiter.events.clear(); } { // WHEN shaderProgram.setFragmentShaderCode(QByteArrayLiteral("out vec4 fragColor;")); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); } } void checkComputeShaderCodeUpdate() { // GIVEN TestArbiter arbiter; Qt3DRender::QShaderProgram shaderProgram; arbiter.setArbiterOnNode(&shaderProgram); { // WHEN shaderProgram.setComputeShaderCode(QByteArrayLiteral("uniform vec3 temp;")); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 1); auto change = arbiter.events.first().staticCast(); QCOMPARE(change->propertyName(), "computeShaderCode"); QCOMPARE(change->value().value(), shaderProgram.computeShaderCode()); QCOMPARE(change->type(), Qt3DCore::PropertyUpdated); arbiter.events.clear(); } { // WHEN shaderProgram.setComputeShaderCode(QByteArrayLiteral("uniform vec3 temp;")); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); } } void checkLogPropertyUpdate() { // GIVEN TestArbiter arbiter; arbiter.setArbiterOnNode(this); QSignalSpy spy(this, SIGNAL(logChanged(QString))); const QString logValue = QStringLiteral("Some log..."); // THEN QVERIFY(spy.isValid()); // WHEN Qt3DCore::QPropertyUpdatedChangePtr valueChange(new Qt3DCore::QPropertyUpdatedChange(Qt3DCore::QNodeId())); valueChange->setPropertyName("log"); valueChange->setValue(QVariant::fromValue(logValue)); sceneChangeEvent(valueChange); // THEN QCOMPARE(spy.count(), 1); QCOMPARE(arbiter.events.size(), 0); QCOMPARE(log(), logValue); // WHEN spy.clear(); sceneChangeEvent(valueChange); // THEN QCOMPARE(spy.count(), 0); QCOMPARE(arbiter.events.size(), 0); QCOMPARE(log(), logValue); } void checkStatusPropertyUpdate() { // GIVEN qRegisterMetaType("Status"); TestArbiter arbiter; arbiter.setArbiterOnNode(this); QSignalSpy spy(this, SIGNAL(statusChanged(Status))); const Qt3DRender::QShaderProgram::Status newStatus = Qt3DRender::QShaderProgram::Error; // THEN QVERIFY(spy.isValid()); // WHEN Qt3DCore::QPropertyUpdatedChangePtr valueChange(new Qt3DCore::QPropertyUpdatedChange(Qt3DCore::QNodeId())); valueChange->setPropertyName("status"); valueChange->setValue(QVariant::fromValue(newStatus)); sceneChangeEvent(valueChange); // THEN QCOMPARE(spy.count(), 1); QCOMPARE(arbiter.events.size(), 0); QCOMPARE(status(), newStatus); // WHEN spy.clear(); sceneChangeEvent(valueChange); // THEN QCOMPARE(spy.count(), 0); QCOMPARE(arbiter.events.size(), 0); QCOMPARE(status(), newStatus); } void checkIncludes() { // GIVEN Qt3DRender::QShaderProgram shaderProgram; QByteArray includedContent = shaderProgram.loadSource(QUrl(QStringLiteral("qrc:/included.frag"))); // WHEN (test relative include) QByteArray mainContent = shaderProgram.loadSource(QUrl(QStringLiteral("qrc:/main.frag"))); // THEN QVERIFY(mainContent.indexOf(includedContent) == 0); // WHEN (test absolute include) mainContent = shaderProgram.loadSource(QUrl(QStringLiteral("qrc:/mainabsolute.frag"))); // THEN QVERIFY(mainContent.indexOf(includedContent) == 0); } }; QTEST_MAIN(tst_QShaderProgram) #include "tst_qshaderprogram.moc"