/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the S module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include "testpostmanarbiter.h" // We need to call QNode::clone which is protected // So we sublcass QNode instead of QObject class tst_QSortCriterion: public Qt3DCore::QNode { Q_OBJECT public: ~tst_QSortCriterion() { QNode::cleanup(); } private Q_SLOTS: void checkCloning_data() { QTest::addColumn("sortCriterion"); QTest::addColumn("sortType"); Qt3DRender::QSortCriterion *defaultConstructed = new Qt3DRender::QSortCriterion(); QTest::newRow("defaultConstructed") << defaultConstructed << Qt3DRender::QSortCriterion::StateChangeCost; Qt3DRender::QSortCriterion *backToFrontSort = new Qt3DRender::QSortCriterion(); backToFrontSort->setSort(Qt3DRender::QSortCriterion::BackToFront); QTest::newRow("backToFrontSort") << backToFrontSort << Qt3DRender::QSortCriterion::BackToFront; Qt3DRender::QSortCriterion *materialSort = new Qt3DRender::QSortCriterion(); materialSort->setSort(Qt3DRender::QSortCriterion::Material); QTest::newRow("materialSort") << materialSort << Qt3DRender::QSortCriterion::Material; } void checkCloning() { // GIVEN QFETCH(Qt3DRender::QSortCriterion *, sortCriterion); QFETCH(Qt3DRender::QSortCriterion::SortType, sortType); // THEN QCOMPARE(sortCriterion->sort(), sortType); // WHEN Qt3DRender::QSortCriterion *clone = static_cast(QNode::clone(sortCriterion)); // THEN QVERIFY(clone != Q_NULLPTR); QCOMPARE(sortCriterion->id(), clone->id()); QCOMPARE(sortCriterion->sort(), clone->sort()); delete sortCriterion; delete clone; } void checkPropertyUpdates() { // GIVEN QScopedPointer sortCriterion(new Qt3DRender::QSortCriterion()); TestArbiter arbiter(sortCriterion.data()); // WHEN sortCriterion->setSort(Qt3DRender::QSortCriterion::BackToFront); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 1); Qt3DCore::QScenePropertyChangePtr change = arbiter.events.first().staticCast(); QCOMPARE(change->propertyName(), "sort"); QCOMPARE(change->subjectId(), sortCriterion->id()); QCOMPARE(change->value().value(), Qt3DRender::QSortCriterion::BackToFront); QCOMPARE(change->type(), Qt3DCore::NodeUpdated); arbiter.events.clear(); // WHEN sortCriterion->setSort(Qt3DRender::QSortCriterion::BackToFront); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); // WHEN sortCriterion->setSort(Qt3DRender::QSortCriterion::Material); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 1); change = arbiter.events.first().staticCast(); QCOMPARE(change->propertyName(), "sort"); QCOMPARE(change->subjectId(), sortCriterion->id()); QCOMPARE(change->value().value(), Qt3DRender::QSortCriterion::Material); QCOMPARE(change->type(), Qt3DCore::NodeUpdated); arbiter.events.clear(); } protected: Qt3DCore::QNode *doClone() const Q_DECL_OVERRIDE { return Q_NULLPTR; } }; QTEST_MAIN(tst_QSortCriterion) #include "tst_qsortcriterion.moc"