/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include "testpostmanarbiter.h" // We need to call QNode::clone which is protected // So we sublcass QNode instead of QObject class tst_QSortMethod: public Qt3DCore::QNode { Q_OBJECT public: ~tst_QSortMethod() { QNode::cleanup(); } private Q_SLOTS: void checkSaneDefaults() { QScopedPointer defaultsortMethod(new Qt3DRender::QSortMethod); QVERIFY(defaultsortMethod->criteria().isEmpty()); } void checkCloning_data() { QTest::addColumn("sortMethod"); QTest::addColumn >("criteria"); Qt3DRender::QSortMethod *defaultConstructed = new Qt3DRender::QSortMethod(); QTest::newRow("defaultConstructed") << defaultConstructed << QList(); Qt3DRender::QSortMethod *sortMethodWithCriteria = new Qt3DRender::QSortMethod(); Qt3DRender::QSortCriterion *criterion1 = new Qt3DRender::QSortCriterion(); Qt3DRender::QSortCriterion *criterion2 = new Qt3DRender::QSortCriterion(); criterion1->setSort(Qt3DRender::QSortCriterion::BackToFront); criterion2->setSort(Qt3DRender::QSortCriterion::Material); QList criteria = QList() << criterion1 << criterion2; sortMethodWithCriteria->addCriterion(criterion1); sortMethodWithCriteria->addCriterion(criterion2); QTest::newRow("sortMethodWithCriteria") << sortMethodWithCriteria << criteria; } void checkCloning() { // GIVEN QFETCH(Qt3DRender::QSortMethod*, sortMethod); QFETCH(QList, criteria); // THEN QCOMPARE(sortMethod->criteria(), criteria); // WHEN Qt3DRender::QSortMethod *clone = static_cast(QNode::clone(sortMethod)); // THEN QVERIFY(clone != Q_NULLPTR); QCOMPARE(sortMethod->id(), clone->id()); QCOMPARE(sortMethod->criteria().count(), clone->criteria().count()); for (int i = 0, m = criteria.count(); i < m; ++i) { Qt3DRender::QSortCriterion *cClone = clone->criteria().at(i); Qt3DRender::QSortCriterion *cOrig = criteria.at(i); QCOMPARE(cOrig->id(),cClone->id()); QCOMPARE(cOrig->sort(), cClone->sort()); QVERIFY(cClone->parent() == clone); QVERIFY(cOrig->parent() == sortMethod); } delete sortMethod; delete clone; } void checkPropertyUpdates() { // GIVEN QScopedPointer sortMethod(new Qt3DRender::QSortMethod()); TestArbiter arbiter(sortMethod.data()); // WHEN Qt3DRender::QSortCriterion *criterion1 = new Qt3DRender::QSortCriterion(); sortMethod->addCriterion(criterion1); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 1); Qt3DCore::QScenePropertyChangePtr change = arbiter.events.first().staticCast(); QCOMPARE(change->propertyName(), "sortCriterion"); QCOMPARE(change->subjectId(),sortMethod->id()); QCOMPARE(change->value().value(), criterion1->id()); QCOMPARE(change->type(), Qt3DCore::NodeAdded); arbiter.events.clear(); // WHEN sortMethod->addCriterion(criterion1); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); // WHEN sortMethod->removeCriterion(criterion1); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 1); change = arbiter.events.first().staticCast(); QCOMPARE(change->propertyName(), "sortCriterion"); QCOMPARE(change->subjectId(), sortMethod->id()); QCOMPARE(change->value().value(), criterion1->id()); QCOMPARE(change->type(), Qt3DCore::NodeRemoved); arbiter.events.clear(); } protected: Qt3DCore::QNode *doClone() const Q_DECL_OVERRIDE { return Q_NULLPTR; } }; QTEST_MAIN(tst_QSortMethod) #include "tst_qsortmethod.moc"