/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. 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Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include "testpostmanarbiter.h" class MyStateSet; class MyStateSetPrivate : public Qt3DRender::QRenderStatePrivate { public : MyStateSetPrivate() : QRenderStatePrivate(Qt3DRender::QRenderState::DepthTest) {} }; class MyStateSet : public Qt3DRender::QRenderState { Q_OBJECT public: explicit MyStateSet(Qt3DCore::QNode *parent = Q_NULLPTR) : Qt3DRender::QRenderState(*new MyStateSetPrivate(), parent) {} ~MyStateSet() { QNode::cleanup(); } private: QT3D_CLONEABLE(MyStateSet) Q_DECLARE_PRIVATE(MyStateSet) }; // We need to call QNode::clone which is protected // So we sublcass QNode instead of QObject class tst_QStateSet: public Qt3DCore::QNode { Q_OBJECT public: ~tst_QStateSet() { QNode::cleanup(); } private Q_SLOTS: void checkSaneDefaults() { QScopedPointer defaultstateSet(new Qt3DRender::QStateSet); QVERIFY(defaultstateSet->renderStates().isEmpty()); } void checkCloning_data() { QTest::addColumn("stateSet"); QTest::addColumn >("states"); Qt3DRender::QStateSet *defaultConstructed = new Qt3DRender::QStateSet(); QTest::newRow("defaultConstructed") << defaultConstructed << QList(); Qt3DRender::QStateSet *stateSetWithStates = new Qt3DRender::QStateSet(); Qt3DRender::QRenderState *state1 = new MyStateSet(); Qt3DRender::QRenderState *state2 = new MyStateSet(); QList states = QList() << state1 << state2; stateSetWithStates->addRenderState(state1); stateSetWithStates->addRenderState(state2); QTest::newRow("stateSetWithStates") << stateSetWithStates << states; } void checkCloning() { // GIVEN QFETCH(Qt3DRender::QStateSet*, stateSet); QFETCH(QList, states); // THEN QCOMPARE(stateSet->renderStates(), states); // WHEN Qt3DRender::QStateSet *clone = static_cast(QNode::clone(stateSet)); // THEN QVERIFY(clone != Q_NULLPTR); QCOMPARE(stateSet->id(), clone->id()); QCOMPARE(stateSet->renderStates().count(), clone->renderStates().count()); for (int i = 0, m = states.count(); i < m; ++i) { Qt3DRender::QRenderState *sClone = clone->renderStates().at(i); Qt3DRender::QRenderState *sOrig = states.at(i); QCOMPARE(sOrig->id(),sClone->id()); QVERIFY(sClone->parent() == clone); QVERIFY(sOrig->parent() == stateSet); } delete stateSet; delete clone; } void checkPropertyUpdates() { // GIVEN QScopedPointer stateSet(new Qt3DRender::QStateSet()); TestArbiter arbiter(stateSet.data()); // WHEN Qt3DRender::QRenderState *state1 = new MyStateSet(); stateSet->addRenderState(state1); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 1); Qt3DCore::QScenePropertyChangePtr change = arbiter.events.first().staticCast(); QCOMPARE(change->propertyName(), "renderState"); QCOMPARE(change->subjectId(), stateSet->id()); Qt3DCore::QNodePtr clonedState = change->value().value(); QVERIFY(!clonedState.isNull()); QCOMPARE(clonedState->id(), state1->id()); QCOMPARE(change->type(), Qt3DCore::NodeAdded); arbiter.events.clear(); // WHEN stateSet->addRenderState(state1); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 0); // WHEN stateSet->removeRenderState(state1); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 1); change = arbiter.events.first().staticCast(); QCOMPARE(change->propertyName(), "renderState"); QCOMPARE(change->subjectId(), stateSet->id()); QCOMPARE(change->value().value(), state1->id()); QCOMPARE(change->type(), Qt3DCore::NodeRemoved); arbiter.events.clear(); } protected: Qt3DCore::QNode *doClone() const Q_DECL_OVERRIDE { return Q_NULLPTR; } }; QTEST_MAIN(tst_QStateSet) #include "tst_qstateset.moc"