TEMPLATE = subdirs qtConfig(private_tests) { SUBDIRS += \ entity \ renderqueue \ renderpass \ qgraphicsutils \ shader \ shaderbuilder \ texture \ renderviewutils \ renderviews \ material \ vsyncframeadvanceservice \ meshfunctors \ qattribute \ qbuffer \ qgeometry \ qgeometryrenderer \ qlevelofdetail \ levelofdetail \ buffer \ attribute \ geometry \ geometryrenderer \ qcameraselector \ qclearbuffers \ qframegraphnode \ qlayerfilter \ qabstractlight \ qenvironmentlight \ qrenderpassfilter \ qrenderstate \ qrendertargetselector \ qsortpolicy \ qrenderstateset \ qtechniquefilter \ qtextureimagedata \ qviewport \ framegraphnode \ qobjectpicker \ objectpicker \ # qboundingvolumedebug \ # boundingvolumedebug \ ddstextures \ shadercache \ layerfiltering \ filterentitybycomponent \ genericlambdajob \ qgraphicsapifilter \ qrendersurfaceselector \ sortpolicy \ sceneloader \ qsceneloader \ qrendertargetoutput \ qcameralens \ qcomputecommand \ loadscenejob \ qrendercapture \ uniform \ graphicshelpergl3_3 \ graphicshelpergl3_2 \ graphicshelpergl2 \ sendrendercapturejob \ textures \ qparameter \ parameter \ qtextureloader \ qtextureimage \ qabstracttexture \ qabstracttextureimage \ qrendersettings \ texturedatamanager \ rendertarget \ transform \ computecommand \ qrendertarget \ qdispatchcompute \ qtechnique \ qeffect \ qrenderpass \ qfilterkey \ effect \ filterkey \ qmesh \ technique \ materialparametergathererjob \ renderviewbuilder \ filtercompatibletechniquejob \ rendercapture \ segmentvisitor \ trianglevisitor \ qmemorybarrier \ memorybarrier \ qshaderprogram \ qshaderprogrambuilder \ coordinatereader \ framegraphvisitor \ renderer \ armature \ skeleton \ joint \ qproximityfilter \ proximityfilter \ proximityfiltering \ qblitframebuffer \ blitframebuffer \ qraycaster \ raycaster \ qscreenraycaster \ raycastingjob \ qcamera \ renderbarrierjob QT_FOR_CONFIG = 3dcore-private # TO DO: These could be restored to be executed in all cases # when aligned-malloc.pri becomes part of the test framework !qtConfig(qt3d-simd-avx2): { SUBDIRS += \ qray3d \ raycasting \ trianglesextractor \ triangleboundingvolume \ } qtConfig(qt3d-extras) { SUBDIRS += \ qmaterial \ geometryloaders \ picking \ boundingsphere \ qdefaultmeshes \ pickboundingvolumejob \ gltfplugins \ updatemeshtrianglelistjob \ updateshaderdatatransformjob } qtConfig(qt3d-input) { SUBDIRS += \ qscene2d \ scene2d } !macos: SUBDIRS += graphicshelpergl4 }