/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include "testpostmanarbiter.h" class tst_RenderViewUtils : public Qt3DCore::QBackendNodeTester { Q_OBJECT private Q_SLOTS: void topLevelScalarValueNoUniforms(); void topLevelScalarValue(); void topLevelArrayValue(); void topLevelStructValue_data(); void topLevelStructValue(); void topLevelDynamicProperties(); void transformedProperties(); void shouldNotifyDynamicPropertyChanges(); private: void initBackendShaderData(Qt3DRender::QShaderData *frontend, Qt3DRender::Render::ShaderDataManager *manager) { // Create children first Q_FOREACH (QObject *c, frontend->children()) { Qt3DRender::QShaderData *cShaderData = qobject_cast(c); if (cShaderData) initBackendShaderData(cShaderData, manager); } // Create backend element for frontend one Qt3DRender::Render::ShaderData *backend = manager->getOrCreateResource(frontend->id()); // Init the backend element simulateInitialization(frontend, backend); } }; class ScalarShaderData : public Qt3DRender::QShaderData { Q_OBJECT Q_PROPERTY(float scalar READ scalar WRITE setScalar NOTIFY scalarChanged) public: ScalarShaderData() : Qt3DRender::QShaderData() , m_scalar(0.0f) { } void setScalar(float scalar) { if (scalar != m_scalar) { m_scalar = scalar; emit scalarChanged(); } } float scalar() const { return m_scalar; } QHash buildUniformMap(const QString &blockName) { QHash uniforms; uniforms.insert(blockName + QStringLiteral(".scalar"), Qt3DRender::Render::ShaderUniform()); return uniforms; } Q_SIGNALS: void scalarChanged(); private: float m_scalar; }; class ArrayShaderData : public Qt3DRender::QShaderData { Q_OBJECT Q_PROPERTY(QVariantList array READ array WRITE setArray NOTIFY arrayChanged) public: ArrayShaderData() : Qt3DRender::QShaderData() { } void setArray(const QVariantList &array) { if (array != m_array) { m_array = array; emit arrayChanged(); } } QVariantList array() const { return m_array; } QHash buildUniformMap(const QString &blockName) { QHash uniforms; uniforms.insert(blockName + QStringLiteral(".array[0]"), Qt3DRender::Render::ShaderUniform()); return uniforms; } Q_SIGNALS: void arrayChanged(); private: QVariantList m_array; }; class StructShaderData : public Qt3DRender::QShaderData { Q_OBJECT Q_PROPERTY(float scalar READ scalar WRITE setScalar NOTIFY scalarChanged) Q_PROPERTY(QVariantList array READ array WRITE setArray NOTIFY arrayChanged) public: StructShaderData() : Qt3DRender::QShaderData() , m_scalar(0.0f) { } void setScalar(float scalar) { if (scalar != m_scalar) { m_scalar = scalar; emit scalarChanged(); } } float scalar() const { return m_scalar; } void setArray(const QVariantList &array) { if (array != m_array) { m_array = array; emit arrayChanged(); } } QVariantList array() const { return m_array; } virtual QHash buildUniformMap(const QString &blockName) { QHash uniforms; uniforms.insert(blockName + QStringLiteral(".scalar"), Qt3DRender::Render::ShaderUniform()); uniforms.insert(blockName + QStringLiteral(".array[0]"), Qt3DRender::Render::ShaderUniform()); return uniforms; } virtual QHash buildUniformMapValues(const QString &blockName) { QHash uniforms; uniforms.insert(blockName + QStringLiteral(".scalar"), QVariant(scalar())); uniforms.insert(blockName + QStringLiteral(".array[0]"), QVariant(array())); return uniforms; } Q_SIGNALS: void scalarChanged(); void arrayChanged(); private: float m_scalar; QVariantList m_array; }; class MultiLevelStructShaderData : public StructShaderData { Q_OBJECT Q_PROPERTY(Qt3DRender::QShaderData *inner READ inner WRITE setInner NOTIFY innerChanged) public: MultiLevelStructShaderData() : StructShaderData() , m_inner(nullptr) { } void setInner(Qt3DRender::QShaderData *inner) { if (inner != m_inner) { m_inner = inner; emit innerChanged(); } } Qt3DRender::QShaderData *inner() const { return m_inner; } QHash buildUniformMap(const QString &blockName) Q_DECL_OVERRIDE { QHash innerUniforms; StructShaderData *innerData = nullptr; if ((innerData = qobject_cast(m_inner)) != nullptr) innerUniforms = innerData->buildUniformMap(QStringLiteral(".inner")); QHash uniforms = StructShaderData::buildUniformMap(blockName); QHash::const_iterator it = innerUniforms.begin(); const QHash::const_iterator end = innerUniforms.end(); while (it != end) { uniforms.insert(blockName + it.key(), it.value()); ++it; } return uniforms; } QHash buildUniformMapValues(const QString &blockName) Q_DECL_OVERRIDE { QHash innerUniformsValues; StructShaderData *innerData = nullptr; if ((innerData = qobject_cast(m_inner)) != nullptr) innerUniformsValues = innerData->buildUniformMapValues(QStringLiteral(".inner")); QHash uniformsValues = StructShaderData::buildUniformMapValues(blockName); QHash::const_iterator it = innerUniformsValues.begin(); const QHash::const_iterator end = innerUniformsValues.end(); while (it != end) { uniformsValues.insert(blockName + it.key(), it.value()); ++it; } return uniformsValues; } Q_SIGNALS: void innerChanged(); private: Qt3DRender::QShaderData *m_inner; }; void tst_RenderViewUtils::topLevelScalarValueNoUniforms() { // GIVEN QScopedPointer shaderData(new ScalarShaderData()); QScopedPointer manager(new Qt3DRender::Render::ShaderDataManager()); // WHEN shaderData->setScalar(883.0f); initBackendShaderData(shaderData.data(), manager.data()); // THEN Qt3DRender::Render::ShaderData *backendShaderData = manager->lookupResource(shaderData->id()); QVERIFY(backendShaderData != nullptr); // WHEB Qt3DRender::Render::UniformBlockValueBuilder blockBuilder; blockBuilder.shaderDataManager = manager.data(); blockBuilder.updatedPropertiesOnly = false; // build name-value map blockBuilder.buildActiveUniformNameValueMapStructHelper(backendShaderData, QStringLiteral("")); // THEN // activeUniformNamesToValue should be empty as blockBuilder.uniforms is QVERIFY(blockBuilder.activeUniformNamesToValue.isEmpty()); } void tst_RenderViewUtils::topLevelScalarValue() { // GIVEN QScopedPointer shaderData(new ScalarShaderData()); QScopedPointer manager(new Qt3DRender::Render::ShaderDataManager()); // WHEN shaderData->setScalar(883.0f); initBackendShaderData(shaderData.data(), manager.data()); // THEN Qt3DRender::Render::ShaderData *backendShaderData = manager->lookupResource(shaderData->id()); QVERIFY(backendShaderData != nullptr); // WHEN Qt3DRender::Render::UniformBlockValueBuilder blockBuilder; blockBuilder.shaderDataManager = manager.data(); blockBuilder.updatedPropertiesOnly = false; blockBuilder.uniforms = shaderData->buildUniformMap(QStringLiteral("MyBlock")); // build name-value map blockBuilder.buildActiveUniformNameValueMapStructHelper(backendShaderData, QStringLiteral("MyBlock")); // THEN QVERIFY(blockBuilder.uniforms.count() == 1); QCOMPARE(blockBuilder.activeUniformNamesToValue.count(), 1); // WHEN Qt3DRender::Render::UniformBlockValueBuilderHash::const_iterator it = blockBuilder.activeUniformNamesToValue.begin(); const Qt3DRender::Render::UniformBlockValueBuilderHash::const_iterator end = blockBuilder.activeUniformNamesToValue.end(); while (it != end) { // THEN QVERIFY(blockBuilder.uniforms.contains(Qt3DRender::Render::StringToInt::lookupString(it.key()))); QCOMPARE(it.value(), QVariant(shaderData->scalar())); ++it; } } void tst_RenderViewUtils::topLevelArrayValue() { // GIVEN QScopedPointer shaderData(new ArrayShaderData()); QScopedPointer manager(new Qt3DRender::Render::ShaderDataManager()); // WHEN QVariantList arrayValues = QVariantList() << 454 << 350 << 383 << 427 << 552; shaderData->setArray(arrayValues); initBackendShaderData(shaderData.data(), manager.data()); // THEN Qt3DRender::Render::ShaderData *backendShaderData = manager->lookupResource(shaderData->id()); QVERIFY(backendShaderData != nullptr); // WHEN Qt3DRender::Render::UniformBlockValueBuilder blockBuilder; blockBuilder.shaderDataManager = manager.data(); blockBuilder.updatedPropertiesOnly = false; blockBuilder.uniforms = shaderData->buildUniformMap(QStringLiteral("MyBlock")); // build name-value map blockBuilder.buildActiveUniformNameValueMapStructHelper(backendShaderData, QStringLiteral("MyBlock")); // THEN QVERIFY(blockBuilder.uniforms.count() == 1); QCOMPARE(blockBuilder.activeUniformNamesToValue.count(), 1); // WHEN Qt3DRender::Render::UniformBlockValueBuilderHash::const_iterator it = blockBuilder.activeUniformNamesToValue.begin(); const Qt3DRender::Render::UniformBlockValueBuilderHash::const_iterator end = blockBuilder.activeUniformNamesToValue.end(); while (it != end) { // THEN QVERIFY(blockBuilder.uniforms.contains(Qt3DRender::Render::StringToInt::lookupString(it.key()))); QCOMPARE(it.value(), QVariant(arrayValues)); ++it; } } void tst_RenderViewUtils::topLevelStructValue_data() { QTest::addColumn("shaderData"); QTest::addColumn("blockName"); QVariantList arrayValues2 = QVariantList() << 180 << 220 << 250 << 270 << 300 << 350 << 550; QVariantList arrayValues = QVariantList() << 454 << 350 << 383 << 427 << 552; MultiLevelStructShaderData *twoLevelsNestedShaderData = new MultiLevelStructShaderData(); MultiLevelStructShaderData *singleLevelShaderData = new MultiLevelStructShaderData(); StructShaderData *shaderData = new StructShaderData(); // Don't forget to set the parent so that initBackendShaderData // properly initializes nested members shaderData->setParent(singleLevelShaderData); shaderData->setArray(arrayValues); shaderData->setScalar(1584.0f); singleLevelShaderData->setParent(twoLevelsNestedShaderData); singleLevelShaderData->setInner(shaderData); singleLevelShaderData->setScalar(1200.0f); singleLevelShaderData->setArray(arrayValues2); twoLevelsNestedShaderData->setInner(singleLevelShaderData); twoLevelsNestedShaderData->setArray(arrayValues + arrayValues2); twoLevelsNestedShaderData->setScalar(1340.0f); QTest::newRow("simple struct") << shaderData << QStringLiteral("Block"); QTest::newRow("single level inner struct") << (StructShaderData *)singleLevelShaderData << QStringLiteral("Block"); QTest::newRow("tow level inner struct") << (StructShaderData *)twoLevelsNestedShaderData << QStringLiteral("Block"); } void tst_RenderViewUtils::topLevelStructValue() { // GIVEN QFETCH(StructShaderData *, shaderData); QFETCH(QString, blockName); QScopedPointer manager(new Qt3DRender::Render::ShaderDataManager()); // WHEN initBackendShaderData(shaderData, manager.data()); // THEN Qt3DRender::Render::ShaderData *backendShaderData = manager->lookupResource(shaderData->id()); QVERIFY(backendShaderData != nullptr); // WHEN Qt3DRender::Render::UniformBlockValueBuilder blockBuilder; blockBuilder.shaderDataManager = manager.data(); blockBuilder.updatedPropertiesOnly = false; blockBuilder.uniforms = shaderData->buildUniformMap(blockName); const QHash expectedValues = shaderData->buildUniformMapValues(blockName); // build name-value map blockBuilder.buildActiveUniformNameValueMapStructHelper(backendShaderData, blockName); // THEN QCOMPARE(blockBuilder.activeUniformNamesToValue.count(), blockBuilder.uniforms.count()); // WHEN Qt3DRender::Render::UniformBlockValueBuilderHash::const_iterator it = blockBuilder.activeUniformNamesToValue.begin(); const Qt3DRender::Render::UniformBlockValueBuilderHash::const_iterator end = blockBuilder.activeUniformNamesToValue.end(); while (it != end) { // THEN QVERIFY(blockBuilder.uniforms.contains(Qt3DRender::Render::StringToInt::lookupString(it.key()))); QVERIFY(expectedValues.contains(Qt3DRender::Render::StringToInt::lookupString(it.key()))); QCOMPARE(it.value(), expectedValues.value(Qt3DRender::Render::StringToInt::lookupString(it.key()))); ++it; } } void tst_RenderViewUtils::topLevelDynamicProperties() { // GIVEN QScopedPointer shaderData(new Qt3DRender::QShaderData()); QScopedPointer manager(new Qt3DRender::Render::ShaderDataManager()); // WHEN shaderData->setProperty("scalar", 883.0f); shaderData->setProperty("array", QVariantList() << 454 << 350 << 383 << 427 << 552); initBackendShaderData(shaderData.data(), manager.data()); // THEN Qt3DRender::Render::ShaderData *backendShaderData = manager->lookupResource(shaderData->id()); QVERIFY(backendShaderData != nullptr); // WHEN Qt3DRender::Render::UniformBlockValueBuilder blockBuilder; blockBuilder.shaderDataManager = manager.data(); blockBuilder.updatedPropertiesOnly = false; blockBuilder.uniforms.insert(QStringLiteral("MyBlock.scalar"), Qt3DRender::Render::ShaderUniform()); blockBuilder.uniforms.insert(QStringLiteral("MyBlock.array[0]"), Qt3DRender::Render::ShaderUniform()); // build name-value map blockBuilder.buildActiveUniformNameValueMapStructHelper(backendShaderData, QStringLiteral("MyBlock")); // THEN QVERIFY(blockBuilder.uniforms.count() == 2); QCOMPARE(blockBuilder.activeUniformNamesToValue.count(), 2); QCOMPARE(blockBuilder.activeUniformNamesToValue.value(Qt3DRender::Render::StringToInt::lookupId("MyBlock.scalar")), shaderData->property("scalar")); QCOMPARE(blockBuilder.activeUniformNamesToValue.value(Qt3DRender::Render::StringToInt::lookupId("MyBlock.array[0]")), shaderData->property("array")); } void tst_RenderViewUtils::transformedProperties() { // GIVEN QScopedPointer shaderData(new Qt3DRender::QShaderData()); QScopedPointer manager(new Qt3DRender::Render::ShaderDataManager()); // WHEN const QVector3D position = QVector3D(15.0f, -5.0f, 10.0f); QMatrix4x4 worldMatrix; QMatrix4x4 viewMatrix; worldMatrix.translate(-3.0f, 2.0f, 7.5f); viewMatrix.translate(9.0f, 6.0f, 12.0f); shaderData->setProperty("position0", position); shaderData->setProperty("position1", position); shaderData->setProperty("position2", position); shaderData->setProperty("position3", position); shaderData->setProperty("position1Transformed", Qt3DRender::Render::ShaderData::ModelToEye); shaderData->setProperty("position2Transformed", Qt3DRender::Render::ShaderData::ModelToWorld); shaderData->setProperty("position3Transformed", Qt3DRender::Render::ShaderData::ModelToWorldDirection); initBackendShaderData(shaderData.data(), manager.data()); // THEN Qt3DRender::Render::ShaderData *backendShaderData = manager->lookupResource(shaderData->id()); QVERIFY(backendShaderData != nullptr); QCOMPARE(backendShaderData->propertyTransformType(QStringLiteral("position0")), Qt3DRender::Render::ShaderData::NoTransform); QCOMPARE(backendShaderData->propertyTransformType(QStringLiteral("position1")), Qt3DRender::Render::ShaderData::ModelToEye); QCOMPARE(backendShaderData->propertyTransformType(QStringLiteral("position2")), Qt3DRender::Render::ShaderData::ModelToWorld); QCOMPARE(backendShaderData->propertyTransformType(QStringLiteral("position3")), Qt3DRender::Render::ShaderData::ModelToWorldDirection); // WHEN backendShaderData->updateWorldTransform(worldMatrix); const QVector3D position1Value = backendShaderData->getTransformedProperty(QStringLiteral("position1"), viewMatrix).value(); const QVector3D position2Value = backendShaderData->getTransformedProperty(QStringLiteral("position2"), viewMatrix).value(); const QVector3D position3Value = backendShaderData->getTransformedProperty(QStringLiteral("position3"), viewMatrix).value(); const QVariant position0Value = backendShaderData->getTransformedProperty(QStringLiteral("position0"), viewMatrix); // THEN QCOMPARE(position0Value, QVariant()); QCOMPARE(position1Value, viewMatrix * worldMatrix * position); QCOMPARE(position2Value, worldMatrix * position); QCOMPARE(position3Value, (worldMatrix * QVector4D(position, 0.0f)).toVector3D()); } void tst_RenderViewUtils::shouldNotifyDynamicPropertyChanges() { // GIVEN TestArbiter arbiter; QScopedPointer shaderData(new Qt3DRender::QShaderData()); arbiter.setArbiterOnNode(shaderData.data()); // WHEN shaderData->setProperty("scalar", 883.0f); // THEN QCOMPARE(arbiter.events.size(), 1); auto change = arbiter.events.first().dynamicCast(); QCOMPARE(change->type(), Qt3DCore::PropertyUpdated); QCOMPARE(change->propertyName(), QByteArrayLiteral("scalar")); QCOMPARE(change->value().toFloat(), 883.0f); } QTEST_MAIN(tst_RenderViewUtils) #include "tst_renderviewutils.moc"