/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include Qt3DRender::QGeometryRenderer *customIndexedGeometryRenderer() { Qt3DRender::QGeometryRenderer *customMeshRenderer = new Qt3DRender::QGeometryRenderer; Qt3DRender::QGeometry *customGeometry = new Qt3DRender::QGeometry(customMeshRenderer); Qt3DRender::QBuffer *vertexDataBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::VertexBuffer, customGeometry); Qt3DRender::QBuffer *indexDataBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::IndexBuffer, customGeometry); // vec3 for position // vec3 for colors // vec3 for normals /* 2 /|\ / | \ / /3\ \ 0/___\ 1 */ // 4 distinct vertices QByteArray vertexBufferData; vertexBufferData.resize(4 * (3 + 3 + 3) * sizeof(float)); // Vertices QVector3D v0(-1.0f, 0.0f, -1.0f); QVector3D v1(1.0f, 0.0f, -1.0f); QVector3D v2(0.0f, 1.0f, 0.0f); QVector3D v3(0.0f, 0.0f, 1.0f); // Faces Normals QVector3D n023 = QVector3D::normal(v0, v2, v3); QVector3D n012 = QVector3D::normal(v0, v1, v2); QVector3D n310 = QVector3D::normal(v3, v1, v0); QVector3D n132 = QVector3D::normal(v1, v3, v2); // Vector Normals QVector3D n0 = QVector3D(n023 + n012 + n310).normalized(); QVector3D n1 = QVector3D(n132 + n012 + n310).normalized(); QVector3D n2 = QVector3D(n132 + n012 + n023).normalized(); QVector3D n3 = QVector3D(n132 + n310 + n023).normalized(); // Colors QVector3D red(1.0f, 0.0f, 0.0f); QVector3D green(0.0f, 1.0f, 0.0f); QVector3D blue(0.0f, 0.0f, 1.0f); QVector3D white(1.0f, 1.0f, 1.0f); QVector vertices = QVector() << v0 << n0 << red << v1 << n1 << blue << v2 << n2 << green << v3 << n3 << white; float *rawVertexArray = reinterpret_cast(vertexBufferData.data()); int idx = 0; Q_FOREACH (const QVector3D &v, vertices) { rawVertexArray[idx++] = v.x(); rawVertexArray[idx++] = v.y(); rawVertexArray[idx++] = v.z(); } // Indices (12) QByteArray indexBufferData; indexBufferData.resize(4 * 3 * sizeof(ushort)); ushort *rawIndexArray = reinterpret_cast(indexBufferData.data()); // Front rawIndexArray[0] = 0; rawIndexArray[1] = 1; rawIndexArray[2] = 2; // Bottom rawIndexArray[3] = 3; rawIndexArray[4] = 1; rawIndexArray[5] = 0; // Left rawIndexArray[6] = 0; rawIndexArray[7] = 2; rawIndexArray[8] = 3; // Right rawIndexArray[9] = 1; rawIndexArray[10] = 3; rawIndexArray[11] = 2; vertexDataBuffer->setData(vertexBufferData); indexDataBuffer->setData(indexBufferData); // Attributes Qt3DRender::QAttribute *positionAttribute = new Qt3DRender::QAttribute(); positionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); positionAttribute->setBuffer(vertexDataBuffer); positionAttribute->setDataType(Qt3DRender::QAttribute::Float); positionAttribute->setDataSize(3); positionAttribute->setByteOffset(0); positionAttribute->setByteStride(9 * sizeof(float)); positionAttribute->setCount(4); positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName()); Qt3DRender::QAttribute *normalAttribute = new Qt3DRender::QAttribute(); normalAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); normalAttribute->setBuffer(vertexDataBuffer); normalAttribute->setDataType(Qt3DRender::QAttribute::Float); normalAttribute->setDataSize(3); normalAttribute->setByteOffset(3 * sizeof(float)); normalAttribute->setByteStride(9 * sizeof(float)); normalAttribute->setCount(4); normalAttribute->setName(Qt3DRender::QAttribute::defaultNormalAttributeName()); Qt3DRender::QAttribute *colorAttribute = new Qt3DRender::QAttribute(); colorAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); colorAttribute->setBuffer(vertexDataBuffer); colorAttribute->setDataType(Qt3DRender::QAttribute::Float); colorAttribute->setDataSize(3); colorAttribute->setByteOffset(6 * sizeof(float)); colorAttribute->setByteStride(9 * sizeof(float)); colorAttribute->setCount(4); colorAttribute->setName(Qt3DRender::QAttribute::defaultColorAttributeName()); Qt3DRender::QAttribute *indexAttribute = new Qt3DRender::QAttribute(); indexAttribute->setAttributeType(Qt3DRender::QAttribute::IndexAttribute); indexAttribute->setBuffer(indexDataBuffer); indexAttribute->setDataType(Qt3DRender::QAttribute::UnsignedShort); indexAttribute->setDataSize(1); indexAttribute->setByteOffset(0); indexAttribute->setByteStride(0); indexAttribute->setCount(12); customGeometry->addAttribute(positionAttribute); customGeometry->addAttribute(normalAttribute); customGeometry->addAttribute(colorAttribute); customGeometry->addAttribute(indexAttribute); customMeshRenderer->setInstanceCount(1); customMeshRenderer->setBaseVertex(0); customMeshRenderer->setBaseInstance(0); customMeshRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles); customMeshRenderer->setGeometry(customGeometry); // 4 faces of 3 points customMeshRenderer->setPrimitiveCount(12); return customMeshRenderer; } Qt3DRender::QGeometryRenderer *customNonIndexedGeometryRenderer() { Qt3DRender::QGeometryRenderer *customMeshRenderer = new Qt3DRender::QGeometryRenderer; Qt3DRender::QGeometry *customGeometry = new Qt3DRender::QGeometry(customMeshRenderer); Qt3DRender::QBuffer *vertexDataBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::VertexBuffer, customGeometry); // vec3 for position // vec3 for colors // vec3 for normals /* 2 /|\ / | \ / /3\ \ 0/___\ 1 */ // 12 distinct vertices formaing 4 triangles QByteArray vertexBufferData; vertexBufferData.resize(4 * 3 * (3 + 3 + 3) * sizeof(float)); // Vertices QVector3D v0(-1.0f, 0.0f, -1.0f); QVector3D v1(1.0f, 0.0f, -1.0f); QVector3D v2(0.0f, 1.0f, 0.0f); QVector3D v3(0.0f, 0.0f, 1.0f); // Faces Normals QVector3D n023 = QVector3D::normal(v0, v2, v3); QVector3D n012 = QVector3D::normal(v0, v1, v2); QVector3D n310 = QVector3D::normal(v3, v1, v0); QVector3D n132 = QVector3D::normal(v1, v3, v2); // Vector Normals QVector3D n0 = QVector3D(n023 + n012 + n310).normalized(); QVector3D n1 = QVector3D(n132 + n012 + n310).normalized(); QVector3D n2 = QVector3D(n132 + n012 + n023).normalized(); QVector3D n3 = QVector3D(n132 + n310 + n023).normalized(); // Colors QVector3D red(1.0f, 0.0f, 0.0f); QVector3D green(0.0f, 1.0f, 0.0f); QVector3D blue(0.0f, 0.0f, 1.0f); QVector3D white(1.0f, 1.0f, 1.0f); QVector vertices = QVector() << v0 << n0 << red << v1 << n1 << blue << v2 << n2 << green << v3 << n3 << white << v1 << n1 << blue << v0 << n0 << red << v0 << n0 << red << v2 << n2 << green << v3 << n3 << white << v1 << n1 << blue << v3 << n3 << white << v2 << n2 << green; float *rawVertexArray = reinterpret_cast(vertexBufferData.data()); int idx = 0; Q_FOREACH (const QVector3D &v, vertices) { rawVertexArray[idx++] = v.x(); rawVertexArray[idx++] = v.y(); rawVertexArray[idx++] = v.z(); } vertexDataBuffer->setData(vertexBufferData); // Attributes Qt3DRender::QAttribute *positionAttribute = new Qt3DRender::QAttribute(); positionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); positionAttribute->setBuffer(vertexDataBuffer); positionAttribute->setDataType(Qt3DRender::QAttribute::Float); positionAttribute->setDataSize(3); positionAttribute->setByteOffset(0); positionAttribute->setByteStride(9 * sizeof(float)); positionAttribute->setCount(12); positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName()); Qt3DRender::QAttribute *normalAttribute = new Qt3DRender::QAttribute(); normalAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); normalAttribute->setBuffer(vertexDataBuffer); normalAttribute->setDataType(Qt3DRender::QAttribute::Float); normalAttribute->setDataSize(3); normalAttribute->setByteOffset(3 * sizeof(float)); normalAttribute->setByteStride(9 * sizeof(float)); normalAttribute->setCount(12); normalAttribute->setName(Qt3DRender::QAttribute::defaultNormalAttributeName()); Qt3DRender::QAttribute *colorAttribute = new Qt3DRender::QAttribute(); colorAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); colorAttribute->setBuffer(vertexDataBuffer); colorAttribute->setDataType(Qt3DRender::QAttribute::Float); colorAttribute->setDataSize(3); colorAttribute->setByteOffset(6 * sizeof(float)); colorAttribute->setByteStride(9 * sizeof(float)); colorAttribute->setCount(12); colorAttribute->setName(Qt3DRender::QAttribute::defaultColorAttributeName()); customGeometry->addAttribute(positionAttribute); customGeometry->addAttribute(normalAttribute); customGeometry->addAttribute(colorAttribute); customMeshRenderer->setInstanceCount(1); customMeshRenderer->setBaseVertex(0); customMeshRenderer->setBaseInstance(0); customMeshRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles); customMeshRenderer->setGeometry(customGeometry); // 4 faces of 3 points customMeshRenderer->setPrimitiveCount(12); return customMeshRenderer; } class TestAspect : public Qt3DRender::QRenderAspect { public: TestAspect(Qt3DCore::QNode *root) : Qt3DRender::QRenderAspect() { Qt3DCore::QNodeVisitor visitor; visitor.traverse(root, this, &TestAspect::visitNode); } Qt3DRender::Render::NodeManagers *nodeManagers() const { return d_func()->m_renderer->nodeManagers(); } void visitNode(Qt3DCore::QNode *node) { d_func()->createBackendNode(node); } }; class tst_TrianglesExtractor : public QObject { Q_OBJECT private Q_SLOTS: void triangles_data() { QTest::addColumn("geomRenderer"); QTest::addColumn >("expectedVolumes"); QVector v = QVector() << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), QVector3D(0, 1, 0), QVector3D(1, 0, -1), QVector3D(-1, 0, -1)) << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), QVector3D(-1, 0, -1), QVector3D(1, 0, -1), QVector3D(0, 0, 1)) << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), QVector3D(0, 0, 1), QVector3D(0, 1, 0), QVector3D(-1, 0, -1)) << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), QVector3D(0, 1, 0), QVector3D(0, 0, 1), QVector3D(1, 0, -1)); QTest::newRow("indexedMesh") << customIndexedGeometryRenderer() << v; QTest::newRow("nonIndexedMesh") << customNonIndexedGeometryRenderer() << v; } void triangles() { // GIVEN QFETCH(Qt3DRender::QGeometryRenderer *, geomRenderer); QFETCH(QVector, expectedVolumes); TestAspect aspect(geomRenderer); Qt3DRender::Render::NodeManagers *manager = aspect.nodeManagers(); // WHEN Qt3DRender::Render::GeometryRenderer *bGeomRenderer = manager->lookupResource (geomRenderer->id()); // THEN QVERIFY(bGeomRenderer); // WHEN Qt3DRender::Render::TrianglesExtractor extractor(bGeomRenderer, manager); QVector volumes = extractor.extract(Qt3DCore::QNodeId()); // THEN QVERIFY(!volumes.empty()); QCOMPARE(volumes.size(), expectedVolumes.size()); for (int i = 0, m = volumes.size(); i < m; ++i) { const Qt3DRender::Render::TriangleBoundingVolume *expectedVolume = expectedVolumes.at(i); const Qt3DRender::Render::TriangleBoundingVolume *actualVolume = static_cast(volumes.at(i)); QCOMPARE(expectedVolume->id(), actualVolume->id()); QCOMPARE(expectedVolume->a(), actualVolume->a()); QCOMPARE(expectedVolume->b(), actualVolume->b()); QCOMPARE(expectedVolume->c(), actualVolume->c()); } } }; QTEST_MAIN(tst_TrianglesExtractor) #include "tst_trianglesextractor.moc"