// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include #include #include #include #include #include #include #include #include #include #include "testrenderer.h" using namespace Qt3DRender::Render; class TestVisitor : public TrianglesVisitor { public: TestVisitor(NodeManagers *manager) : TrianglesVisitor(manager) { } void visit(uint andx, const Vector3D &a, uint bndx, const Vector3D &b, uint cndx, const Vector3D &c) override { m_triangles.push_back(TestTriangle(andx, a, bndx, b, cndx, c)); } NodeManagers *nodeManagers() const { return m_manager; } Qt3DCore::QNodeId nodeId() const { return m_nodeId; } uint triangleCount() const { return m_triangles.size(); } bool verifyTriangle(uint triangle, uint andx, uint bndx, uint cndx, Vector3D a, Vector3D b, Vector3D c) const { if (triangle >= uint(m_triangles.size())) return false; if (andx != m_triangles[triangle].abcndx[0] || bndx != m_triangles[triangle].abcndx[1] || cndx != m_triangles[triangle].abcndx[2]) return false; if (!qFuzzyCompare(a, m_triangles[triangle].abc[0]) || !qFuzzyCompare(b, m_triangles[triangle].abc[1]) || !qFuzzyCompare(c, m_triangles[triangle].abc[2])) return false; return true; } private: struct TestTriangle { uint abcndx[3]; Vector3D abc[3]; TestTriangle() { abcndx[0] = abcndx[1] = abcndx[2] = uint(-1); } TestTriangle(uint andx, const Vector3D &a, uint bndx, const Vector3D &b, uint cndx, const Vector3D &c) { abcndx[0] = andx; abcndx[1] = bndx; abcndx[2] = cndx; abc[0] = a; abc[1] = b; abc[2] = c; } }; QList m_triangles; }; class tst_TriangleVisitor : public Qt3DCore::QBackendNodeTester { Q_OBJECT private Q_SLOTS: void checkInitialize() { // WHEN QScopedPointer nodeManagers(new NodeManagers()); TestVisitor visitor(nodeManagers.data()); // THEN QCOMPARE(visitor.nodeManagers(), nodeManagers.data()); } void checkApplyEntity() { QScopedPointer nodeManagers(new NodeManagers()); QScopedPointer entity(new Qt3DCore::QEntity()); TestVisitor visitor(nodeManagers.data()); // WHEN visitor.apply(entity.data()); // THEN QCOMPARE(visitor.nodeId(), entity->id()); QVERIFY(visitor.triangleCount() == 0); } void checkApplyGeometryRenderer() { QScopedPointer nodeManagers(new NodeManagers()); QScopedPointer geometryRenderer(new GeometryRenderer()); TestVisitor visitor(nodeManagers.data()); // WHEN visitor.apply(geometryRenderer.data(), Qt3DCore::QNodeId()); // THEN // tadaa, nothing should happen } void testVisitTriangles() { QScopedPointer nodeManagers(new NodeManagers()); Qt3DCore::QGeometry *geometry = new Qt3DCore::QGeometry(); QScopedPointer geometryRenderer(new Qt3DRender::QGeometryRenderer()); QScopedPointer positionAttribute(new Qt3DCore::QAttribute()); QScopedPointer dataBuffer(new Qt3DCore::QBuffer()); TestVisitor visitor(nodeManagers.data()); TestRenderer renderer; QByteArray data; data.resize(sizeof(float) * 3 * 3 * 2); float *dataPtr = reinterpret_cast(data.data()); dataPtr[0] = 0; dataPtr[1] = 0; dataPtr[2] = 1.0f; dataPtr[3] = 1.0f; dataPtr[4] = 0; dataPtr[5] = 0; dataPtr[6] = 0; dataPtr[7] = 1.0f; dataPtr[8] = 0; dataPtr[9] = 0; dataPtr[10] = 0; dataPtr[11] = 1.0f; dataPtr[12] = 1.0f; dataPtr[13] = 0; dataPtr[14] = 0; dataPtr[15] = 0; dataPtr[16] = 1.0f; dataPtr[17] = 0; dataBuffer->setData(data); Buffer *backendBuffer = nodeManagers->bufferManager()->getOrCreateResource(dataBuffer->id()); backendBuffer->setRenderer(&renderer); backendBuffer->setManager(nodeManagers->bufferManager()); simulateInitializationSync(dataBuffer.data(), backendBuffer); positionAttribute->setBuffer(dataBuffer.data()); positionAttribute->setName(Qt3DCore::QAttribute::defaultPositionAttributeName()); positionAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float); positionAttribute->setVertexSize(3); positionAttribute->setCount(6); positionAttribute->setByteStride(0); positionAttribute->setByteOffset(0); positionAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute); geometry->addAttribute(positionAttribute.data()); geometryRenderer->setGeometry(geometry); geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles); Attribute *backendAttribute = nodeManagers->attributeManager()->getOrCreateResource(positionAttribute->id()); backendAttribute->setRenderer(&renderer); simulateInitializationSync(positionAttribute.data(), backendAttribute); Geometry *backendGeometry = nodeManagers->geometryManager()->getOrCreateResource(geometry->id()); backendGeometry->setRenderer(&renderer); simulateInitializationSync(geometry, backendGeometry); GeometryRenderer *backendRenderer = nodeManagers->geometryRendererManager()->getOrCreateResource(geometryRenderer->id()); backendRenderer->setRenderer(&renderer); backendRenderer->setManager(nodeManagers->geometryRendererManager()); simulateInitializationSync(geometryRenderer.data(), backendRenderer); // WHEN visitor.apply(backendRenderer, Qt3DCore::QNodeId()); // THEN QVERIFY(visitor.triangleCount() == 2); QVERIFY(visitor.verifyTriangle(0, 2,1,0, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1))); QVERIFY(visitor.verifyTriangle(1, 5,4,3, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1))); } void testVisitTrianglesIndexed() { QScopedPointer nodeManagers(new NodeManagers()); Qt3DCore::QGeometry *geometry = new Qt3DCore::QGeometry(); QScopedPointer geometryRenderer(new Qt3DRender::QGeometryRenderer()); QScopedPointer positionAttribute(new Qt3DCore::QAttribute()); QScopedPointer indexAttribute(new Qt3DCore::QAttribute()); QScopedPointer dataBuffer(new Qt3DCore::QBuffer()); QScopedPointer indexDataBuffer(new Qt3DCore::QBuffer()); TestVisitor visitor(nodeManagers.data()); TestRenderer renderer; QByteArray data; data.resize(sizeof(float) * 3 * 3 * 2); float *dataPtr = reinterpret_cast(data.data()); dataPtr[0] = 0; dataPtr[1] = 0; dataPtr[2] = 1.0f; dataPtr[3] = 1.0f; dataPtr[4] = 0; dataPtr[5] = 0; dataPtr[6] = 0; dataPtr[7] = 1.0f; dataPtr[8] = 0; dataPtr[9] = 0; dataPtr[10] = 0; dataPtr[11] = 1.0f; dataPtr[12] = 1.0f; dataPtr[13] = 0; dataPtr[14] = 0; dataPtr[15] = 0; dataPtr[16] = 1.0f; dataPtr[17] = 0; dataBuffer->setData(data); Buffer *backendBuffer = nodeManagers->bufferManager()->getOrCreateResource(dataBuffer->id()); backendBuffer->setRenderer(&renderer); backendBuffer->setManager(nodeManagers->bufferManager()); simulateInitializationSync(dataBuffer.data(), backendBuffer); QByteArray indexData; indexData.resize(sizeof(uint) * 3 * 5); uint *iDataPtr = reinterpret_cast(indexData.data()); iDataPtr[0] = 0; iDataPtr[1] = 1; iDataPtr[2] = 2; iDataPtr[3] = 3; iDataPtr[4] = 4; iDataPtr[5] = 5; iDataPtr[6] = 5; iDataPtr[7] = 1; iDataPtr[8] = 0; iDataPtr[9] = 4; iDataPtr[10] = 3; iDataPtr[11] = 2; iDataPtr[12] = 0; iDataPtr[13] = 2; iDataPtr[14] = 4; indexDataBuffer->setData(indexData); Buffer *backendIndexBuffer = nodeManagers->bufferManager()->getOrCreateResource(indexDataBuffer->id()); backendIndexBuffer->setRenderer(&renderer); backendIndexBuffer->setManager(nodeManagers->bufferManager()); simulateInitializationSync(indexDataBuffer.data(), backendIndexBuffer); positionAttribute->setBuffer(dataBuffer.data()); positionAttribute->setName(Qt3DCore::QAttribute::defaultPositionAttributeName()); positionAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float); positionAttribute->setVertexSize(3); positionAttribute->setCount(6); positionAttribute->setByteStride(3*sizeof(float)); positionAttribute->setByteOffset(0); positionAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute); indexAttribute->setBuffer(indexDataBuffer.data()); indexAttribute->setVertexBaseType(Qt3DCore::QAttribute::UnsignedInt); indexAttribute->setCount(3*5); indexAttribute->setAttributeType(Qt3DCore::QAttribute::IndexAttribute); geometry->addAttribute(positionAttribute.data()); geometry->addAttribute(indexAttribute.data()); geometryRenderer->setGeometry(geometry); geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles); Attribute *backendAttribute = nodeManagers->attributeManager()->getOrCreateResource(positionAttribute->id()); backendAttribute->setRenderer(&renderer); simulateInitializationSync(positionAttribute.data(), backendAttribute); Attribute *backendIndexAttribute = nodeManagers->attributeManager()->getOrCreateResource(indexAttribute->id()); backendIndexAttribute->setRenderer(&renderer); simulateInitializationSync(indexAttribute.data(), backendIndexAttribute); Geometry *backendGeometry = nodeManagers->geometryManager()->getOrCreateResource(geometry->id()); backendGeometry->setRenderer(&renderer); simulateInitializationSync(geometry, backendGeometry); GeometryRenderer *backendRenderer = nodeManagers->geometryRendererManager()->getOrCreateResource(geometryRenderer->id()); backendRenderer->setRenderer(&renderer); backendRenderer->setManager(nodeManagers->geometryRendererManager()); simulateInitializationSync(geometryRenderer.data(), backendRenderer); // WHEN visitor.apply(backendRenderer, Qt3DCore::QNodeId()); // THEN QVERIFY(visitor.triangleCount() == 5); QVERIFY(visitor.verifyTriangle(0, 2,1,0, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1))); QVERIFY(visitor.verifyTriangle(1, 5,4,3, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1))); QVERIFY(visitor.verifyTriangle(2, 0,1,5, Vector3D(0,0,1), Vector3D(1,0,0), Vector3D(0,1,0))); QVERIFY(visitor.verifyTriangle(3, 2,3,4, Vector3D(0,1,0), Vector3D(0,0,1), Vector3D(1,0,0))); QVERIFY(visitor.verifyTriangle(4, 4,2,0, Vector3D(1,0,0), Vector3D(0,1,0), Vector3D(0,0,1))); } void testVisitTriangleStrip() { QScopedPointer nodeManagers(new NodeManagers()); Qt3DCore::QGeometry *geometry = new Qt3DCore::QGeometry(); QScopedPointer geometryRenderer(new Qt3DRender::QGeometryRenderer()); QScopedPointer positionAttribute(new Qt3DCore::QAttribute()); QScopedPointer dataBuffer(new Qt3DCore::QBuffer()); TestVisitor visitor(nodeManagers.data()); TestRenderer renderer; QByteArray data; data.resize(sizeof(float) * 3 * 3 * 2); float *dataPtr = reinterpret_cast(data.data()); dataPtr[0] = 0; dataPtr[1] = 0; dataPtr[2] = 1.0f; dataPtr[3] = 1.0f; dataPtr[4] = 0; dataPtr[5] = 0; dataPtr[6] = 0; dataPtr[7] = 1.0f; dataPtr[8] = 0; dataPtr[9] = 0; dataPtr[10] = 0; dataPtr[11] = 1.0f; dataPtr[12] = 1.0f; dataPtr[13] = 0; dataPtr[14] = 0; dataPtr[15] = 0; dataPtr[16] = 1.0f; dataPtr[17] = 0; dataBuffer->setData(data); Buffer *backendBuffer = nodeManagers->bufferManager()->getOrCreateResource(dataBuffer->id()); backendBuffer->setRenderer(&renderer); backendBuffer->setManager(nodeManagers->bufferManager()); simulateInitializationSync(dataBuffer.data(), backendBuffer); positionAttribute->setBuffer(dataBuffer.data()); positionAttribute->setName(Qt3DCore::QAttribute::defaultPositionAttributeName()); positionAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float); positionAttribute->setVertexSize(3); positionAttribute->setCount(6); positionAttribute->setByteStride(3*4); positionAttribute->setByteOffset(0); positionAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute); geometry->addAttribute(positionAttribute.data()); geometryRenderer->setGeometry(geometry); geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::TriangleStrip); Attribute *backendAttribute = nodeManagers->attributeManager()->getOrCreateResource(positionAttribute->id()); backendAttribute->setRenderer(&renderer); simulateInitializationSync(positionAttribute.data(), backendAttribute); Geometry *backendGeometry = nodeManagers->geometryManager()->getOrCreateResource(geometry->id()); backendGeometry->setRenderer(&renderer); simulateInitializationSync(geometry, backendGeometry); GeometryRenderer *backendRenderer = nodeManagers->geometryRendererManager()->getOrCreateResource(geometryRenderer->id()); backendRenderer->setRenderer(&renderer); backendRenderer->setManager(nodeManagers->geometryRendererManager()); simulateInitializationSync(geometryRenderer.data(), backendRenderer); // WHEN visitor.apply(backendRenderer, Qt3DCore::QNodeId()); // THEN QVERIFY(visitor.triangleCount() == 4); QVERIFY(visitor.verifyTriangle(0, 2,1,0, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1))); QVERIFY(visitor.verifyTriangle(1, 3,2,1, Vector3D(0,0,1), Vector3D(0,1,0), Vector3D(1,0,0))); QVERIFY(visitor.verifyTriangle(2, 4,3,2, Vector3D(1,0,0), Vector3D(0,0,1), Vector3D(0,1,0))); QVERIFY(visitor.verifyTriangle(3, 5,4,3, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1))); } void testVisitTriangleStripIndexed() { QScopedPointer nodeManagers(new NodeManagers()); Qt3DCore::QGeometry *geometry = new Qt3DCore::QGeometry(); QScopedPointer geometryRenderer(new Qt3DRender::QGeometryRenderer()); QScopedPointer positionAttribute(new Qt3DCore::QAttribute()); QScopedPointer indexAttribute(new Qt3DCore::QAttribute()); QScopedPointer dataBuffer(new Qt3DCore::QBuffer()); QScopedPointer indexDataBuffer(new Qt3DCore::QBuffer()); TestVisitor visitor(nodeManagers.data()); TestRenderer renderer; QByteArray data; data.resize(sizeof(float) * 3 * 3 * 2); float *dataPtr = reinterpret_cast(data.data()); dataPtr[0] = 0; dataPtr[1] = 0; dataPtr[2] = 1.0f; dataPtr[3] = 1.0f; dataPtr[4] = 0; dataPtr[5] = 0; dataPtr[6] = 0; dataPtr[7] = 1.0f; dataPtr[8] = 0; dataPtr[9] = 0; dataPtr[10] = 0; dataPtr[11] = 1.0f; dataPtr[12] = 1.0f; dataPtr[13] = 0; dataPtr[14] = 0; dataPtr[15] = 0; dataPtr[16] = 1.0f; dataPtr[17] = 0; dataBuffer->setData(data); Buffer *backendBuffer = nodeManagers->bufferManager()->getOrCreateResource(dataBuffer->id()); backendBuffer->setRenderer(&renderer); backendBuffer->setManager(nodeManagers->bufferManager()); simulateInitializationSync(dataBuffer.data(), backendBuffer); QByteArray indexData; indexData.resize(sizeof(uint) * 4 * 4); uint *iDataPtr = reinterpret_cast(indexData.data()); iDataPtr[0] = 0; iDataPtr[1] = 1; iDataPtr[2] = 2; iDataPtr[3] = 3; iDataPtr[4] = 4; iDataPtr[5] = 5; iDataPtr[6] = 5; iDataPtr[7] = 1; iDataPtr[8] = 0; iDataPtr[9] = 4; iDataPtr[10] = 3; iDataPtr[11] = 2; iDataPtr[12] = static_cast(-1); iDataPtr[13] = 0; iDataPtr[14] = 1; iDataPtr[15] = 2; indexDataBuffer->setData(indexData); Buffer *backendIndexBuffer = nodeManagers->bufferManager()->getOrCreateResource(indexDataBuffer->id()); backendIndexBuffer->setRenderer(&renderer); backendIndexBuffer->setManager(nodeManagers->bufferManager()); simulateInitializationSync(indexDataBuffer.data(), backendIndexBuffer); positionAttribute->setBuffer(dataBuffer.data()); positionAttribute->setName(Qt3DCore::QAttribute::defaultPositionAttributeName()); positionAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float); positionAttribute->setVertexSize(3); positionAttribute->setCount(6); positionAttribute->setByteStride(3*sizeof(float)); positionAttribute->setByteOffset(0); positionAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute); indexAttribute->setBuffer(indexDataBuffer.data()); indexAttribute->setVertexBaseType(Qt3DCore::QAttribute::UnsignedInt); indexAttribute->setCount(4*4); indexAttribute->setAttributeType(Qt3DCore::QAttribute::IndexAttribute); geometry->addAttribute(positionAttribute.data()); geometry->addAttribute(indexAttribute.data()); geometryRenderer->setGeometry(geometry); geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::TriangleStrip); geometryRenderer->setPrimitiveRestartEnabled(true); geometryRenderer->setRestartIndexValue(-1); Attribute *backendAttribute = nodeManagers->attributeManager()->getOrCreateResource(positionAttribute->id()); backendAttribute->setRenderer(&renderer); simulateInitializationSync(positionAttribute.data(), backendAttribute); Attribute *backendIndexAttribute = nodeManagers->attributeManager()->getOrCreateResource(indexAttribute->id()); backendIndexAttribute->setRenderer(&renderer); simulateInitializationSync(indexAttribute.data(), backendIndexAttribute); Geometry *backendGeometry = nodeManagers->geometryManager()->getOrCreateResource(geometry->id()); backendGeometry->setRenderer(&renderer); simulateInitializationSync(geometry, backendGeometry); GeometryRenderer *backendRenderer = nodeManagers->geometryRendererManager()->getOrCreateResource(geometryRenderer->id()); backendRenderer->setRenderer(&renderer); backendRenderer->setManager(nodeManagers->geometryRendererManager()); simulateInitializationSync(geometryRenderer.data(), backendRenderer); // WHEN visitor.apply(backendRenderer, Qt3DCore::QNodeId()); // THEN QCOMPARE(visitor.triangleCount(), 9U); QVERIFY(visitor.verifyTriangle(0, 2,1,0, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1))); QVERIFY(visitor.verifyTriangle(1, 3,2,1, Vector3D(0,0,1), Vector3D(0,1,0), Vector3D(1,0,0))); QVERIFY(visitor.verifyTriangle(2, 4,3,2, Vector3D(1,0,0), Vector3D(0,0,1), Vector3D(0,1,0))); QVERIFY(visitor.verifyTriangle(3, 5,4,3, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1))); QVERIFY(visitor.verifyTriangle(4, 0,1,5, Vector3D(0,0,1), Vector3D(1,0,0), Vector3D(0,1,0))); QVERIFY(visitor.verifyTriangle(5, 4,0,1, Vector3D(1,0,0), Vector3D(0,0,1), Vector3D(1,0,0))); QVERIFY(visitor.verifyTriangle(6, 3,4,0, Vector3D(0,0,1), Vector3D(1,0,0), Vector3D(0,0,1))); QVERIFY(visitor.verifyTriangle(7, 2,3,4, Vector3D(0,1,0), Vector3D(0,0,1), Vector3D(1,0,0))); QVERIFY(visitor.verifyTriangle(8, 2,1,0, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1))); } void testVisitTriangleFan() { QScopedPointer nodeManagers(new NodeManagers()); Qt3DCore::QGeometry *geometry = new Qt3DCore::QGeometry(); QScopedPointer geometryRenderer(new Qt3DRender::QGeometryRenderer()); QScopedPointer positionAttribute(new Qt3DCore::QAttribute()); QScopedPointer dataBuffer(new Qt3DCore::QBuffer()); TestVisitor visitor(nodeManagers.data()); TestRenderer renderer; QByteArray data; data.resize(sizeof(float) * 3 * 3 * 2); float *dataPtr = reinterpret_cast(data.data()); dataPtr[0] = 0; dataPtr[1] = 0; dataPtr[2] = 1.0f; dataPtr[3] = 1.0f; dataPtr[4] = 0; dataPtr[5] = 0; dataPtr[6] = 0; dataPtr[7] = 1.0f; dataPtr[8] = 0; dataPtr[9] = 0; dataPtr[10] = 0; dataPtr[11] = 1.0f; dataPtr[12] = 1.0f; dataPtr[13] = 0; dataPtr[14] = 0; dataPtr[15] = 0; dataPtr[16] = 1.0f; dataPtr[17] = 0; dataBuffer->setData(data); Buffer *backendBuffer = nodeManagers->bufferManager()->getOrCreateResource(dataBuffer->id()); backendBuffer->setRenderer(&renderer); backendBuffer->setManager(nodeManagers->bufferManager()); simulateInitializationSync(dataBuffer.data(), backendBuffer); positionAttribute->setBuffer(dataBuffer.data()); positionAttribute->setName(Qt3DCore::QAttribute::defaultPositionAttributeName()); positionAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float); positionAttribute->setVertexSize(3); positionAttribute->setCount(6); positionAttribute->setByteStride(3*4); positionAttribute->setByteOffset(0); positionAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute); geometry->addAttribute(positionAttribute.data()); geometryRenderer->setGeometry(geometry); geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::TriangleFan); Attribute *backendAttribute = nodeManagers->attributeManager()->getOrCreateResource(positionAttribute->id()); backendAttribute->setRenderer(&renderer); simulateInitializationSync(positionAttribute.data(), backendAttribute); Geometry *backendGeometry = nodeManagers->geometryManager()->getOrCreateResource(geometry->id()); backendGeometry->setRenderer(&renderer); simulateInitializationSync(geometry, backendGeometry); GeometryRenderer *backendRenderer = nodeManagers->geometryRendererManager()->getOrCreateResource(geometryRenderer->id()); backendRenderer->setRenderer(&renderer); backendRenderer->setManager(nodeManagers->geometryRendererManager()); simulateInitializationSync(geometryRenderer.data(), backendRenderer); // WHEN visitor.apply(backendRenderer, Qt3DCore::QNodeId()); // THEN QVERIFY(visitor.triangleCount() == 4); QVERIFY(visitor.verifyTriangle(0, 2,1,0, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1))); QVERIFY(visitor.verifyTriangle(1, 3,2,0, Vector3D(0,0,1), Vector3D(0,1,0), Vector3D(0,0,1))); QVERIFY(visitor.verifyTriangle(2, 4,3,0, Vector3D(1,0,0), Vector3D(0,0,1), Vector3D(0,0,1))); QVERIFY(visitor.verifyTriangle(3, 5,4,0, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1))); } void testVisitTriangleFanIndexed() { QScopedPointer nodeManagers(new NodeManagers()); Qt3DCore::QGeometry *geometry = new Qt3DCore::QGeometry(); QScopedPointer geometryRenderer(new Qt3DRender::QGeometryRenderer()); QScopedPointer positionAttribute(new Qt3DCore::QAttribute()); QScopedPointer indexAttribute(new Qt3DCore::QAttribute()); QScopedPointer dataBuffer(new Qt3DCore::QBuffer()); QScopedPointer indexDataBuffer(new Qt3DCore::QBuffer()); TestVisitor visitor(nodeManagers.data()); TestRenderer renderer; QByteArray data; data.resize(sizeof(float) * 3 * 3 * 2); float *dataPtr = reinterpret_cast(data.data()); dataPtr[0] = 0; dataPtr[1] = 0; dataPtr[2] = 1.0f; dataPtr[3] = 1.0f; dataPtr[4] = 0; dataPtr[5] = 0; dataPtr[6] = 0; dataPtr[7] = 1.0f; dataPtr[8] = 0; dataPtr[9] = 0; dataPtr[10] = 0; dataPtr[11] = 1.0f; dataPtr[12] = 1.0f; dataPtr[13] = 0; dataPtr[14] = 0; dataPtr[15] = 0; dataPtr[16] = 1.0f; dataPtr[17] = 0; dataBuffer->setData(data); Buffer *backendBuffer = nodeManagers->bufferManager()->getOrCreateResource(dataBuffer->id()); backendBuffer->setRenderer(&renderer); backendBuffer->setManager(nodeManagers->bufferManager()); simulateInitializationSync(dataBuffer.data(), backendBuffer); QByteArray indexData; indexData.resize(sizeof(uint) * 10); uint *iDataPtr = reinterpret_cast(indexData.data()); iDataPtr[0] = 0; iDataPtr[1] = 1; iDataPtr[2] = 2; iDataPtr[3] = 3; iDataPtr[4] = 4; iDataPtr[5] = 5; iDataPtr[6] = static_cast(-1); iDataPtr[7] = 0; iDataPtr[8] = 1; iDataPtr[9] = 2; indexDataBuffer->setData(indexData); Buffer *backendIndexBuffer = nodeManagers->bufferManager()->getOrCreateResource(indexDataBuffer->id()); backendIndexBuffer->setRenderer(&renderer); backendIndexBuffer->setManager(nodeManagers->bufferManager()); simulateInitializationSync(indexDataBuffer.data(), backendIndexBuffer); positionAttribute->setBuffer(dataBuffer.data()); positionAttribute->setName(Qt3DCore::QAttribute::defaultPositionAttributeName()); positionAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float); positionAttribute->setVertexSize(3); positionAttribute->setCount(6); positionAttribute->setByteStride(3*sizeof(float)); positionAttribute->setByteOffset(0); positionAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute); indexAttribute->setBuffer(indexDataBuffer.data()); indexAttribute->setVertexBaseType(Qt3DCore::QAttribute::UnsignedInt); indexAttribute->setCount(10); indexAttribute->setAttributeType(Qt3DCore::QAttribute::IndexAttribute); geometry->addAttribute(positionAttribute.data()); geometry->addAttribute(indexAttribute.data()); geometryRenderer->setGeometry(geometry); geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::TriangleFan); geometryRenderer->setPrimitiveRestartEnabled(true); geometryRenderer->setRestartIndexValue(-1); Attribute *backendAttribute = nodeManagers->attributeManager()->getOrCreateResource(positionAttribute->id()); backendAttribute->setRenderer(&renderer); simulateInitializationSync(positionAttribute.data(), backendAttribute); Attribute *backendIndexAttribute = nodeManagers->attributeManager()->getOrCreateResource(indexAttribute->id()); backendIndexAttribute->setRenderer(&renderer); simulateInitializationSync(indexAttribute.data(), backendIndexAttribute); Geometry *backendGeometry = nodeManagers->geometryManager()->getOrCreateResource(geometry->id()); backendGeometry->setRenderer(&renderer); simulateInitializationSync(geometry, backendGeometry); GeometryRenderer *backendRenderer = nodeManagers->geometryRendererManager()->getOrCreateResource(geometryRenderer->id()); backendRenderer->setRenderer(&renderer); backendRenderer->setManager(nodeManagers->geometryRendererManager()); simulateInitializationSync(geometryRenderer.data(), backendRenderer); // WHEN visitor.apply(backendRenderer, Qt3DCore::QNodeId()); // THEN QCOMPARE(visitor.triangleCount(), 5U); QVERIFY(visitor.verifyTriangle(0, 2,1,0, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1))); QVERIFY(visitor.verifyTriangle(1, 3,2,0, Vector3D(0,0,1), Vector3D(0,1,0), Vector3D(0,0,1))); QVERIFY(visitor.verifyTriangle(2, 4,3,0, Vector3D(1,0,0), Vector3D(0,0,1), Vector3D(0,0,1))); QVERIFY(visitor.verifyTriangle(3, 5,4,0, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1))); QVERIFY(visitor.verifyTriangle(4, 2,1,0, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,0,1))); } void testVisitTrianglesAdjacency() { QScopedPointer nodeManagers(new NodeManagers()); Qt3DCore::QGeometry *geometry = new Qt3DCore::QGeometry(); QScopedPointer geometryRenderer(new Qt3DRender::QGeometryRenderer()); QScopedPointer positionAttribute(new Qt3DCore::QAttribute()); QScopedPointer dataBuffer(new Qt3DCore::QBuffer()); TestVisitor visitor(nodeManagers.data()); TestRenderer renderer; QByteArray data; data.resize(sizeof(float) * 3 * 3 * 2); float *dataPtr = reinterpret_cast(data.data()); dataPtr[0] = 0; dataPtr[1] = 0; dataPtr[2] = 1.0f; dataPtr[3] = 1.0f; dataPtr[4] = 0; dataPtr[5] = 0; dataPtr[6] = 0; dataPtr[7] = 1.0f; dataPtr[8] = 0; dataPtr[9] = 0; dataPtr[10] = 0; dataPtr[11] = 1.0f; dataPtr[12] = 1.0f; dataPtr[13] = 0; dataPtr[14] = 0; dataPtr[15] = 0; dataPtr[16] = 1.0f; dataPtr[17] = 0; dataBuffer->setData(data); Buffer *backendBuffer = nodeManagers->bufferManager()->getOrCreateResource(dataBuffer->id()); backendBuffer->setRenderer(&renderer); backendBuffer->setManager(nodeManagers->bufferManager()); simulateInitializationSync(dataBuffer.data(), backendBuffer); positionAttribute->setBuffer(dataBuffer.data()); positionAttribute->setName(Qt3DCore::QAttribute::defaultPositionAttributeName()); positionAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float); positionAttribute->setVertexSize(3); positionAttribute->setCount(6); positionAttribute->setByteStride(3*4); positionAttribute->setByteOffset(0); positionAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute); geometry->addAttribute(positionAttribute.data()); geometryRenderer->setGeometry(geometry); geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::TrianglesAdjacency); Attribute *backendAttribute = nodeManagers->attributeManager()->getOrCreateResource(positionAttribute->id()); backendAttribute->setRenderer(&renderer); simulateInitializationSync(positionAttribute.data(), backendAttribute); Geometry *backendGeometry = nodeManagers->geometryManager()->getOrCreateResource(geometry->id()); backendGeometry->setRenderer(&renderer); simulateInitializationSync(geometry, backendGeometry); GeometryRenderer *backendRenderer = nodeManagers->geometryRendererManager()->getOrCreateResource(geometryRenderer->id()); backendRenderer->setRenderer(&renderer); backendRenderer->setManager(nodeManagers->geometryRendererManager()); simulateInitializationSync(geometryRenderer.data(), backendRenderer); // WHEN visitor.apply(backendRenderer, Qt3DCore::QNodeId()); // THEN QVERIFY(visitor.triangleCount() == 1); QVERIFY(visitor.verifyTriangle(0, 4,2,0, Vector3D(1,0,0), Vector3D(0,1,0), Vector3D(0,0,1))); } void testVisitTrianglesAdjacencyIndexed() { QScopedPointer nodeManagers(new NodeManagers()); Qt3DCore::QGeometry *geometry = new Qt3DCore::QGeometry(); QScopedPointer geometryRenderer(new Qt3DRender::QGeometryRenderer()); QScopedPointer positionAttribute(new Qt3DCore::QAttribute()); QScopedPointer indexAttribute(new Qt3DCore::QAttribute()); QScopedPointer dataBuffer(new Qt3DCore::QBuffer()); QScopedPointer indexDataBuffer(new Qt3DCore::QBuffer()); TestVisitor visitor(nodeManagers.data()); TestRenderer renderer; QByteArray data; data.resize(sizeof(float) * 3 * 3 * 2); float *dataPtr = reinterpret_cast(data.data()); dataPtr[0] = 0; dataPtr[1] = 0; dataPtr[2] = 1.0f; dataPtr[3] = 1.0f; dataPtr[4] = 0; dataPtr[5] = 0; dataPtr[6] = 0; dataPtr[7] = 1.0f; dataPtr[8] = 0; dataPtr[9] = 0; dataPtr[10] = 0; dataPtr[11] = 1.0f; dataPtr[12] = 1.0f; dataPtr[13] = 0; dataPtr[14] = 0; dataPtr[15] = 0; dataPtr[16] = 1.0f; dataPtr[17] = 0; dataBuffer->setData(data); Buffer *backendBuffer = nodeManagers->bufferManager()->getOrCreateResource(dataBuffer->id()); backendBuffer->setRenderer(&renderer); backendBuffer->setManager(nodeManagers->bufferManager()); simulateInitializationSync(dataBuffer.data(), backendBuffer); QByteArray indexData; indexData.resize(sizeof(uint) * 3 * 4); uint *iDataPtr = reinterpret_cast(indexData.data()); iDataPtr[0] = 0; iDataPtr[1] = 1; iDataPtr[2] = 2; iDataPtr[3] = 3; iDataPtr[4] = 4; iDataPtr[5] = 5; iDataPtr[6] = 5; iDataPtr[7] = 1; iDataPtr[8] = 0; iDataPtr[9] = 4; iDataPtr[10] = 3; iDataPtr[11] = 2; indexDataBuffer->setData(indexData); Buffer *backendIndexBuffer = nodeManagers->bufferManager()->getOrCreateResource(indexDataBuffer->id()); backendIndexBuffer->setRenderer(&renderer); backendIndexBuffer->setManager(nodeManagers->bufferManager()); simulateInitializationSync(indexDataBuffer.data(), backendIndexBuffer); positionAttribute->setBuffer(dataBuffer.data()); positionAttribute->setName(Qt3DCore::QAttribute::defaultPositionAttributeName()); positionAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float); positionAttribute->setVertexSize(3); positionAttribute->setCount(6); positionAttribute->setByteStride(3*sizeof(float)); positionAttribute->setByteOffset(0); positionAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute); indexAttribute->setBuffer(indexDataBuffer.data()); indexAttribute->setVertexBaseType(Qt3DCore::QAttribute::UnsignedInt); indexAttribute->setCount(3*4); indexAttribute->setAttributeType(Qt3DCore::QAttribute::IndexAttribute); geometry->addAttribute(positionAttribute.data()); geometry->addAttribute(indexAttribute.data()); geometryRenderer->setGeometry(geometry); geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::TrianglesAdjacency); Attribute *backendAttribute = nodeManagers->attributeManager()->getOrCreateResource(positionAttribute->id()); backendAttribute->setRenderer(&renderer); simulateInitializationSync(positionAttribute.data(), backendAttribute); Attribute *backendIndexAttribute = nodeManagers->attributeManager()->getOrCreateResource(indexAttribute->id()); backendIndexAttribute->setRenderer(&renderer); simulateInitializationSync(indexAttribute.data(), backendIndexAttribute); Geometry *backendGeometry = nodeManagers->geometryManager()->getOrCreateResource(geometry->id()); backendGeometry->setRenderer(&renderer); simulateInitializationSync(geometry, backendGeometry); GeometryRenderer *backendRenderer = nodeManagers->geometryRendererManager()->getOrCreateResource(geometryRenderer->id()); backendRenderer->setRenderer(&renderer); backendRenderer->setManager(nodeManagers->geometryRendererManager()); simulateInitializationSync(geometryRenderer.data(), backendRenderer); // WHEN visitor.apply(backendRenderer, Qt3DCore::QNodeId()); // THEN QVERIFY(visitor.triangleCount() == 2); QVERIFY(visitor.verifyTriangle(0, 4,2,0, Vector3D(1,0,0), Vector3D(0,1,0), Vector3D(0,0,1))); QVERIFY(visitor.verifyTriangle(1, 3,0,5, Vector3D(0,0,1), Vector3D(0,0,1), Vector3D(0,1,0))); } void testVisitTriangleStripAdjacency() { QSKIP("TriangleStripAdjacency not implemented"); QScopedPointer nodeManagers(new NodeManagers()); Qt3DCore::QGeometry *geometry = new Qt3DCore::QGeometry(); QScopedPointer geometryRenderer(new Qt3DRender::QGeometryRenderer()); QScopedPointer positionAttribute(new Qt3DCore::QAttribute()); QScopedPointer dataBuffer(new Qt3DCore::QBuffer()); TestVisitor visitor(nodeManagers.data()); TestRenderer renderer; QByteArray data; data.resize(sizeof(float) * 3 * 8); float *dataPtr = reinterpret_cast(data.data()); dataPtr[0] = 0; dataPtr[1] = 0; dataPtr[2] = 1.0f; dataPtr[3] = 1.0f; dataPtr[4] = 0; dataPtr[5] = 0; dataPtr[6] = 0; dataPtr[7] = 1.0f; dataPtr[8] = 0; dataPtr[9] = 0; dataPtr[10] = 0; dataPtr[11] = 1.0f; dataPtr[12] = 1.0f; dataPtr[13] = 0; dataPtr[14] = 0; dataPtr[15] = 0; dataPtr[16] = 1.0f; dataPtr[17] = 0; dataPtr[18] = 1.0f; dataPtr[19] = 1.0f; dataPtr[20] = 1.0f; dataPtr[21] = 0; dataPtr[22] = 0; dataPtr[22] = 0; dataBuffer->setData(data); Buffer *backendBuffer = nodeManagers->bufferManager()->getOrCreateResource(dataBuffer->id()); backendBuffer->setRenderer(&renderer); backendBuffer->setManager(nodeManagers->bufferManager()); simulateInitializationSync(dataBuffer.data(), backendBuffer); positionAttribute->setBuffer(dataBuffer.data()); positionAttribute->setName(Qt3DCore::QAttribute::defaultPositionAttributeName()); positionAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float); positionAttribute->setVertexSize(3); positionAttribute->setCount(8); positionAttribute->setByteStride(3*4); positionAttribute->setByteOffset(0); positionAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute); geometry->addAttribute(positionAttribute.data()); geometryRenderer->setGeometry(geometry); geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::TriangleStripAdjacency); Attribute *backendAttribute = nodeManagers->attributeManager()->getOrCreateResource(positionAttribute->id()); backendAttribute->setRenderer(&renderer); simulateInitializationSync(positionAttribute.data(), backendAttribute); Geometry *backendGeometry = nodeManagers->geometryManager()->getOrCreateResource(geometry->id()); backendGeometry->setRenderer(&renderer); simulateInitializationSync(geometry, backendGeometry); GeometryRenderer *backendRenderer = nodeManagers->geometryRendererManager()->getOrCreateResource(geometryRenderer->id()); backendRenderer->setRenderer(&renderer); backendRenderer->setManager(nodeManagers->geometryRendererManager()); simulateInitializationSync(geometryRenderer.data(), backendRenderer); // WHEN visitor.apply(backendRenderer, Qt3DCore::QNodeId()); // THEN QVERIFY(visitor.triangleCount() == 2); QVERIFY(visitor.verifyTriangle(0, 4,2,0, Vector3D(1,0,0), Vector3D(0,1,0), Vector3D(0,0,1))); QVERIFY(visitor.verifyTriangle(1, 6,4,2, Vector3D(1,1,1), Vector3D(1,0,0), Vector3D(0,1,0))); } void testVisitTriangleStripAdjacencyIndexed() { QSKIP("TriangleStripAdjacency not implemented"); QScopedPointer nodeManagers(new NodeManagers()); Qt3DCore::QGeometry *geometry = new Qt3DCore::QGeometry(); QScopedPointer geometryRenderer(new Qt3DRender::QGeometryRenderer()); QScopedPointer positionAttribute(new Qt3DCore::QAttribute()); QScopedPointer indexAttribute(new Qt3DCore::QAttribute()); QScopedPointer dataBuffer(new Qt3DCore::QBuffer()); QScopedPointer indexDataBuffer(new Qt3DCore::QBuffer()); TestVisitor visitor(nodeManagers.data()); TestRenderer renderer; QByteArray data; data.resize(sizeof(float) * 3 * 3 * 2); float *dataPtr = reinterpret_cast(data.data()); dataPtr[0] = 0; dataPtr[1] = 0; dataPtr[2] = 1.0f; dataPtr[3] = 1.0f; dataPtr[4] = 0; dataPtr[5] = 0; dataPtr[6] = 0; dataPtr[7] = 1.0f; dataPtr[8] = 0; dataPtr[9] = 0; dataPtr[10] = 0; dataPtr[11] = 1.0f; dataPtr[12] = 1.0f; dataPtr[13] = 0; dataPtr[14] = 0; dataPtr[15] = 0; dataPtr[16] = 1.0f; dataPtr[17] = 0; dataBuffer->setData(data); Buffer *backendBuffer = nodeManagers->bufferManager()->getOrCreateResource(dataBuffer->id()); backendBuffer->setRenderer(&renderer); backendBuffer->setManager(nodeManagers->bufferManager()); simulateInitializationSync(dataBuffer.data(), backendBuffer); QByteArray indexData; indexData.resize(sizeof(uint) * 8); uint *iDataPtr = reinterpret_cast(indexData.data()); iDataPtr[0] = 0; iDataPtr[1] = 1; iDataPtr[2] = 2; iDataPtr[3] = 3; iDataPtr[4] = 4; iDataPtr[5] = 5; iDataPtr[6] = 5; iDataPtr[7] = 1; indexDataBuffer->setData(indexData); Buffer *backendIndexBuffer = nodeManagers->bufferManager()->getOrCreateResource(indexDataBuffer->id()); backendIndexBuffer->setRenderer(&renderer); backendIndexBuffer->setManager(nodeManagers->bufferManager()); simulateInitializationSync(indexDataBuffer.data(), backendIndexBuffer); positionAttribute->setBuffer(dataBuffer.data()); positionAttribute->setName(Qt3DCore::QAttribute::defaultPositionAttributeName()); positionAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float); positionAttribute->setVertexSize(3); positionAttribute->setCount(6); positionAttribute->setByteStride(3*sizeof(float)); positionAttribute->setByteOffset(0); positionAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute); indexAttribute->setBuffer(indexDataBuffer.data()); indexAttribute->setVertexBaseType(Qt3DCore::QAttribute::UnsignedInt); indexAttribute->setCount(8); indexAttribute->setAttributeType(Qt3DCore::QAttribute::IndexAttribute); geometry->addAttribute(positionAttribute.data()); geometry->addAttribute(indexAttribute.data()); geometryRenderer->setGeometry(geometry); geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::TriangleStrip); Attribute *backendAttribute = nodeManagers->attributeManager()->getOrCreateResource(positionAttribute->id()); backendAttribute->setRenderer(&renderer); simulateInitializationSync(positionAttribute.data(), backendAttribute); Attribute *backendIndexAttribute = nodeManagers->attributeManager()->getOrCreateResource(indexAttribute->id()); backendIndexAttribute->setRenderer(&renderer); simulateInitializationSync(indexAttribute.data(), backendIndexAttribute); Geometry *backendGeometry = nodeManagers->geometryManager()->getOrCreateResource(geometry->id()); backendGeometry->setRenderer(&renderer); simulateInitializationSync(geometry, backendGeometry); GeometryRenderer *backendRenderer = nodeManagers->geometryRendererManager()->getOrCreateResource(geometryRenderer->id()); backendRenderer->setRenderer(&renderer); backendRenderer->setManager(nodeManagers->geometryRendererManager()); simulateInitializationSync(geometryRenderer.data(), backendRenderer); // WHEN visitor.apply(backendRenderer, Qt3DCore::QNodeId()); // THEN QVERIFY(visitor.triangleCount() == 2); QVERIFY(visitor.verifyTriangle(0, 4,2,0, Vector3D(1,0,0), Vector3D(0,1,0), Vector3D(0,0,1))); QVERIFY(visitor.verifyTriangle(1, 5,4,2, Vector3D(0,1,0), Vector3D(1,0,0), Vector3D(0,1,0))); } }; QTEST_MAIN(tst_TriangleVisitor) #include "tst_trianglevisitor.moc"