/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtQuick3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include "qglcube.h" #include "qglbuilder.h" #include "qtest_helpers.h" class tst_QGLCube : public QObject { Q_OBJECT public: tst_QGLCube() {} ~tst_QGLCube() {} private slots: void create(); void size(); }; #define QGL_CUBE_SIZE (6 * 6 * (3 + 3 + 2)) static float const cubeVertices[QGL_CUBE_SIZE] = { -0.5f, -0.5f, -0.5f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f, -0.5f, 0.5f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, -0.5f, 0.5f, 0.5f, -1.0f, 0.0f, 0.0f, 1.0f, 1.0f, -0.5f, -0.5f, -0.5f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f, 0.5f, 0.5f, -1.0f, 0.0f, 0.0f, 1.0f, 1.0f, -0.5f, 0.5f, -0.5f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, -0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, -0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, -0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, -0.5f, -0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f, 1.0f, 1.0f, -0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, -0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, -0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, -0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, -0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, -0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, -0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, -0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f, 1.0f, 1.0f }; static int findVertex(const QGeometryData &ary, const QVector3D &v, const QVector3D &n) { int result = -1; for (int i = 0; i < ary.count() && result == -1; ++i) { if (qFuzzyCompare(v, ary.vertexAt(i)) && qFuzzyCompare(n, ary.normalAt(i))) result = i; } if (result == -1) { qDebug() << "Could not find expected vertex" << v << "with normal" << n; } return result; } void tst_QGLCube::create() { QGLCube cube; QGLBuilder list; list.newSection(QGL::Faceted); QGLSceneNode *node = list.currentNode(); list << cube; QGLSceneNode *root = list.finalizedSceneNode(); QGeometryData ary = node->geometry(); for (int i = 0; i < QGL_CUBE_SIZE; i += 8) { const QVector3D *vdata = reinterpret_cast(cubeVertices + i); const QVector2D *tdata = reinterpret_cast(cubeVertices + i + 6); int ix = findVertex(ary, vdata[0], vdata[1]); QVERIFY(ix != -1); QCOMPARE(ary.texCoordAt(ix), tdata[0]); } delete root; } void tst_QGLCube::size() { qreal size0 = 3.2f; qreal size1 = 5.2f; QGLCube cube(size0); QCOMPARE(cube.size(), size0); { QGLBuilder list; list.newSection(QGL::Faceted); QGLSceneNode *node = list.currentNode(); list << cube; QGLSceneNode *root = list.finalizedSceneNode(); QGeometryData ary = node->geometry(); for (int i = 0, v = 0; i < QGL_CUBE_SIZE; ++v, i += 8) { const QVector3D *vdata = reinterpret_cast(cubeVertices + i); const QVector2D *tdata = reinterpret_cast(cubeVertices + i + 6); int ix = findVertex(ary, vdata[0] * size0, vdata[1]); QVERIFY(ix != -1); QCOMPARE(ary.texCoordAt(ix), tdata[0]); } delete root; } cube.setSize(size1); { QGLBuilder list; list.newSection(QGL::Faceted); QGLSceneNode *node = list.currentNode(); list << cube; QGLSceneNode *root = list.finalizedSceneNode(); QGeometryData ary = node->geometry(); for (int i = 0, v = 0; i < QGL_CUBE_SIZE; ++v, i += 8) { const QVector3D *vdata = reinterpret_cast(cubeVertices + i); const QVector2D *tdata = reinterpret_cast(cubeVertices + i + 6); int ix = findVertex(ary, vdata[0] * size1, vdata[1]); QVERIFY(ix != -1); QCOMPARE(ary.texCoordAt(ix), tdata[0]); } delete root; } } QTEST_APPLESS_MAIN(tst_QGLCube) #include "tst_qglcube.moc"