/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: http://www.qt-project.org/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include "qglbuilder.h" #include "qglteapot.h" #include "qglsection_p.h" #include "qgeometrydata.h" class TestBuilder : public QGLBuilder { public: QGLSection *section() { return currentSection(); } void setDefThreshold(int t) { setDefaultThreshold(t); } }; class tst_QGLBuilder : public QObject { Q_OBJECT public: tst_QGLBuilder() {} virtual ~tst_QGLBuilder() {} void addQuadBenchMarks(const QVector3DArray &data, int type); private slots: void addQuadRandom_data(); void addQuadRandom(); void addQuadOrdered_data(); void addQuadOrdered(); void teapot(); }; enum { Test_3, Test_7, Test_10, Test_20 }; void tst_QGLBuilder::addQuadRandom_data() { QTest::addColumn("size"); QTest::addColumn("type"); QByteArray name; for (int size = 10; size < 10000; size += 10) { name = "T3--"; name += QByteArray::number(size); QTest::newRow(name.constData()) << size << int(Test_3); name = "T7--"; name += QByteArray::number(size); QTest::newRow(name.constData()) << size << int(Test_7); name = "T10--"; name += QByteArray::number(size); QTest::newRow(name.constData()) << size << int(Test_10); name = "T20--"; name += QByteArray::number(size); QTest::newRow(name.constData()) << size << int(Test_20); } } static inline qreal randCoord() { return (200.0f * ((qreal)qrand() / (qreal)RAND_MAX)) - 100.0f; } QVector3D randVector() { static bool seeded = false; if (!seeded) { qsrand(time(0)); seeded = true; } return QVector3D(randCoord(), randCoord(), randCoord()); } void tst_QGLBuilder::addQuadRandom() { QFETCH(int, size); QFETCH(int, type); int n = qSqrt(size); size = n * n; QVector3DArray data; data.reserve(size); for (int i = 0; i < size; ++i) { // make sure (in face of randomness) we get a planar quad QVector3D origin = randVector(); QVector3D a; while (a.isNull()) a = randVector(); QVector3D b; while (b.isNull()) b = randVector(); data.append(origin, a, a+b, b); } addQuadBenchMarks(data, type); } void tst_QGLBuilder::addQuadBenchMarks(const QVector3DArray &data, int type) { int size = data.size(); if (type == Test_3) { QBENCHMARK { TestBuilder builder; builder.newSection(QGL::Smooth); builder.section()->setMapThreshold(3); for (int i = 0; (i+3) < size; i += 4) { QGeometryData op; op.appendVertex(data[i], data[i+1], data[i+2], data[i+3]); builder.addQuads(op); } builder.finalizedSceneNode(); } } else if (type == Test_7) { QBENCHMARK { TestBuilder builder; builder.newSection(QGL::Smooth); builder.section()->setMapThreshold(7); for (int i = 0; (i+3) < size; i += 4) { QGeometryData op; op.appendVertex(data[i], data[i+1], data[i+2], data[i+3]); builder.addQuads(op); } builder.finalizedSceneNode(); } } else if (type == Test_10) { QBENCHMARK { TestBuilder builder; builder.newSection(QGL::Smooth); builder.section()->setMapThreshold(10); for (int i = 0; (i+3) < size; i += 4) { QGeometryData op; op.appendVertex(data[i], data[i+1], data[i+2], data[i+3]); builder.addQuads(op); } builder.finalizedSceneNode(); } } else if (type == Test_20) { QBENCHMARK { TestBuilder builder; builder.newSection(QGL::Smooth); builder.section()->setMapThreshold(20); for (int i = 0; (i+3) < size; i += 4) { QGeometryData op; op.appendVertex(data[i], data[i+1], data[i+2], data[i+3]); builder.addQuads(op); } builder.finalizedSceneNode(); } } } void tst_QGLBuilder::addQuadOrdered_data() { addQuadRandom_data(); } void tst_QGLBuilder::addQuadOrdered() { QFETCH(int, size); QFETCH(int, type); int n = qSqrt(size); size = n * n; QVector3DArray data; data.reserve(size); for (int i = 0; i < n; ++i) for (int j = 0; j < n; ++j) data.append(QVector3D(1.0f * i, 1.0f * j, 0.0f), QVector3D(1.0f * (i+1), 1.0f * j, 0.0f), QVector3D(1.0f * (i+1), 1.0f * (j+1), 0.0f), QVector3D(1.0f * i, 1.0f * (j+1), 0.0f)); addQuadBenchMarks(data, type); } void tst_QGLBuilder::teapot() { QBENCHMARK { QGLBuilder builder; builder << QGLTeapot(); builder.finalizedSceneNode(); } } QTEST_MAIN(tst_QGLBuilder) #include "tst_qglbuilder_perf.moc"