// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import Qt3D.Core 2.0 import Qt3D.Render 2.0 Entity { id: root property real convergence: 2000.0 property real eyeSeparation: 35.0 property real aspectRatio: _window.width / _window.height property real fieldOfView: 60.0 property real nearPlane: 10.0 property real farPlane: 10000.0 property vector3d viewCenter: Qt.vector3d(0.0, 0.0, 0.0) property vector3d position: Qt.vector3d(0.0, 0.0, 1.0) property vector3d upVector: Qt.vector3d(0.0, 1.0, 0.0) readonly property real _fov2: Math.tan(fieldOfView * Math.PI / 180 * 0.5) readonly property real top: nearPlane * _fov2 readonly property real a: aspectRatio * _fov2 * convergence CameraLens { id: leftEyeLens projectionType: CameraLens.FrustumProjection nearPlane : root.nearPlane farPlane : root.farPlane left: -(a - eyeSeparation * 0.5) * nearPlane / convergence right: (a + eyeSeparation * 0.5) * nearPlane / convergence top: root.top bottom: -root.top } CameraLens { id: rightEyeLens projectionType: CameraLens.FrustumProjection nearPlane : root.nearPlane farPlane : root.farPlane left: -(a + eyeSeparation * 0.5) * nearPlane / convergence right: (a - eyeSeparation * 0.5) * nearPlane / convergence top: root.top bottom: -root.top } Transform { id: eyeTransform matrix: { var m = Qt.matrix4x4(); m.translate(root.position) var zAxis = root.position.minus(root.viewCenter).normalized() var xAxis = root.upVector.crossProduct(zAxis).normalized(); var yAxis = zAxis.crossProduct(xAxis); var r = Qt.matrix4x4(xAxis.x, yAxis.x, zAxis.x, 0, xAxis.y, yAxis.y, zAxis.y, 0, xAxis.z, yAxis.z, zAxis.z, 0, 0, 0, 0, 1) return m.times(r); } } components: [ eyeTransform ] property Entity leftCamera: Entity { components: [ leftEyeLens ] } property Entity rightCamera: Entity { id: rightCameraEntity components: [ rightEyeLens ] } }