// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import Qt3D.Core 2.0 import Qt3D.Render 2.0 Viewport { property alias leftCamera: leftCameraSelector.camera property alias rightCamera: rightCameraSelector.camera property alias window: surfaceSelector.surface RenderSurfaceSelector { id: surfaceSelector // ColorMask is reset by default // By default reset to the default if not specified ClearBuffers { buffers: ClearBuffers.ColorDepthBuffer NoDraw {} // We just want to clear the buffers } // Draw with left eye CameraSelector { id: leftCameraSelector RenderStateSet { renderStates: [ ColorMask { redMasked: true; greenMasked: false; blueMasked: false; alphaMasked: false }, DepthTest { depthFunction: DepthTest.Less } ] } } // Draw with right eye ClearBuffers { buffers: ClearBuffers.DepthBuffer CameraSelector { id: rightCameraSelector RenderStateSet { renderStates: [ ColorMask { redMasked: false; greenMasked: true; blueMasked: true; alphaMasked: false }, DepthTest { depthFunction: DepthTest.Less } ] } } } } }