/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 as Quick import QtQuick.Layouts 1.3 import QtQuick.Controls 1.4 import QtQuick.Controls.Styles 1.4 import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Input 2.0 import Qt3D.Extras 2.9 import Qt3D.Animation 2.9 import QtQuick.Scene3D 2.0 Quick.Item { width: 1250 height: 900 ColumnLayout { anchors.fill: parent anchors.margins: 0 Quick.Rectangle { id: background width: 1250 height: 700 color: "red" Scene3D { anchors.fill: parent multisample: true focus: true aspects: ["input", "logic"] Entity { components: [ RenderSettings { activeFrameGraph: ForwardRenderer { clearColor: Qt.rgba(0, 0.5, 1, 1) camera: camera } }, // Event Source will be set by the Qt3DQuickWindow InputSettings { } ] Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 16/9 nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d( 0.0, 1.0, 10.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) } FirstPersonCameraController { camera: camera } Entity { id: scene2 components: [ Transform { scale: 0.2 translation: Qt.vector3d(0.0, 0.0, 0.0) }, SceneLoader { id: animEntity source: "qrc:/assets/gears.dae" AnimationController { id: animator property bool initialized : false onPositionChanged: { slider.value = position } } Quick.PropertyAnimation { id: animPosition target: animator property: "position" loops: Quick.Animation.Infinite from: 0.0 } onStatusChanged: { console.log(status) if (status === SceneLoader.Ready) { animator.entity = null animator.entity = scene2 animator.activeAnimationGroup = 0 var group = animator.getGroup(0) animPosition.to = group.duration animPosition.duration = group.duration * 1000 slider.maximumValue = group.duration var animList = [] var groups = animator.animationGroups for (var i = 0; i < groups.length; i++) { if (groups[i].name === "") groups[i].name = "UnnamedAnim" + i; animList.push(groups[i].name) } comboBox.model = animList animator.initialized = true comboBox.currentIndex = 0 } } } ] } } } } ComboBox { id: animationSelector anchors.topMargin: 10 anchors.top: background.bottom implicitWidth: 400 model: [ "Gears", "Blend Shape" ] onCurrentIndexChanged: { if (animPosition.running) { animPosition.stop() animator.position = 0 slider.value = 0 } if (currentText === "Gears" && animEntity.source !== "qrc:/assets/gears.dae") animEntity.source = "qrc:/assets/gears.dae" else if (currentText === "Blend Shape" && animEntity.source !== "qrc:/assets/blendshapeanimation.dae") { animEntity.source = "qrc:/assets/blendshapeanimation.dae" } } } ComboBox { id: comboBox anchors.topMargin: 10 anchors.top: animationSelector.bottom implicitWidth: 400 onCurrentIndexChanged: { if (animator.initialized) { animator.activeAnimationGroup = currentIndex var group = animator.getGroup(currentIndex) animPosition.to = group.duration animPosition.duration = group.duration * 1000 slider.maximumValue = group.duration } } } RowLayout { anchors.left: parent.left Button { text: "play" onClicked: { if (!animPosition.running || animPosition.paused) animPosition.start() } } Button { text: "stop" onClicked: { if (animPosition.running) { animPosition.stop() animator.position = 0 slider.value = 0 } } } Button { text: "pause" onClicked: { if (!animPosition.paused && animPosition.running) animPosition.pause() } } } Slider { id: slider anchors.bottomMargin: 10 anchors.left: parent.left anchors.right: parent.right value: 0.0 onValueChanged: { if (pressed) { animPosition.stop() animator.position = value } } } } }