/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Input 2.0 import Qt3D.Animation 2.9 import Qt3D.Extras 2.0 DefaultSceneEntity { id: scene Entity { id: cube components: [ Transform { id: cubeTransform onTranslationChanged: console.log("t = " + translation) }, CuboidMesh { }, PhongMaterial { id: cubeMaterial ambient: Qt.rgba(0.02, 0.02, 0.02, 1.0) diffuse: "blue" shininess: 50 }, ObjectPicker { onClicked: animator.running = true }, ClipAnimator { id: animator loops: 3 onRunningChanged: console.log("running = " + running) clip: AnimationClip { clipData: _animationFactory.clipData onDurationChanged: console.log("duration = " + duration) } // By default introspect parent Entity and try // to map fcurve groups to properties of QTransform // mapping: AutomaticAnimationMapping {} // To do more, we can be explicit channelMapper: ChannelMapper { mappings: [ ChannelMapping { channelName: "Location"; target: cubeTransform; property: "translation" }, ChannelMapping { channelName: "Rotation"; target: cubeTransform; property: "rotation" }, ChannelMapping { channelName: "Diffuse Color"; target: cubeMaterial; property: "diffuse" } ] } } ] } camera: Camera { position: Qt.vector3d(10, 3, 15) viewCenter: Qt.vector3d(2.5, 1, 0) } OrbitCameraController { camera: scene.camera linearSpeed: 8 lookSpeed: 180 } }