/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.16 import Qt3D.Render 2.15 import Qt3D.Input 2.0 import Qt3D.Extras 2.15 import QtQuick 2.0 as QQ2 Entity { id: sceneRoot Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d( 0.0, 0.0, 40.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) } FirstPersonCameraController { camera: camera } components: [ RenderSettings { id: renderSettings activeFrameGraph: ForwardRenderer { camera: camera clearColor: "transparent" } }, InputSettings { } ] // normal entity, BV computed from geometry Entity { id: sphereEntity1 components: [ SphereMesh { radius: 4 }, PhongMaterial { diffuse: "blue" }, Transform { translation: Qt.vector3d(mainAnimation.x, 9, 0) } ] } // override BV of the entity with one from another (non-rendered) geometry Entity { id: sphereEntity2 components: [ SphereMesh { radius: 4 }, PhongMaterial { diffuse: "red" }, Transform { translation: Qt.vector3d(mainAnimation.x, -9, 0) }, BoundingVolume { view: SphereMesh { radius: 2 } } ] } // override BV with known specific values (can also be done by using a separate BoundingVolume) Entity { id: sphereEntity3 components: [ SphereMesh { radius: 4 view.minPoint: Qt.vector3d(-.5, -.5, -.5) view.maxPoint: Qt.vector3d(.5, .5, .5) }, PhongMaterial { diffuse: "green" }, Transform { translation: Qt.vector3d(mainAnimation.x, 0 , 0) } ] } QQ2.SequentialAnimation { id: mainAnimation property real x: 0 loops: QQ2.Animation.Infinite running: true QQ2.NumberAnimation { target: mainAnimation property: "x" duration: 2000 from: -25 to: 25 easing.type: Easing.InOutQuad } QQ2.NumberAnimation { target: mainAnimation property: "x" duration: 2000 from: 25 to: -25 easing.type: Easing.InOutQuad } } }