/**************************************************************************** ** ** Copyright (C) 2017 Juan José Casafranca. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 as QQ2 import Qt3D.Core 2.0 import Qt3D.Render 2.9 import Qt3D.Input 2.0 import Qt3D.Extras 2.0 Entity { id: sceneRoot Camera { id: sceneCamera projectionType: CameraLens.PerspectiveProjection upVector: Qt.vector3d(0, 1, 0) position: Qt.vector3d(0, 0, -800) viewCenter: Qt.vector3d(0, 0, 0) nearPlane: 0.1 farPlane: 1000 fieldOfView: 25 aspectRatio: 1.33 } components: [ RenderSettings { ComputeFrameGraph { } // explicitly set RenderingPolicy to AlwaysRender, as changes in the // scene won't be reflected in actual Qt scene-graph changes (due to // GPU compute calls) renderPolicy: RenderSettings.Always } ] function initGraphBuffer() { var bufferData = new Uint32Array(1024); for (var i = 0; i < 1024; ++i) { bufferData[i] = 1; } return bufferData } Buffer { id: graphBuffer objectName: "buffer" type: Buffer.VertexBuffer data: initGraphBuffer() accessType: Buffer.ReadWrite } ComputeMaterial { id: computeMaterial dataBuffer: graphBuffer inputSize: 1024 } Entity { id: particleComputeEntity readonly property ComputeCommand particlesComputeJob: ComputeCommand {} components: [ particlesComputeJob, computeMaterial ] } }