// Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace { struct IndirectElementDrawBuffer{ // Element Indirect uint count; uint instancesCount; uint firstIndex; uint baseVertex; uint baseInstance; }; struct IndirectArrayDrawBuffer{ // Array Indirect uint count; uint instancesCount; uint first; uint baseInstance; }; } // anonymous int main(int argc, char* argv[]) { QGuiApplication app(argc, argv); Qt3DExtras::Qt3DWindow view; view.defaultFrameGraph()->setClearColor(QColor::fromRgbF(0.0, 0.5, 1.0, 1.0)); // Root entity Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); // Camera Qt3DRender::QCamera *cameraEntity = view.camera(); cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f); cameraEntity->setPosition(QVector3D(0, 0, 40.0f)); cameraEntity->setUpVector(QVector3D(0, 1, 0)); cameraEntity->setViewCenter(QVector3D(0, 0, 0)); // For camera controls Qt3DExtras::QOrbitCameraController *camController = new Qt3DExtras::QOrbitCameraController(rootEntity); camController->setCamera(cameraEntity); // Material Qt3DRender::QMaterial *material = new Qt3DExtras::QPerVertexColorMaterial(rootEntity); // vec3 for position // vec3 for colors // vec3 for normals /* 2 /|\ / | \ / /3\ \ 0/___\ 1 */ // Vertices QVector3D v0(-1.0f, 0.0f, -1.0f); QVector3D v1(1.0f, 0.0f, -1.0f); QVector3D v2(0.0f, 1.0f, 0.0f); QVector3D v3(0.0f, 0.0f, 1.0f); // Faces Normals QVector3D n023 = QVector3D::normal(v0, v2, v3); QVector3D n012 = QVector3D::normal(v0, v1, v2); QVector3D n310 = QVector3D::normal(v3, v1, v0); QVector3D n132 = QVector3D::normal(v1, v3, v2); // Vector Normals QVector3D n0 = QVector3D(n023 + n012 + n310).normalized(); QVector3D n1 = QVector3D(n132 + n012 + n310).normalized(); QVector3D n2 = QVector3D(n132 + n012 + n023).normalized(); QVector3D n3 = QVector3D(n132 + n310 + n023).normalized(); // Colors QVector3D red(1.0f, 0.0f, 0.0f); QVector3D green(0.0f, 1.0f, 0.0f); QVector3D blue(0.0f, 0.0f, 1.0f); QVector3D white(1.0f, 1.0f, 1.0f); const QList vertices = { v0, n0, red, v1, n1, blue, v2, n2, green, v3, n3, white }; // DrawElementIndirect { Qt3DCore::QEntity *customDrawElementIndirectEntity = new Qt3DCore::QEntity(rootEntity); // Transform Qt3DCore::QTransform *transform = new Qt3DCore::QTransform; transform->setScale(8.0f); transform->setTranslation(QVector3D(-10.0f, 0.0, 0.0f)); // Custom Mesh (TetraHedron) Qt3DRender::QGeometryRenderer *customMeshRenderer = new Qt3DRender::QGeometryRenderer; Qt3DCore::QGeometry *customGeometry = new Qt3DCore::QGeometry(customMeshRenderer); Qt3DCore::QBuffer *vertexDataBuffer = new Qt3DCore::QBuffer(customGeometry); Qt3DCore::QBuffer *indexDataBuffer = new Qt3DCore::QBuffer(customGeometry); Qt3DCore::QBuffer *indirectDrawDataBuffer = new Qt3DCore::QBuffer(customGeometry); // 4 distinct vertices QByteArray vertexBufferData; vertexBufferData.resize(4 * (3 + 3 + 3) * sizeof(float)); float *rawVertexArray = reinterpret_cast(vertexBufferData.data()); int idx = 0; for (const QVector3D &v : vertices) { rawVertexArray[idx++] = v.x(); rawVertexArray[idx++] = v.y(); rawVertexArray[idx++] = v.z(); } // Indices (12) QByteArray indexBufferData; indexBufferData.resize(4 * 3 * sizeof(ushort)); ushort *rawIndexArray = reinterpret_cast(indexBufferData.data()); // Front rawIndexArray[0] = 0; rawIndexArray[1] = 1; rawIndexArray[2] = 2; // Bottom rawIndexArray[3] = 3; rawIndexArray[4] = 1; rawIndexArray[5] = 0; // Left rawIndexArray[6] = 0; rawIndexArray[7] = 2; rawIndexArray[8] = 3; // Right rawIndexArray[9] = 1; rawIndexArray[10] = 3; rawIndexArray[11] = 2; QByteArray indirectBufferData; indirectBufferData.resize(sizeof(IndirectElementDrawBuffer)); IndirectElementDrawBuffer *indirectStruct = reinterpret_cast(indirectBufferData.data()); indirectStruct->count = 12U; indirectStruct->firstIndex = 0U; indirectStruct->baseInstance = 0U; indirectStruct->baseVertex = 0U; indirectStruct->instancesCount = 1U; vertexDataBuffer->setData(vertexBufferData); indexDataBuffer->setData(indexBufferData); indirectDrawDataBuffer->setData(indirectBufferData); // Attributes Qt3DCore::QAttribute *positionAttribute = new Qt3DCore::QAttribute(); positionAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute); positionAttribute->setBuffer(vertexDataBuffer); positionAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float); positionAttribute->setVertexSize(3); positionAttribute->setByteOffset(0); positionAttribute->setByteStride(9 * sizeof(float)); positionAttribute->setCount(4); positionAttribute->setName(Qt3DCore::QAttribute::defaultPositionAttributeName()); Qt3DCore::QAttribute *normalAttribute = new Qt3DCore::QAttribute(); normalAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute); normalAttribute->setBuffer(vertexDataBuffer); normalAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float); normalAttribute->setVertexSize(3); normalAttribute->setByteOffset(3 * sizeof(float)); normalAttribute->setByteStride(9 * sizeof(float)); normalAttribute->setCount(4); normalAttribute->setName(Qt3DCore::QAttribute::defaultNormalAttributeName()); Qt3DCore::QAttribute *colorAttribute = new Qt3DCore::QAttribute(); colorAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute); colorAttribute->setBuffer(vertexDataBuffer); colorAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float); colorAttribute->setVertexSize(3); colorAttribute->setByteOffset(6 * sizeof(float)); colorAttribute->setByteStride(9 * sizeof(float)); colorAttribute->setCount(4); colorAttribute->setName(Qt3DCore::QAttribute::defaultColorAttributeName()); Qt3DCore::QAttribute *indexAttribute = new Qt3DCore::QAttribute(); indexAttribute->setAttributeType(Qt3DCore::QAttribute::IndexAttribute); indexAttribute->setBuffer(indexDataBuffer); indexAttribute->setVertexBaseType(Qt3DCore::QAttribute::UnsignedShort); indexAttribute->setVertexSize(1); indexAttribute->setByteOffset(0); indexAttribute->setByteStride(0); indexAttribute->setCount(12); Qt3DCore::QAttribute *indirectAttribute = new Qt3DCore::QAttribute(); indirectAttribute->setAttributeType(Qt3DCore::QAttribute::DrawIndirectAttribute); indirectAttribute->setBuffer(indirectDrawDataBuffer); indirectAttribute->setByteOffset(0); indirectAttribute->setByteStride(0); indirectAttribute->setCount(1); customGeometry->addAttribute(positionAttribute); customGeometry->addAttribute(normalAttribute); customGeometry->addAttribute(colorAttribute); customGeometry->addAttribute(indexAttribute); customGeometry->addAttribute(indirectAttribute); customMeshRenderer->setInstanceCount(1); customMeshRenderer->setIndexOffset(0); customMeshRenderer->setFirstInstance(0); customMeshRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles); customMeshRenderer->setGeometry(customGeometry); // 4 faces of 3 points customMeshRenderer->setVertexCount(12); customDrawElementIndirectEntity->addComponent(customMeshRenderer); customDrawElementIndirectEntity->addComponent(transform); customDrawElementIndirectEntity->addComponent(material); } // DrawArrayIndirect { Qt3DCore::QEntity *customDrawArrayIndirectEntity = new Qt3DCore::QEntity(rootEntity); // Transform Qt3DCore::QTransform *transform = new Qt3DCore::QTransform; transform->setScale(8.0f); transform->setTranslation(QVector3D(10.0f, 0.0, 0.0f)); // Custom Mesh (TetraHedron) Qt3DRender::QGeometryRenderer *customMeshRenderer = new Qt3DRender::QGeometryRenderer; Qt3DCore::QGeometry *customGeometry = new Qt3DCore::QGeometry(customMeshRenderer); Qt3DCore::QBuffer *vertexDataBuffer = new Qt3DCore::QBuffer(customGeometry); Qt3DCore::QBuffer *indirectDrawDataBuffer = new Qt3DCore::QBuffer(customGeometry); QVector orderedPositionVertices; // 12 vertices with position, normal, color orderedPositionVertices.reserve(12 * (1 + 1 + 1)); orderedPositionVertices << v0 << n0 << red; orderedPositionVertices << v1 << n1 << red; orderedPositionVertices << v2 << n2 << red; orderedPositionVertices << v3 << n3 << green; orderedPositionVertices << v1 << n1 << green; orderedPositionVertices << v0 << n0 << green; orderedPositionVertices << v0 << n0 << blue; orderedPositionVertices << v2 << n2 << blue; orderedPositionVertices << v3 << n3 << blue; orderedPositionVertices << v1 << n1 << white; orderedPositionVertices << v3 << n3 << white; orderedPositionVertices << v2 << n2 << white; QByteArray vertexBufferData; vertexBufferData.resize(orderedPositionVertices.size() * sizeof(QVector3D)); memcpy(vertexBufferData.data(), orderedPositionVertices.data(), orderedPositionVertices.size() * sizeof(QVector3D)); QByteArray indirectBufferData; indirectBufferData.resize(sizeof(IndirectArrayDrawBuffer)); IndirectArrayDrawBuffer *indirectStruct = reinterpret_cast(indirectBufferData.data()); indirectStruct->count = 12U; indirectStruct->baseInstance = 0U; indirectStruct->instancesCount = 1U; indirectStruct->first = 0U; vertexDataBuffer->setData(vertexBufferData); indirectDrawDataBuffer->setData(indirectBufferData); // Attributes Qt3DCore::QAttribute *positionAttribute = new Qt3DCore::QAttribute(); positionAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute); positionAttribute->setBuffer(vertexDataBuffer); positionAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float); positionAttribute->setVertexSize(3); positionAttribute->setByteOffset(0); positionAttribute->setByteStride(9 * sizeof(float)); positionAttribute->setCount(12); positionAttribute->setName(Qt3DCore::QAttribute::defaultPositionAttributeName()); Qt3DCore::QAttribute *normalAttribute = new Qt3DCore::QAttribute(); normalAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute); normalAttribute->setBuffer(vertexDataBuffer); normalAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float); normalAttribute->setVertexSize(3); normalAttribute->setByteOffset(3 * sizeof(float)); normalAttribute->setByteStride(9 * sizeof(float)); normalAttribute->setCount(12); normalAttribute->setName(Qt3DCore::QAttribute::defaultNormalAttributeName()); Qt3DCore::QAttribute *colorAttribute = new Qt3DCore::QAttribute(); colorAttribute->setAttributeType(Qt3DCore::QAttribute::VertexAttribute); colorAttribute->setBuffer(vertexDataBuffer); colorAttribute->setVertexBaseType(Qt3DCore::QAttribute::Float); colorAttribute->setVertexSize(3); colorAttribute->setByteOffset(6 * sizeof(float)); colorAttribute->setByteStride(9 * sizeof(float)); colorAttribute->setCount(12); colorAttribute->setName(Qt3DCore::QAttribute::defaultColorAttributeName()); Qt3DCore::QAttribute *indirectAttribute = new Qt3DCore::QAttribute(); indirectAttribute->setAttributeType(Qt3DCore::QAttribute::DrawIndirectAttribute); indirectAttribute->setBuffer(indirectDrawDataBuffer); indirectAttribute->setByteOffset(0); indirectAttribute->setByteStride(0); indirectAttribute->setCount(1); customGeometry->addAttribute(positionAttribute); customGeometry->addAttribute(normalAttribute); customGeometry->addAttribute(colorAttribute); customGeometry->addAttribute(indirectAttribute); customMeshRenderer->setInstanceCount(1); customMeshRenderer->setIndexOffset(0); customMeshRenderer->setFirstInstance(0); customMeshRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles); customMeshRenderer->setGeometry(customGeometry); // 4 faces of 3 points customMeshRenderer->setVertexCount(12); customDrawArrayIndirectEntity->addComponent(customMeshRenderer); customDrawArrayIndirectEntity->addComponent(transform); customDrawArrayIndirectEntity->addComponent(material); } view.setRootEntity(rootEntity); view.show(); return app.exec(); }