// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include "deferredrenderer.h" #include "gbuffer.h" #include #include DeferredRenderer::DeferredRenderer(Qt3DCore::QNode *parent) : Qt3DRender::QViewport(parent) , m_surfaceSelector(new Qt3DRender::QRenderSurfaceSelector(this)) , m_sceneFilter(new Qt3DRender::QLayerFilter(m_surfaceSelector)) , m_screenQuadFilter(new Qt3DRender::QLayerFilter(m_surfaceSelector)) , m_clearScreenQuad(new Qt3DRender::QClearBuffers(m_screenQuadFilter)) , m_gBufferTargetSelector(new Qt3DRender::QRenderTargetSelector(m_sceneFilter)) , m_clearGBuffer(new Qt3DRender::QClearBuffers(m_gBufferTargetSelector)) , m_geometryPassFilter(new Qt3DRender::QRenderPassFilter(m_clearGBuffer)) , m_finalPassFilter(new Qt3DRender::QRenderPassFilter(m_clearScreenQuad)) , m_sceneCameraSelector(new Qt3DRender::QCameraSelector(m_geometryPassFilter)) , m_winSize(new Qt3DRender::QParameter(QStringLiteral("winSize"), QSizeF(1024.0f, 768.0f))) , m_gBuffer(new GBuffer(this)) , m_window(nullptr) { m_clearGBuffer->setBuffers(Qt3DRender::QClearBuffers::ColorDepthBuffer); m_clearScreenQuad->setBuffers(Qt3DRender::QClearBuffers::ColorDepthBuffer); m_gBufferTargetSelector->setTarget(m_gBuffer); m_finalPassFilter->addParameter(new Qt3DRender::QParameter(QStringLiteral("position"), m_gBuffer->positionTexture())); m_finalPassFilter->addParameter(new Qt3DRender::QParameter(QStringLiteral("normal"), m_gBuffer->normalTexture())); m_finalPassFilter->addParameter(new Qt3DRender::QParameter(QStringLiteral("color"), m_gBuffer->colorTexture())); m_finalPassFilter->addParameter(m_winSize); } void DeferredRenderer::setSceneCamera(Qt3DCore::QEntity *camera) { m_sceneCameraSelector->setCamera(camera); } void DeferredRenderer::setGeometryPassCriteria(QList criteria) { for (Qt3DRender::QFilterKey *c : std::as_const(criteria)) m_geometryPassFilter->addMatch(c); } void DeferredRenderer::setFinalPassCriteria(QList criteria) { for (Qt3DRender::QFilterKey *c : std::as_const(criteria)) c->setParent(m_finalPassFilter); } void DeferredRenderer::setGBufferLayer(Qt3DRender::QLayer *layer) { m_sceneFilter->addLayer(layer); } void DeferredRenderer::setScreenQuadLayer(Qt3DRender::QLayer *layer) { m_screenQuadFilter->addLayer(layer); } void DeferredRenderer::setSurface(QWindow *surface) { if (surface != m_window) { // Disconnect old window's signals if (m_window != nullptr) { QObject::disconnect(m_widthChangedConnection); QObject::disconnect(m_heightChangedConnection); } m_window = surface; m_surfaceSelector->setSurface(surface); if (m_window != nullptr) { // Store connections m_widthChangedConnection = QObject::connect(surface, &QWindow::widthChanged, [this] (int width) { m_winSize->setValue(QSizeF(float(width), m_winSize->value().toSizeF().height())); }); m_heightChangedConnection = QObject::connect(surface, &QWindow::heightChanged, [this] (int height) { m_winSize->setValue(QSizeF(m_winSize->value().toSizeF().width(), float(height))); }); } } }