/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "deferredrenderer.h" #include "gbuffer.h" #include #include DeferredRenderer::DeferredRenderer(Qt3DCore::QNode *parent) : Qt3DRender::QViewport(parent) , m_surfaceSelector(new Qt3DRender::QRenderSurfaceSelector(this)) , m_sceneFilter(new Qt3DRender::QLayerFilter(m_surfaceSelector)) , m_screenQuadFilter(new Qt3DRender::QLayerFilter(m_surfaceSelector)) , m_clearScreenQuad(new Qt3DRender::QClearBuffers(m_screenQuadFilter)) , m_gBufferTargetSelector(new Qt3DRender::QRenderTargetSelector(m_sceneFilter)) , m_clearGBuffer(new Qt3DRender::QClearBuffers(m_gBufferTargetSelector)) , m_geometryPassFilter(new Qt3DRender::QRenderPassFilter(m_clearGBuffer)) , m_finalPassFilter(new Qt3DRender::QRenderPassFilter(m_clearScreenQuad)) , m_sceneCameraSelector(new Qt3DRender::QCameraSelector(m_geometryPassFilter)) , m_winSize(new Qt3DRender::QParameter(QStringLiteral("winSize"), QSizeF(1024.0f, 768.0f))) , m_gBuffer(new GBuffer(this)) , m_window(nullptr) { m_clearGBuffer->setBuffers(Qt3DRender::QClearBuffers::ColorDepthBuffer); m_clearScreenQuad->setBuffers(Qt3DRender::QClearBuffers::ColorDepthBuffer); m_gBufferTargetSelector->setTarget(m_gBuffer); m_finalPassFilter->addParameter(new Qt3DRender::QParameter(QStringLiteral("position"), m_gBuffer->positionTexture())); m_finalPassFilter->addParameter(new Qt3DRender::QParameter(QStringLiteral("normal"), m_gBuffer->normalTexture())); m_finalPassFilter->addParameter(new Qt3DRender::QParameter(QStringLiteral("color"), m_gBuffer->colorTexture())); m_finalPassFilter->addParameter(m_winSize); } void DeferredRenderer::setSceneCamera(Qt3DCore::QEntity *camera) { m_sceneCameraSelector->setCamera(camera); } void DeferredRenderer::setGeometryPassCriteria(QList criteria) { for (Qt3DRender::QFilterKey *c : qAsConst(criteria)) m_geometryPassFilter->addMatch(c); } void DeferredRenderer::setFinalPassCriteria(QList criteria) { for (Qt3DRender::QFilterKey *c : qAsConst(criteria)) c->setParent(m_finalPassFilter); } void DeferredRenderer::setGBufferLayer(Qt3DRender::QLayer *layer) { m_sceneFilter->addLayer(layer); } void DeferredRenderer::setScreenQuadLayer(Qt3DRender::QLayer *layer) { m_screenQuadFilter->addLayer(layer); } void DeferredRenderer::setSurface(QWindow *surface) { if (surface != m_window) { // Disconnect old window's signals if (m_window != nullptr) { QObject::disconnect(m_widthChangedConnection); QObject::disconnect(m_heightChangedConnection); } m_window = surface; m_surfaceSelector->setSurface(surface); if (m_window != nullptr) { // Store connections m_widthChangedConnection = QObject::connect(surface, &QWindow::widthChanged, [this] (int width) { m_winSize->setValue(QSizeF(float(width), m_winSize->value().toSizeF().height())); }); m_heightChangedConnection = QObject::connect(surface, &QWindow::heightChanged, [this] (int height) { m_winSize->setValue(QSizeF(m_winSize->value().toSizeF().width(), float(height))); }); } } }