// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include "gbuffer.h" GBuffer::GBuffer(Qt3DCore::QNode *parent) : Qt3DRender::QRenderTarget(parent) { const Qt3DRender::QAbstractTexture::TextureFormat formats[AttachmentsCount] = { Qt3DRender::QAbstractTexture::RGBA32F, // We use RGBA32F for the following two instead of a more fitting format because // OpenGL vendors might not support other formats Qt3DRender::QAbstractTexture::RGBA32F, Qt3DRender::QAbstractTexture::RGBA32F, Qt3DRender::QAbstractTexture::D32F }; const Qt3DRender::QRenderTargetOutput::AttachmentPoint attachmentPoints[AttachmentsCount] = { Qt3DRender::QRenderTargetOutput::Color0, Qt3DRender::QRenderTargetOutput::Color1, Qt3DRender::QRenderTargetOutput::Color2, Qt3DRender::QRenderTargetOutput::Depth }; for (int i = 0; i < AttachmentsCount; i++) { Qt3DRender::QRenderTargetOutput *output = new Qt3DRender::QRenderTargetOutput(this); m_textures[i] = new Qt3DRender::QTexture2D(); m_textures[i]->setFormat(formats[i]); m_textures[i]->setWidth(1024); m_textures[i]->setHeight(1024); m_textures[i]->setGenerateMipMaps(false); m_textures[i]->setWrapMode(Qt3DRender::QTextureWrapMode(Qt3DRender::QTextureWrapMode::ClampToEdge)); m_textures[i]->setMinificationFilter(Qt3DRender::QAbstractTexture::Linear); m_textures[i]->setMagnificationFilter(Qt3DRender::QAbstractTexture::Linear); output->setTexture(m_textures[i]); output->setAttachmentPoint(attachmentPoints[i]); addOutput(output); } } Qt3DRender::QAbstractTexture *GBuffer::colorTexture() const { return m_textures[Color]; } Qt3DRender::QAbstractTexture *GBuffer::positionTexture() const { return m_textures[Position]; } Qt3DRender::QAbstractTexture *GBuffer::normalTexture() const { return m_textures[Normal]; } Qt3DRender::QAbstractTexture *GBuffer::depthTexture() const { return m_textures[Depth]; }