#version 110 attribute vec4 vertexPosition; attribute vec3 vertexNormal; varying vec4 color0; varying vec3 position0; varying vec3 normal0; uniform mat4 mvp; uniform mat4 modelView; uniform mat3 modelViewNormal; uniform vec4 meshColor; void main() { color0 = meshColor; position0 = vec3(modelView * vertexPosition); normal0 = normalize(modelViewNormal * vertexNormal); gl_Position = mvp * vertexPosition; }