/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "screenquadentity.h" #include "finaleffect.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE ScreenQuadEntity::ScreenQuadEntity(Qt3DCore::QNode *parent) : Qt3DCore::QEntity(parent) , m_layer(new Qt3DRender::QLayer(this)) , m_effect(new FinalEffect(this)) { Qt3DRender::QMaterial *screenQuadMaterial = new Qt3DRender::QMaterial(this); screenQuadMaterial->setEffect(m_effect); Qt3DCore::QTransform *screenPlaneTransform = new Qt3DCore::QTransform(this); screenPlaneTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1.0f, 0.0f, 0.0f), 90.0f)); Qt3DExtras::QPlaneMesh *planeMesh = new Qt3DExtras::QPlaneMesh(); planeMesh->setMeshResolution(QSize(2, 2)); planeMesh->setWidth(2.0f); planeMesh->setHeight(2.0f); auto renderer = new Qt3DRender::QGeometryRenderer; renderer->setView(planeMesh); addComponent(m_layer); addComponent(screenPlaneTransform); addComponent(screenQuadMaterial); addComponent(renderer); } Qt3DRender::QLayer *ScreenQuadEntity::layer() const { return m_layer; } FinalEffect *ScreenQuadEntity::effect() const { return m_effect; } QT_END_NAMESPACE