/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.0 Viewport { id: root normalizedRect : Qt.rect(0.0, 0.0, 1.0, 1.0) property GBuffer gBuffer property alias camera : sceneCameraSelector.camera property alias sceneLayer: sceneLayerFilter.layers property alias screenQuadLayer: screenQuadLayerFilter.layers property alias debugLayer: debugLayerFilter.layers readonly property real windowWidth: surfaceSelector.surface !== null ? surfaceSelector.surface.width: 0 readonly property real windowHeight: surfaceSelector.surface !== null ? surfaceSelector.surface.height: 0 RenderSurfaceSelector { id: surfaceSelector CameraSelector { id : sceneCameraSelector // Fill G-Buffer LayerFilter { id: sceneLayerFilter RenderTargetSelector { id : gBufferTargetSelector target: gBuffer ClearBuffers { buffers: ClearBuffers.ColorDepthBuffer RenderPassFilter { id : geometryPass matchAny : FilterKey { name : "pass"; value : "geometry" } } } } } TechniqueFilter { parameters: [ Parameter { name: "color"; value : gBuffer.color }, Parameter { name: "position"; value : gBuffer.position }, Parameter { name: "normal"; value : gBuffer.normal }, Parameter { name: "depth"; value : gBuffer.depth }, Parameter { name: "winSize"; value : Qt.size(1024, 1024) } ] RenderStateSet { // Render FullScreen Quad renderStates: [ BlendEquation { blendFunction: BlendEquation.Add }, BlendEquationArguments { sourceRgb: BlendEquationArguments.SourceAlpha; destinationRgb: BlendEquationArguments.DestinationColor } ] LayerFilter { id: screenQuadLayerFilter ClearBuffers { buffers: ClearBuffers.ColorDepthBuffer RenderPassFilter { matchAny : FilterKey { name : "pass"; value : "final" } parameters: Parameter { name: "winSize"; value : Qt.size(windowWidth, windowHeight) } } } } // RenderDebug layer LayerFilter { id: debugLayerFilter Viewport { normalizedRect : Qt.rect(0.5, 0.5, 0.5, 0.5) RenderPassFilter { matchAny : FilterKey { name : "pass"; value : "final" } parameters: Parameter { name: "winSize"; value : Qt.size(windowWidth * 0.5, windowHeight * 0.5) } } } } } } } } }