// Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Extras 2.0 Entity { readonly property Layer layer: debugLayer components : [ Layer { id: debugLayer }, PlaneMesh { width: 2.0 height: 2.0 meshResolution: Qt.size(2, 2) }, Transform { // We rotate the plane so that it faces us rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 90) }, Material { effect : Effect { techniques: [ Technique { graphicsApiFilter {api : GraphicsApiFilter.OpenGL; profile : GraphicsApiFilter.NoProfile; minorVersion : 0; majorVersion : 2 } renderPasses: RenderPass { filterKeys: FilterKey { name: "pass"; value: "final" } shaderProgram: ShaderProgram { vertexShaderCode: loadSource("qrc:/debug_es2.vert") fragmentShaderCode: loadSource("qrc:/debug_es2.frag") } } }, Technique { graphicsApiFilter {api : GraphicsApiFilter.OpenGL; profile : GraphicsApiFilter.CoreProfile; minorVersion : 2; majorVersion : 3 } renderPasses: RenderPass { filterKeys: FilterKey { name: "pass"; value: "final" } shaderProgram: ShaderProgram { vertexShaderCode: loadSource("qrc:/debug_gl3.vert") fragmentShaderCode: loadSource("qrc:/debug_gl3.frag") } } } ] } } ] }