/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Extras 2.0 Entity { readonly property Layer layer: debugLayer components : [ Layer { id: debugLayer }, PlaneMesh { width: 2.0 height: 2.0 meshResolution: Qt.size(2, 2) }, Transform { // We rotate the plane so that it faces us rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 90) }, Material { effect : Effect { techniques: [ Technique { graphicsApiFilter {api : GraphicsApiFilter.OpenGL; profile : GraphicsApiFilter.NoProfile; minorVersion : 0; majorVersion : 2 } renderPasses: RenderPass { filterKeys: FilterKey { name: "pass"; value: "final" } shaderProgram: ShaderProgram { vertexShaderCode: loadSource("qrc:/debug_es2.vert") fragmentShaderCode: loadSource("qrc:/debug_es2.frag") } } }, Technique { graphicsApiFilter {api : GraphicsApiFilter.OpenGL; profile : GraphicsApiFilter.CoreProfile; minorVersion : 2; majorVersion : 3 } renderPasses: RenderPass { filterKeys: FilterKey { name: "pass"; value: "final" } shaderProgram: ShaderProgram { vertexShaderCode: loadSource("qrc:/debug_gl3.vert") fragmentShaderCode: loadSource("qrc:/debug_gl3.frag") } } } ] } } ] }