/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 as QQ2 import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Input 2.0 import Qt3D.Extras 2.0 Entity { id : root readonly property Camera camera: camera readonly property Layer layer: sceneLayer readonly property vector3d light1Pos : sphere1.transform.translation readonly property vector3d light2Pos : sphere2.transform.translation readonly property vector3d light3Pos : light3Transform.translation readonly property vector3d light4Pos : Qt.vector3d(5, 2, 7) property PointLight light: PointLight { color : "white" intensity : 0.0 QQ2.ColorAnimation on color { from: "white"; to: "blue"; duration: 4000; loops: 2 } QQ2.SequentialAnimation on intensity { QQ2.NumberAnimation { from: 0; to: 3.0; duration: 500 } QQ2.NumberAnimation { from: 3.0; to: 0.0; duration: 500 } loops: QQ2.Animation.Infinite } } // Global elements Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 16/9 nearPlane : 1.0 farPlane : 1000.0 position: Qt.vector3d( 0.0, 0.0, -25.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 10.0 ) } GeometryRenderer { id : sphereMesh view: SphereMesh { rings: 50 slices: 100 } } SceneEffect { id : sceneMaterialEffect } Layer { id: sceneLayer } // Scene Entity { id : sphere1 property Material material : Material { effect : sceneMaterialEffect parameters : Parameter { name : "meshColor"; value : "dodgerblue" } } property Transform transform: Transform { id: sphere1Transform property real x: -10.0 translation: Qt.vector3d(x, 0, 5) } QQ2.SequentialAnimation { loops: QQ2.Animation.Infinite running: true QQ2.NumberAnimation { target: sphere1Transform; property: "x"; to: 3; duration: 2000 } QQ2.NumberAnimation { target: sphere1Transform; property: "x"; to: -5; duration: 2000 } } components : [ sphereMesh, sphere1.material, sphere1.transform, sceneLayer ] } Entity { id : sphere2 property Material material : Material { effect : sceneMaterialEffect parameters : Parameter { name : "meshColor"; value : "green" } } property Transform transform: Transform { translation: Qt.vector3d(5, 0, 5) } components : [ sphereMesh, sphere2.transform, sphere2.material, sceneLayer ] } Entity { id: light3 property Material material : Material { effect : sceneMaterialEffect parameters : Parameter { name : "meshColor"; value : "red" } } property Transform transform: Transform { id: light3Transform property real y: 2.0 translation: Qt.vector3d(2, y, 7) } QQ2.SequentialAnimation { loops: QQ2.Animation.Infinite running: true QQ2.NumberAnimation { target: light3Transform; property: "y"; to: 6; duration: 1000; easing.type: QQ2.Easing.InOutQuad } QQ2.NumberAnimation { target: light3Transform; property: "y"; to: -6; duration: 1000; easing.type: QQ2.Easing.InOutQuint } } components: [ sphereMesh, light3.material, light3.transform, sceneLayer ] } }